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Jebus Cross

#40
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The Swiss system is a great option for hero tournaments. Let me explain how it works: 1. For example, let's say 24 people participate in a tournament, and they are paired up: 1 plays against 2, 3 against 4, and so on. 2. Let's assume there's no need to award draws, so we have 12 winners and 12 losers. The winners play against each other, and the losers play against each other. After the second round: * 6 players have 2 wins. * 12 players have 1 win. * 6 players have no wins. 3. After the 3rd round: * 3 players have 3 wins. * 9 players have 2 wins, and so on. In other words, in each round, every player plays against opponents with the same number of wins. It's possible that in one group, there's an odd number of players, say three. In that case, one player might play one round against an opponent with slightly fewer or more points. In my opinion, the optimal number of rounds in a Swiss system tournament for 20-30 people is seven. Even a player who loses all seven matches can, if they wish, continue playing until the end of the tournament. The advantages of the Swiss system compared to the group tournament we currently use: For example, in the current group tournament, groups consist of 4 people. There are always groups with strong players where the games are exciting, and there are dead groups where players are reluctant to play. If one or two players drop out, the group collapses – there's no one to play. In the Swiss system, the withdrawal of one or more players doesn't affect the others. For example, if there are 24 players and six drop out, the remaining 18 can still play well without them. The dropouts don't significantly harm the remaining players in the tournament, except perhaps when calculating additional coefficients for tiebreakers, but we won't go into that. Furthermore, in a group tournament, 3 or 4 strong players might end up in the same group, and one or two of them are forced to be eliminated in the first stage. At the same time, there will be groups where it's difficult to find even two decent players. Is that fair? No. Also, let's say a not-so-strong player, but one who enjoys playing and is disciplined, is likely to stop competing in the first stage of a group tournament, after a maximum of three games. In the Swiss system, however, they will play all seven rounds, or however many we decide. This will naturally have a positive effect on their game. Finally, surprisingly, a tournament using the Swiss system is much shorter in time than a group tournament. Let's calculate, taking the 7th online tournament as an example, perhaps the best on our forum. In the first stage, a player plays 3 matches, in the second stage, another 3 matches, and in the 3rd stage, another 3. That's already 9, and if there were replays, then semi-finals, and the final... I get between 9 and 13 matches. 1 match takes a week, so do the math. But the Swiss system has 7 rounds – 7 weeks. Add in the delays in unenthusiastic groups, where everyone waits a week for the laggards to play. There's none of that in the Swiss system. Apologies are made to those who are behind, two people aren't waited for, defeats are awarded to both or one – depending on the situation, and a new draw is made. The only problem is that it's easy to run a group tournament, but the Swiss system is more complex. It's important that players don't meet twice during the tournament. But if someone has played in chess tournaments using the Swiss system (and there seem to be quite a few), they can easily conduct the draw. I would also recommend Dirty and Dreamcatcher – he can create detailed tables, and he's also a punctual and experienced chess player. Maintaining the table and a correct draw are all that the Swiss system needs. By the way, such tournaments are already being held on Bay. http://www.forum.heroes.by/viewtopic.php?t=537&start=0 Here's a sample of a Swiss system table; don't be intimidated, it's all clear. http://heroes.by/RealManSelection.php