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Posts from The 8th stage of the annual John Van Caneghem Tournament (2008).

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The Eighth Stage of the annual John van Caneghem tournament for Heroes III

TOURNAMENT RULES
Nothing comes as fast as death.
Look death in the face.
(c) K0Lb@zzeR.

1. To participate in this "Quick Death" Heroes 3 tournament, you must register on our website www.heroesworld.ru and also make a request in this thread.

Dear participants!!! The tournament is extended by two days (i.e., until November 22 inclusive)! You can find all the details via PM from the tournament organizer.

This tournament is held as part of the general John van Caneghem tournament, therefore all information, as well as its conduct and results, will be displayed in this section.

Note: final tournament results will also be available in the Heroes 3 offline tournaments section.

2. Tournaments are held on Russian versions of Heroes of Might and Magic III:
The Shadow of Death (Version 3.2) and Complete Collection [Platinum Edition] (Version 4.0) with the LMPatch installed (Version 4.1.1.1).

3. Game Goal – capture all mines in the minimum time. The second victory criterion is the highest amount of experience for the starting hero.
To win, you must capture the beacons!

The submitted save must contain the abbreviation (VC - van Caneghem) and the player's Nickname.
Example:

VC8_K0Lb@zzeR.GM1 or VC8-K0Lb@zzeR.GM1

4. Along with the submitted save, you must provide a description of the last step (battle with a hero, battle for a castle, capturing an artifact, defeating the last monster) after which victory occurs, or the scenario walkthrough.

5. >>> Save walkthrough rules can be read here <<<

Important points:

1.4.13. Premature interruption of flight when using the "Fly" spell (or "Angel Wings" artifact), for example, by pressing the Space key to attack cities or other objects. Also, at the initiative of the tournament organizer, flying over passage guards may be prohibited. This point is specified by the organizer of the specific tournament.
Using flight, you CAN fly over passage guards (keykeepers).
1.4.12. It is forbidden to use the combined artifact "Admiral's Hat" (it can be used in disassembled form). For reference: by repeatedly boarding and disembarking from a boat using the "Admiral's Hat" artifact, it is possible to obtain navigation bonuses. The organizer may, at their discretion, allow the use of the combined artifact "Admiral's Hat" by specifying this as a separate point in the rules of a specific tournament. In this case, the organizer must also indicate whether this artifact can be used without restrictions or only in certain cases (for example, allowing its use only when the main goal is to cross a water barrier necessary for specific player actions, rather than obtaining navigation bonuses on land).
1.4.14. "Neutral pass-through" is allowed.
For reference: suppose a hero is standing on a swamp, having a neutral unit (sniper, nomad, troll, etc.) and a hydra (native swamp troop) in the army. If the neutral unit (sniper) is placed to the left of the native unit (hydra) in the troop deployment slots, the hero will move through swamp terrain without penalty, as if all creatures in the army were native; if the neutral unit is placed to the right, the hero will move through swamp terrain with a penalty.
1.4.15. It is forbidden to leave the hero without troops through any manipulations. Exception: leaving the hero without troops is allowed only if they were given for a quest.
1.4.16. It is permitted to dismiss heroes located in a castle via the "Kingdom Overview" menu -> "Show Towns".

6. Send the save to =12&style=000000&style[bgcolor]=FFFFFF&style[format][]=bold" />.

7. In case of suspicion of cheating or other malicious intent during the map walkthrough, a save must be made for every game day.
In such a case (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was unfair or fair.
The result of a player who played unfairly is nullified, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

8. Discussion of the tournament during its conduct is FORBIDDEN!!!
(Players who violate this rule automatically exclude themselves from playing the tournament; their results will be nullified and not counted).

9. The tournament starts on October 20 and lasts until November 20 (inclusive!)**. The result will be announced on November 25, 2008.

Dear participants!!! The tournament is extended by two days (i.e., until November 22 inclusive)! You can find all the details via PM from the tournament organizer.

10. After receiving your save, you will see in the application table that:
save accepted - Bold Nickname.
save counted - Italic-Bold Nickname.

We invite everyone to participate in the tournament!

