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Heroes of Might & Magic III: Horn of the Abyss

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I think many are waiting for new screenshots? Isn't that so? :) But they don't appear on HeroesWorld: ((I think it's because HeroesWorld was unavailable for a long time). After digging around the DF2 forums, I found screenshots that weren't posted on HeroesWorld. So here they are:):
Docent Picolan, 16 Dec 2008, 01:45

29. Map objects - Dock, Temple of Loyalty, several new artifacts, and Dock monsters.



Since there are very few screenshots this time :D -
Bonuses:
1. Since we decided not to show the town screen yet, we'll start with buildings. Four stages of construction of the Dock Capitol:


2. More about the object - Temple of Loyalty. Properties: ignores penalties/bonuses for having creatures of a foreign race in the army until the end of the week. landscape - any
Animation:


3. More about "Ironfist of the Ogre" - this is one of the "forgotten" artifacts, it was supposed to be a combination of four "Barbarian" ones, but the developers did not have time/did not want to implement the idea. The reason is unknown - one thing is clear, the artifact does not exist. We decided to correct this "injustice" by returning it to the game, taking one of the gloves from M&M as a basis -

There are also two more forgotten ones in existence - Mired in Neutrality (a combination of "resistance" ones) and Diplomat's Suit (from "diplomatic" ones). Both will appear already in the beta version of the add-on.

4. More about the combined artifact "Treasure of the Ninth Wave", which you could see in the screenshot in the lower right corner near the Sea Wolves.

It consists of the following parts:

Amulet of the Swordfish



+1 to Attack. Allows you to disembark from a ship without losing remaining movement points, but losing the ship.

Helm of the Ghost Ship



+1 to Magic. Allows you to control empty ships, forcing them to sail in a specified direction.

Pendant of the Tailwind



+1 to Knowledge. Grants up to 5 additional movement points if they are insufficient to reach the shore/object at sea/another ship.

Anchor



+1 to Defense. Allows you to block an empty ship only for allied players, as well as leave monsters on any cell of the Water landscape - allied heroes have the ability to pick them up.

as a result of assembly we get - Treasure of the Ninth Wave



+2 to each parameter. Freely teleports to the nearest town with a shipyard. Grants a special spell "Ninth Wave" (Tenth Wave) - a water analogue of Armageddon (creatures of "water" essence and pirates ignore damage).
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария