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Which great ability do you like best for this class?
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In reply to WoodElf
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What do you mean it's not needed? Explain.
I messed up :)
Where will you get these spells? Phoenix Summoning, etc. Dwarves only have this school developed up to level 3...
Let's say in Utopia. Some kind of book?
Although, yes, that's a mistake.
4% of the time... while for the Elves
That's very disappointing, I didn't know that... I didn't even write that it's 4%...
now think about who will collect the super ability first?
It depends on the situation. But the Light didn't drop! Or the Logistician.
By the way, the Sylvan faction has no protection against Chaos...

And the League, under certain circumstances, has a very powerful ability... 80% additional damage from spells...
You voted for Luck yourself.
That doesn't mean anything, I'm just a supporter of attack... and luck is always very fun :)
Tomorrow holds no promises
Except the ones we've made
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Yes... the discussion has dragged on...:(
Let's each write down the top three super abilities and the last one, so everything becomes clear...
My opinion:
1. True Luck:smile49:
2. Arcane Knowledge:smile04:
3. Urgash's Call:smile51:
3.5 Absolute Protection:smile30:

:smile18: 8. Relentless Force:smile13:

....And no further comments:)
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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Okay, I'll create a post too. 1. Absolute Protection 2. Wrath of the Elements (by the way, it doesn't require any useless items to obtain) 3. True Luck
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In reply to WoodElf
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1. Absolute Luck.
2. Blood Wrath
3. Fury of the Elements.
4. Scream of Horror
5. Protection
6. Call.
7. Power
8. Omniscience.
Tomorrow holds no promises
Except the ones we've made
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:smile33: It seems Vis believes that when a hero has mastered Meteor Shower, Frost Nova, Berserk, Resurrection, Holy Word, Phoenix Summon, Dominate, Vampirism, Anti-Magic, Divine Retribution, Raise Dead, Grief, Haste, Ice Ring, and so on... it's worse than having Surveillance. :( :smile18:

That's just funny...
Of course, not all spells will be needed...
But...
DIFFERENT TYPES OF MAGIC ARE IMPORTANT, DIFFERENT TYPES OF MAGIC ARE NEEDED....
:smile41: :smile41: :smile41:

Well, that's your opinion...
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to WoodElf
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The overwhelming damage instantly defeats the dragon in one hit. +200% damage, plus a ton of defense and magic from the same hero. Yes, I agree. Moreover, the path to omniscience lies through thorny, marshy thickets of barbed wire near the Sea of Irsus...
Tomorrow holds no promises
Except the ones we've made
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The wizard doesn't have dragons, but he does have resurrection and the ability to create a phantom.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to WoodElf
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But there are knights who can reach the Titans. And are the knights under supervision?
You can kill a Phantom, and what about resurrection? Let it be... so what?
You should level up more yourself.
Tomorrow holds no promises
Except the ones we've made
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So, will all this magical knowledge be useful...?
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to WoodElf
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WisTrit
Don't overestimate the capabilities of the Watchtower. Even a triple Watchtower. A single stack under the Watchtower is easily defeated with focused attacks, forcing the hero to spend their actions on repositioning it. The Watchtower only affects the enemy's melee attacks. Ranged attacks, spells, etc., do not work.

WoodElf
And is it possible to level up without magic until you get Arcane Knowledge? I'm afraid that it will be easy to be overwhelmed by creeps and not live long enough to get that coveted perk.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Mdance
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Don't overestimate the capabilities of the Watchtower. Even a triple Watchtower. A stack under the protection of a Watchtower can be easily destroyed with focused attacks, forcing the hero to spend their actions on repositioning it.
Indeed, it's not worth it. :)
But still, if you apply it to Paladins, the effect will be very good, and the Knight doesn't really need to move troops forward... he can shoot from a distance. It's very effective against undead, which only have Vampires, Dragons, and Ghosts as fast units (and even then, relatively). You kill one stack... and place the Watchtower on another. By the time they destroy a couple of stacks, they will have lost half their army...
And the skills for Strength are useful.
Tomorrow holds no promises
Except the ones we've made
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2 WisTrit
Is Foresight worse than Control? And what about the fact that Subordination works WITHOUT reducing initiative? I apply Control to a Knight, and you apply Subordination to him; I attack his troops, and the Knight attacks his own troops.
In reply to Marshall_WP
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How can you reach such a high level of omniscience so easily? By the way, why without losing initiative? And what if there's antimagic?
Besides, you can move the rest of your troops forward; mages aren't that well-protected, so they might not survive...
You can still get the necessary spells for mages without needing omniscience. By the way, I understand that there won't be any mass spells of light and darkness.
Tomorrow holds no promises
Except the ones we've made
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1. - Absolute protection
2. - True luck
3. - Pure rage

8. - Magical omniscience.

The mage ability prevents obtaining Fire Warriors, Mist Veil, Earth Lords, Life, Charms,
and prevents casting common light and darkness spells (this is a major oversight).
It only provides a multitude of spells, most of which simply clutter the spellbook.
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I agree that it is necessary to completely ignore magic and other skills when developing a super ability. But firstly, there are 2 heroes - Narhiz and Hafiz, who collect the ability at level 23. Secondly, expert education provides an opportunity for rapid development. If the map has a mentor, you can change light magic (or other) to machine control (for Narhiz). It will take a minimum of 2 months to develop the super ability.
Regarding subjugation. In the last mission of the last campaign of the Hammers of Fate, in the battle with Biara, I noticed that with arcane sight, subjugation does NOT reduce initiative.
Regarding mass spells. No one prevents you from reaching level 25 or visiting witch huts.
And now, for the knight enthusiast. Task: A mage with level 23 and a super ability is in a castle. What level should the knight be to defeat the mage (with an equal number of troops)?

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