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Posts from Jebus Cross

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In reply to Nagan-4
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#31
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Nagan-4

A failure in the "mandatory program" means failing to capture Medusa lairs, Naga banks, and especially Griffin conservatories. It's clear what advantage the 1-2 Angels gained in the first week provide. And when playing on Jebus, you either learn to break through everything in the early game, or you don't.
You have a young portal, and I think the problem is that there are no teachers and "post-match analyses."
LeBron, for example, didn't even know how to use "wait" in battles six months ago.
And now he's in 1st place in the online rankings on the portal... he beats everyone.
And do you know why? I, for example, am 100% sure that he's not a cheater because I've played with him many times in 2v2... in an alliance with him... and we discussed almost every move.
He very skillfully positions his troops before a battle, calculates where there are groups of 20-29 neutrals, and where there are groups of 40-49. He knows all the standards, for example, the minimum army size for maximum gold income for each race... He sits at home for hours and plays against himself... or against the computer.
Although he probably doesn't know half of the features yet.

To prevent players from switching to other games, you really need variety.
We have a school where different situations are sometimes analyzed, even down to how to dig up the Grail on day 111 without having the hero stand on the tile where the Grail is buried.
And most importantly, there are offline tournaments where cheating is ABSOLUTELY impossible. Every move, every day, is discussed, and you have to explain why it's done one way and not another.

That's why the strongest players mostly hang out there.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#32
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Captain
He spends hours at home, battling himself... or his computer :)
That's not true. If he's battling his computer, it's only at work; at home, he just plays online.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Javdet
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#33
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Javdet
2 restarts + a restart per block for Jebus, in my opinion, is too much. Here, a restart is given specifically for problematic starts with blocks. You can either do 2 restarts on 111 (it won't take too much time) or 111 + a restart per block.
It's fine in terms of time. The first day isn't that long. And sometimes you get tough layouts even with Jebus. Right now, we're playing with Dirty, and Jabik has come to the tavern 3 times in a row; there are very few wolves. In my opinion, 2 re111 + a restart per block is perfectly fine.
I'm more inclined towards the second option, but we need to accurately determine the strength of the block so that there aren't any disputes or resentment later, like "I got a good block, but my opponent is ruining the experience," even though this block is beaten on the 3rd day.
A block that is beaten on the 3rd day isn't really a block. A block is something that isn't beaten at all or is beaten with significant losses and blocks the only path. In any case, in controversial situations, the judge has the final say.
I haven't encountered any buggy paths, but the suggestion to either include it in the rules or not go there at all is worth considering.

Is there no path to the center – is this an assumption, or have there been cases?
I haven't seen it yet, but theoretically, it's quite possible – the only path leads to a buggy passage, and the GO is on rough terrain. This doesn't contradict the generator setup (connecting all cities with a single road network).
I don't even know what to say about the Swiss system... First, to my shame, I don't know all the nuances, whether it objectively reflects the strength of the players, and second, I don't know how the people here will react to it. And it seems to me that it requires a lot of participants.
Well, we should try it sometime. Why not in a fan tournament? And if we like it, we can use it in other tournaments as well. The main advantages are:
1) Everyone plays, and there are no players who are eliminated.
2) If players have something that doesn't work (time to play, no connection, or something else), you can easily change pairs, which is difficult to do in a group tournament, for example.
In reply to Wicc
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#34
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Wicc

A unit that is defeated on day 3 is not really a "block." A block is something that doesn't get defeated at all or is defeated with significant losses and blocks the only path. In any case, in controversial situations, the judge has the final say.

It's not always possible to find judges, so you just need to limit the strength of the monsters.

Wicc

Main advantages:
1) Everyone plays, and no one drops out.
2) If players have discrepancies (time for the game, connection issues, or something else), you can easily change pairings, which is difficult to do in a group tournament, for example.

What are the disadvantages?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#35
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Javdet
In that case, players who have lost their chances after 3-4 rounds simply give up... and then there are technical issues... which isn't good.
If you make a group stage, after three rounds, half of the players won't be playing anyway, but at least people will be interested, and they give out ratings for some places....
However, I would make it simpler: put those who give up on the tournament on a blacklist and don't include them in the next one!!!
And there will be 6 or 7 rounds. It won't be that difficult to play!
In reply to Dirty_Player
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#36
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Dirty_Player

However, I would make it simpler: add those who skip the tournament to a blacklist and don't include them in the next ones!!!