Tournament Participants List
Participant Number
Participant Nickname
1
vbn
2
Перполькен
3
Айвенго
4
AlexSpl
5
Монца
6
WhiteLizard
7
Andrey44_44
8
Lord Vampire
9
T@mar@
10
Elcidere
11
Angel_
12
Kash
13
KonServator
14
Keeper of Darkness
15
Vincent50
16
Oblion
17
Wlk777
18
Kamikaze
19
Fireball
20
Dirty_Player
21
Romanuel
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Everything about the starting save


1. Download the save.

2. The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes 3.

3. Load it and start playing at any convenient time, while remembering to make daily saves.

4. After reaching the last action (after which victory occurs), you must save again.

5. With the final save, describe the last step in detail; then the results will be processed faster and there will be fewer suspicions of cheating!!!

6. A full description of the tournament map is encouraged (optional). If any are provided, a contest for the best description will be held. The top five will take their place of honor in the "Hall of Fame" section!

7. Send this save to the specified address (in the rules of this tournament).

8. Wait for the results.

P.S. I wish everyone a great time playing and most importantly VICTORY! And for myself, humbly, - intrigue in this tournament...

P.S.S. If there are additions or comments, please do not hesitate to speak up to minimize disagreements and shortcomings during the tournament.
Sincerely yours, K0Lb@zzeR.
P.S.S.S. I would be very grateful to those who, after the end of the tournament, vote and express their opinion about the map in this THREAD

Map and starting save:
Download Map HERE
Download Starting Save HERE
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to Fireball
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Fireball
And thank you for the organization. It was a pleasure playing the map; I even have a desire to play it a 2nd time and try to glue 6 days together.
RESPECT! That's what should have been started with!!!!
Fireball
With a slightly different generation of the starting save, it definitely would have worked, but with this one, it's very possible that it still wouldn't.
Hmm... and what was missing in this starting save? It seems there is even Dimension Door :)
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Hmm... what was missing in this save that would have made it better?
If Dessa could quickly level up the Ranger without taking the 3rd-level Training skill, she would definitely start jumping on day 4, but as it is, there are only questions. After all, in terms of management, the skill is much more beneficial than clearing out neutral creatures, and there are fewer problems with snow later on. In short, to have everything as it is, but with some heroes having slightly different skill trees. But that's just a "what if" scenario.
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Dirty Player
Day 4: Turis takes the Bonfire! This is the toughest moment, 6 ravens with the first move after all! When I tried this, I had Grindan, so the ravens cut half my army and made it combat-ineffective, but Turis, having tactics, can protect the snipers, and thanks to leadership, trigger their morale. BUT! All these reflections are only for vanilla SoD... I don't think this will be possible to implement with the patch
Shakti (with tactics) attacked the Bonfire... losses: 3 golems
Dirty Player
Days 5-6: We get Dimension Door, and then it's unclear... seems like troops are needed to open up the magic forest
The Fairies can also be easily defeated by golems
Dirty Player
Anyway, I don't know. Maybe Desse will simply run out of mp...
That is most likely.
Dirty Player
I didn't check this specific option solely because of the patch (It's hard to kill ravens, the computer, magic dragons)
Strange... it was precisely using the same distinct characteristics of the patch that I took out those characters you are talking about.

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In reply to Dirty_Player
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Hello everyone!

Kastyan, well done, congratulations on the victory!
Fireball is strong, but don't waste your resources!
Well, Vitaly and the rest of us can only applaud these brave guys!:smile12:
Of course, a big thank you to the host for the amazing map!:smile41:
I hope the next masterpiece won't be long in coming!

About my game:

The Walkthrough is very similar to Kostin's, but mine has 2 mistakes.

1st. I captured the Castle on the 3rd day, not the 2nd. I just couldn't do it in 2 days (3 squares left), although I felt that it was possible, so I thought that 8 days was the limit.
And the second one, I guess, is that I didn't get the Flight artifact or I just moved Dess with it stupidly.
As a result, a 2-day gap.

Brief Walkthrough:

Day 1. Roland stopped at point 17/7. I didn't take Pandora (the beginning of the mistake).

Day 2. Rylander joins Kent and defeats the devil.
Jelu takes the archers from the garrison and converts them. He gives them to Rylander and takes the artillery from him. And passes it on to Gretchen.
Gretchen developed to 15 attack to take 2 peasants. He takes the obelisk, the chest, the pot, and leaves.

Day 3. Capture the Castle, clear the area - full bank, conserve, redeem Gretchen - peasants. Dessa changes sandals and gets into the boat with Cyra.

Day 4. Obtain the boots and land in Normandy.

