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If given a choice between armor skills and attack skills for a hero, I will choose:
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so, what's actually better?
sometimes you don't have enough skill points and have to choose:
+ attack
1. It increases damage by 30%, not 15% like defense.
2. When you hit hard, there's little or no retaliation, so defense is almost unnecessary.
3. When you invest in attack and level up your hero, you also get an additional bonus: ranged units deal more damage.
+ armor
1. It reduces all incoming damage except magical damage, meaning it helps against ranged units.
basically, that's it, or I haven't understood the skill's effect correctly, or it's weak.

I did a test: two heroes, one with attack and the attack skill, the other with defense and the armor skill. I gave each 10 angels. The one with attack always wins with a significant advantage, even if the hero with the armor skill attacks first. If the attack hero attacks first, it's even worse.
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I heard that armor is great – firstly, defense is much more important in dungeons, medusa lairs, and gnome strongholds, especially in utopias. Secondly, in battle, there's the "skip turn" ability – the higher the defense, the better.
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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ewgeniy
I heard that armor is the best – firstly, defense is much more important in all sorts of dungeons, medusa lairs, and gnome strongholds, especially in utopias :) Secondly, in battle, there's the "skip turn" option – the higher the defense, the better :)
That's right, you go into a dungeon and just press 'd' until everyone dies of boredom):smile51:
In reply to BlackSerge
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Skills are, in my opinion, equivalent. We tested: Tazar, level 20, with 10-10-1-1 stats and 1 Archangel, against Kreg with the same parameters, level, and Archangel; they deal the same damage to each other!!! But from the point of view of fighting neutrals, defense will be more reliable. For example, if you give a neutral unit Defense and it runs to our archers... There are many different situations. And D or Space can be very decisive! Especially when you don't kill a unit in one hit and it doesn't kill you!!
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Dirty_Player
In my opinion, the skills are equivalent.
We tested: Tazar, level 20, 10-10-1-1 with 1 Archangel, against Craig with the same parameters, level, and Archangel, and they deal the same damage to each other!!!
But from the point of view of fighting neutrals, defense will be more reliable.
For example, if you give a neutral unit Defense and it runs to our archers... There are many different situations.

And D or spacebar can be very decisive! Especially when you don't kill one unit in one hit, and it doesn't kill you!!
I don't know how people play online, but if you take Craig, you level him up in attack, so he will hardly be 10-10-1-1; he will скорее be 17-3-1-1.
And Tazar will also be leveled up in defense; I tested 40-0-0-0 and 0-40-0-0, and 10 angels; attack rules.
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We tested: Tazar, level 20, 10-10-1-1, with 1 Archangel, against Kreg with the same parameters, level, and Archangel; they inflict the same damage on each other!!!
If both have Attack and Defense skills, the damage is very close; for one Archangel, it might even be the same. Otherwise, Kreg deals slightly more damage. But Defense (armor) also applies to ranged combat. This example shows that Tazar's specialization is better at high levels. If Kreg doesn't have Defense, and Tazar has Attack, then Kreg hits harder.
And Tazar will also be good in defense; I tested 40 0 0 0 and 0 40 0 0, and 10 angels; attack is what matters.
You're confusing skills with parameters; they have different multipliers when calculating damage. For the parameter coefficient, the difference between the attacker's attack and the defender's defense is important. In your example, this difference is zero, and no one will get any bonuses.
The Attack skill is more effective than the Defense skill in terms of pure damage. But don't forget that in many key battles, like the one in Utopia, you are the one who takes the first hit, not your guards. Plus, it's important what troops you're playing with. For example, for the Swamp faction, Defense allows you to not lose Vipers in battles for a week, who often have 10 HP left (or even less), but they survive. But for the Crypt faction, Attack is more important for goblins, because they can't receive reinforcements; they will die quickly. It has already been said that the skills are approximately equal, depending on the situation. And you should take both.
In reply to Fireball
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Fireball
If both have taken the Attack and Defense skills, the damage is very close; for one archangel it might even be identical. Otherwise, Craig's is slightly higher. But Defense (armor) also applies to ranged combat. This specific example shows that Tazar's specialty will be better at high levels. If Craig doesn't have Defense, but Tazar has Attack, then Craig hits harder.
I am trying to compare not the specialization of Craig vs Tazar, but the skills, and it's clear that with equal attack or defense, attack rules; this is important because in any game against an opponent of equal strength, you try to catch up in parameters and they won't differ much
Fireball
Don't confuse skills with parameters; they have different multipliers when calculating damage. For the parameter coefficient, the difference between the attacker's attack and the defender's defense is important. In your example, this difference is zero and no one gets bonuses.
The Attack (offense) skill is more effective for raw damage than Defense (armor). But don't forget that in many key battles like the Dragon Utopia, you are the one who takes the first hit, not the guards. Plus, it depends on which troops you are playing. For example, for Swamp, it is specifically Defense that allows you to avoid losing wyverns in battles during the 1st week; they often have only 10hp left (or even less), but they survive. But for a Barbarian creeping with goblins, Attack is more important, because they can't afford to take a hit or they'll die instantly. An opinion was already expressed here that the skills are roughly equal, depending on the situation. And you should take both.
The question is this: how do these skills actually work? If they work as written—meaning they don't actually depend on attack and defense parameters, one simply increases damage dealt and the other reduces damage received—then it turns out that it's much better to take both skills and build the hero with a focus on attack, and we get very good damage + 15% damage absorption; however, from what I understood from tests, the armor skill doesn't work at 0 defense, and if you pump attack, it is not very effective
Fireball
. But don't forget that in many key battles like the Dragon Utopia, you are the one who takes the first hit, not the guards. Plus, it depends on which troops you are playing. For example, for Swamp, it is specifically Defense that allows you to avoid losing wyverns in battles during the 1st week; they often have only 10hp left (or even less), but they survive. But for a Barbarian creeping with goblins, Attack is more important, because they can't afford to take a hit or they'll die instantly. An opinion was already expressed here that the skills are roughly equal, depending on the situation. And you should take both.
In Dragon Utopias and other structures, usually the one who takes the first hit is a unit you don't mind losing and for whom defense isn't as important (especially if there is only 1 unit in the stack), and it's much more pleasant to deal 30% more with 1-2 striking stacks and completely wipe out the neutral stack without taking damage; just like with the Barbarian creep and wyverns, nothing stops you from bringing a few small units into battle just to put them under fire
In reply to BlackSerge
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The "defense" and "offense" skills are roughly equal in priority; which one is better depends on the specific map and the situation. If you are playing as a Barbarian and plan to rush, then offense is preferable (especially combined with Craig's rapidly growing attack). However, if there are Dragon Utopia sites on the map that need to be taken as quickly as possible, then defense is simply a necessary skill. Taking Dragon Utopia sites with defense versus without it are two completely different things!
In Dragon Utopia and other structures, usually the "meat shield" takes the first hit—someone you don't mind losing and for whom defense isn't as important (especially if the unit count is 1)—and it is much more pleasant to deal 30% more damage with 1-2 striking stacks and completely wipe out the neutral stack without taking losses; just like with Barbarian and Viva creeps, nothing stops you from bringing a couple of small units into battle just to put them in harm's way
The longer the "meat shield" stands, the more intact your striking stacks will be. If you enter a Dragon Utopia on week 3 with Craig using parameters 17-3 without defense, it will be a fail or at least result in heavy losses, because the "meat shield" will be gone right after the gold dragons hit, and the green and red ones will start biting your striking stacks; after that, such high attack won't help, because there will be no one left to fight.
Я ламер и играть не умею, нах!:smile33:
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invisible
The longer the "tank" lasts, the more intact the same-hitting stacks will be. If you enter the Dragon Utopia on week 3 with Craig using parameters 17-3 without defense, it's a wipe or at least heavy losses, because the tanking will end right after the gold dragons strike, and the green and red ones will bite the hitting stacks; after that, such high attack won't help, as there will be no one left to fight.
So you mean the skill works equally well regardless of defense parameters, as I understand it?
For some reason, lately I've been doubting its effectiveness and haven't noticed any benefit from it
ps by the way let's play again