I don't think this will have any effect... + there will always be excuses like work, business trip, wife, time...

That's why I would like to know more about the Swiss system; is there a way to match those who skipped against each other?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#37
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Javdet
That's why I'd like to know more about the Swiss system; is it possible to match players who have already played against each other?
Easy! Pairs are changed by pressing a couple of buttons.
In reply to Javdet
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#38
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Javdet
It's not always possible to find judges, so you just need to limit the strength of the monsters.

What are the downsides?
The downsides are that it's a hassle for the judge when drawing lots :). Plus, the tournament result depends on them, and some players might get easier opponents (not significantly, but still). Therefore, it makes sense to run the Swiss system like a group stage, and the top 4 advance to the semi-finals.

The "tail" is eliminated both in a group tournament and in a Swiss system, which is normal, and it doesn't significantly affect the result of the "head."
In reply to Wicc
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#39
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Wicc
Therefore, it makes sense to organize the Swiss system as a group stage, with the top 4 advancing to the semi-finals.

That's also possible (if there are many participants, then 8 in the quarterfinals)
Kostyan promised to help with the draw and try not to pit Sodovtsev against Teshniki in the group stage, but in a head-to-head match, Sodom has the advantage.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
#40
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The Swiss system is a great option for hero tournaments. Let me explain how it works: 1. For example, let's say 24 people participate in a tournament, and they are paired up: 1 plays against 2, 3 against 4, and so on. 2. Let's assume there's no need to award draws, so we have 12 winners and 12 losers. The winners play against each other, and the losers play against each other. After the second round: * 6 players have 2 wins. * 12 players have 1 win. * 6 players have no wins. 3. After the 3rd round: * 3 players have 3 wins. * 9 players have 2 wins, and so on. In other words, in each round, every player plays against opponents with the same number of wins. It's possible that in one group, there's an odd number of players, say three. In that case, one player might play one round against an opponent with slightly fewer or more points. In my opinion, the optimal number of rounds in a Swiss system tournament for 20-30 people is seven. Even a player who loses all seven matches can, if they wish, continue playing until the end of the tournament. The advantages of the Swiss system compared to the group tournament we currently use: For example, in the current group tournament, groups consist of 4 people. There are always groups with strong players where the games are exciting, and there are dead groups where players are reluctant to play. If one or two players drop out, the group collapses – there's no one to play. In the Swiss system, the withdrawal of one or more players doesn't affect the others. For example, if there are 24 players and six drop out, the remaining 18 can still play well without them. The dropouts don't significantly harm the remaining players in the tournament, except perhaps when calculating additional coefficients for tiebreakers, but we won't go into that. Furthermore, in a group tournament, 3 or 4 strong players might end up in the same group, and one or two of them are forced to be eliminated in the first stage. At the same time, there will be groups where it's difficult to find even two decent players. Is that fair? No. Also, let's say a not-so-strong player, but one who enjoys playing and is disciplined, is likely to stop competing in the first stage of a group tournament, after a maximum of three games. In the Swiss system, however, they will play all seven rounds, or however many we decide. This will naturally have a positive effect on their game. Finally, surprisingly, a tournament using the Swiss system is much shorter in time than a group tournament. Let's calculate, taking the 7th online tournament as an example, perhaps the best on our forum. In the first stage, a player plays 3 matches, in the second stage, another 3 matches, and in the 3rd stage, another 3. That's already 9, and if there were replays, then semi-finals, and the final... I get between 9 and 13 matches. 1 match takes a week, so do the math. But the Swiss system has 7 rounds – 7 weeks. Add in the delays in unenthusiastic groups, where everyone waits a week for the laggards to play. There's none of that in the Swiss system. Apologies are made to those who are behind, two people aren't waited for, defeats are awarded to both or one – depending on the situation, and a new draw is made. The only problem is that it's easy to run a group tournament, but the Swiss system is more complex. It's important that players don't meet twice during the tournament. But if someone has played in chess tournaments using the Swiss system (and there seem to be quite a few), they can easily conduct the draw. I would also recommend Dirty and Dreamcatcher – he can create detailed tables, and he's also a punctual and experienced chess player. Maintaining the table and a correct draw are all that the Swiss system needs. By the way, such tournaments are already being held on Bay. http://www.forum.heroes.by/viewtopic.php?t=537&start=0 Here's a sample of a Swiss system table; don't be intimidated, it's all clear. http://heroes.by/RealManSelection.php
In reply to Javdet
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#41
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Javdet
Kostyan promised to help with the draw and try not to pit Sodovtsev against Teshniki in the group stage, but Sod has the advantage in the tiebreaker.
Okay! I'll take care of the draw and managing the tournament table. I'm very familiar with this and will do everything properly! ;)
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#42
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A Swiss-style tournament is a great idea, especially if there are many participants (and it looks like there will be, it's a cool idea). Ah, if only I had time to play at least once a week – I would sign up without hesitation!
P.S. You'll take all the opponents for my tournament...)))
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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#43
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I've added changes to the rules; you can find the link to download the TE Lite version there as well.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#44
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Javdet
Added changes to the rules; there's also a link where you can get the TE Lite version.
What about the turn time?
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#45
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We played a practice game on TE. I was playing this map for the first time.