Day 5. The longest day.
Killing the phoenixes and snakes. Transferring 2 phoenixes to the ground and capturing 2 Inferno (Phoenixes and peasants are given to the guards)
Since I was messing around with Dessa, I stopped at point 19/31 (Here, I probably messed up the 2nd day too)

Day 6. While everyone was sleeping, 1 computer disappeared, and the other went to the blue one. Dessa finally takes the gate, jumps and runs to the purple tent. The rest are slowly mastering the territory (looting, raping, joining).

Day 7. Computers are defeated, castles are captured, Dessa conquered the first 2 distant mines.

Day 8. Dessa conquered 3 mines in the unknown desert. Roland appears, he is given the sandals, he exchanges them for experience, runs away from the orcs and redeems himself in the Inferno, runs through the purple gate to the altar.

Day 9. Dessa takes 2 distant mines, and all the artifacts are passed to Roland, who exchanges them for experience.
The end.

Although the saves are not needed by anyone, according to the rules, I will have to attach them. I will attach them a little later.

Bye everyone, see you soon!
Все гениальное-просто!
:) F A I R :) P L A Y[/COLOR]:)
In reply to Kamikaze
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Kamikaze
The bonfire attacked Shakti (with tactics)... losses: 3 golems.
Vitaly, please describe the battle.
Kamikaze
Fables can also be easily defeated by golems.
The problem with fighting fables is that if you only use golems, it seems like you can't win the battle, and even if you do, who will hold the line for the rest of the fight? And if you take someone other than golems, they'll all be shot down, and the army will become ineffective. I had one ice bolt hit a level 21 sniper right on the head :mad:
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If describing the battle, then together with the tactical phase.

Read Dirty's walkthrough. How did I miss Dessa? :) Played as Ryland (the coolest diplomat on the map). He would have also received Expert Air if the Pandorki were without skill. Without Air, he just wasted MP. At the beginning of day 8, visited the stable and took Inferno. And then it started: no more than one Dimension Door. Too bad :) I don't remember why I didn't replay ;) Probably because I rushed and sent the save. It seems it's impossible to upgrade now.
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Dirty, congratulations! I expected a winning result in about 10 days. Seven days, and with that much experience – that’s amazing! I only just got into the game on day seven. Applause!:smile12:
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
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Good day to you all. Let's get started... I've reviewed all the save files, and everything seems fine. I didn't notice anything suspicious. Well, I thought, there's no need to rush in this matter; today (if I have time at work), I'll review them again and post the results. Below, I'm attaching all the save files; maybe someone will be interested in looking at other people's saves...
I hope the next masterpiece isn't far off!
That's true – it won't be far off. I already have an idea, and I've made some rough sketches on paper. All that's left is to find the time to transfer all of this to the map and test it. Well, I think it will be ready for the next 3v3 tournament. ;)
A brief overview of the map: the map will be the same size (or slightly larger if all the planned elements don't fit), just as intricate, with many quests, and it will be called "Devil's Spawn." And as always, it will be symmetrical, BUT with a completely different line of symmetry. ;)

Sincerely, K0Lb@zzeR.
Attachments 1
1 file attached • Total size: 687.3 KB
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
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Indeed, I forgot to thank the organizer for the brilliant map!
I'll offer some slight criticism. In my opinion, there are two inaccuracies: the placement of the boat (the dock turned out to be underdeveloped) and the altar (in reality, the second criterion made the evaluation subjective).
Otherwise, it's absolutely fantastic, chic, and unique!!! A lot of different quests on various themes, a new feature (thank you to the author - Dirty Player) with starting experience for heroes - adds tremendous variety to the choice of the latter, not too long, but requiring a certain level of skill battles, and an interesting task. In general, a lot of huge pluses.

Sincerely, Kamikaze!

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Results of the Heroes III Tournament
Eighth stage of the annual tournaments
named after John Van Caneghem




Congratulations to Dirty_Player on winning the tournament!
[/B]

This is the second Heroes III tournament on the Morale and Luck patch.
The tournament was held from 10.20.08 to 11.22.08.
Tournament organizer - K0Lb@zzeR.
Tournament map and starting save - K0Lb@zzeR.
Please report any inaccuracies via email (=12&style=000000&style[bgcolor]=FFFFFF&style[format][]=bold" />) or in a PM to the tournament organizer.
Attachments 1
1 file attached • Total size: 22.3 KB
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
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Please review the ranking from the past Tournaments.
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1 file attached • Total size: 9.6 KB

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