From everything said above, the conclusion is that the most optimal option is to get both skills and level up the hero with a focus on attack; you hit hard and take 15 % less damage!
If that's not possible, choose based on your needs
Seek & destroy
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BlackSerge
Based on everything mentioned above, the optimal approach is to acquire both skills and develop the hero with a focus on attack.
That's completely incorrect! An experienced player will instead focus on developing defense because if the attacker's attack value is lower than the defender's defense value, the damage is calculated using a different formula.
I also heard that someone with stats around 2-10 visited the arena and gained +2 defense!
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Dirty_Player

I also heard that someone with stats around 2-10 visited the arena and got +2 defense!!
Well, I'm not a father:D And not even a mother:smile52: But in such a situation, in 9 cases out of 10, I choose defense! It usually turns out to be more effective.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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I also heard that someone with stats around 2-10 visited the arena and gained +2 defense.
For this, you don't really need to be a "father" (referring to a specific in-game term or strategy); you need to know how damage is calculated and have 3 levels of education (referring to in-game skills or attributes). Then, with simple arithmetic, you can easily see that with a small difference, it's more effective to have a slightly higher attack, and with a large difference, it's better to have defense. The player clearly aimed for more defense to get a decent bonus later, as a small amount of attack will come naturally.
2BlackSerge
Read "FizMiG" (likely an in-game guide or document), it has everything written there. You can find the link in the signature of AmberSoler, the main author of this creation.
In reply to Fireball
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So, defense is still better than attack, and armor is better than attack, right?
Except in cases where the attack of one and the defense of the other opponent are equal; in that case, attack and attack skill are more important.
Is that correct?
Seek & destroy
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Fireball
You don't actually need to be a father for this; you just need to know the damage calculation and have 3 degrees.
Well you know, in my opinion, the choice isn't that obvious.
If in the example where the hero took two defenses (becoming 2-12), they are attacked by a hero with parameters 11-3, then these heroes will deal damage according to one formula, and the damage will be lower. But if the hero on the arena had initially taken attack, it would be 4-10 against 11-3, and that's a completely different game! The choice must be made based on the situation. Maybe we have tactics + mass haste. Then go for attack!

P.S. In the example, I didn't take monster skills into account, but I've outlined the general idea!
P.P.S: Of course, I understand that in Dragon Utopia, for example, the choice is made in favor of defense, but in crypts, conservatories, or hiding spots, at the early stages of the game, I would still give preference to attack.
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P.S.S.: Of course, I understand that in Dragon Utopia, for example, the choice is made in favor of defense, but in crypts, conservatories, or hideouts, during the early stages of the game, I would still give preference to attack.
And also when there are many shooters in the army. You always need to play according to the situation.
Я ламер и играть не умею, нах!:smile33:

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