Wic (blue, Stronghold, Tyraxor) def DirtyPlayer (red, Inferno, Nymus) @ Jebus, 132

Jabar visited the tavern three times... he couldn't get away with it :). He started with 30 wolves. The respawn point is terrible; there are only orcs, ogres, and beigs in the external dwellings, plus 2 goblins, but they are far out on the periphery; the scouts didn't bring the goblins back to their homeland.

114: First Hive, 8 vivs. We killed a lot of things; I didn't take the wolves inside so they wouldn't get killed.

115: Second Hive - maximum size, didn't go there. Took the third Hive - minimum size.

As a result of all these actions, there were 20 wolves, 12 vivs, and 1 beig left in the army; even the single-unit creatures ran out. I had to raise a Castle dwelling into a Castle and place cruisers on the single-unit slots.

117: Took the beig external dwelling behind a horde of eye units. Tyraxor level 8 with logi and speed boots, building construction - beigs with Castle. There's a lot of money, but it all gets spent; nothing accumulates. I fired 5 heroes in total during the first week.

121: ...Grechkin comes to the tavern... naturally :). There are only 40 wolves. I head towards the Castle dwelling - tier 3, grab it, run to Dragon Utopia.

122: A long chain across the entire respawn point (fired another 3 scouts) delivers troops to Vistan, who takes that max-size Hive. In the same turn, the troops return back; Dad breaks through the lich lair for the fire book and the ogre hoard for the dragon scale armor.

123: The Dragon Utopia falls on Gladius, air book, and +2 cloak; he takes away 2 angels and all the fodder, didn't take the wolves inside again. Moving the screen to the right, I find another Dragon Utopia, but there is no fodder, and I am already rushing to the center. Dad goes home to buy a book and stock up on mana.

124: Dad moves from scout to Castle and back (need stables), the scout finds +4 attack shield behind a group of wood elementals, had to go get it instead of breaking through the GO. At the same time, raised Earth to expert level. Half a screen below, there is also a Dragon Utopia, but I ignore it, rushing to the center.

125: Bears are upgraded, and the GO (hydra lair) is broken through; Dad sits in Dungeon to replenish mana. On the way, he captured a key artifact for this map - +1 defense all :).

126: Building Vortex, capturing wings, beig external dwelling, and Pandora box with 8 beigs :).

127: Capturing pendant +3 attack all, another beig external dwelling, Pandora box with 15 cyclops, another Dragon Utopia (nothing special), Hive, Pandora box with 20K experience, getting air magic and armor. Loshok takes neutral Stronghold.

131: Capturing boots, another Dragon Utopia with earth book and junk, see opponent's respawn point, building chain for supplying reinforcements.

132: Bringing all troops. Running towards the opponent, picking up another Pandora box with 15 cyclops along the way, seeing Nymus, who just broke through the GO and didn't quite reach the Dragon Utopia.

Taking the Dragon Utopia (+6 attack helmet) and attacking.

The army has 25 bears, 50 vivs, 36 great cyclops, and some other units. He has 9 archdevils and some other units. My stats are significantly higher; mass haste, mass slow. Berserk could have helped, but he positioned himself tactically so that the main stacks of fodder would clash with each other, not with each other. However, it wasn't there.

Thanks for the game!

Time is spent insanely... in 16 days, we spent a total of 6 hours, most of which was spent clearing the respawn point during the first week or so. We played without time control, and with it, we would have been in a severe time crunch already on day 1. Because 8 heroes from day 1, many battles, complex chains to collect as much loot as possible. And still, very little was collected. If there weren't such terrible troops, you could have looted one and a half times more.