Posts from What is your favorite ultimate ability for that class?
Which great ability do you like best for this class?
Surely, the developers couldn't have discriminated against humans so much?
If humans manage to withstand the rush for a month, you can completely ignore griffins, armored knights, and archers; don't buy them at all (let them accumulate).
Buy Elaine in the tavern and purchase peasants to accumulate money.
Buy only archangels and Isabel's knights, and monks to train them into the aforementioned knights.
By the way, selling artifacts might be a very good bonus to your income.
In the end, the human army will consist of many Isabel's knights and archangels, who will resurrect these knights.
If you play as Axel (my favorite human hero), these knights can eliminate two enemy units in the first turn (the range provides a very large additional damage). In this case, there is simply nothing to fight except Isabel's knights. And in this case, the human ability (in this specific case, Axel's, whose oversight is even stronger) is very useful.
Except the ones we've made
Ignoring archers and griffins is not a very wise decision... besides, you can attack knights exclusively with archers and magic.
If you don't have much money, a dilemma arises.
You can buy everyone, or you can retrain the monks.
Honestly, I don't know which is better.
I really like the Urgash's call, but I support the majority! Luck is better!:)
I agree! If you have the money, why not buy it!
If you don't have much money, then there's a dilemma.
You can buy everyone, or you can retrain the monks.
Honestly, I don't know what's better.
And what's wrong with the absolute defense of the dwarves?!
:smile01: I'll support my sister (LenOK), she's right... but I think like this...:smile43:
1. True Luck :):smile01:
2. Call of Urgash - when 300 horned demons immediately attack you, you'll understand why it's better. It's like adding half of your own army for free.:smile08:
3. Arcane Knowledge - ALL magic is cool.... because a mage has more mana than anyone else...
4. Scream of Terror
5. Absolute Defense
6. Absolute Fury
7. Fury of the Elements
8. Relentless Force
Let me explain, when elves have True Luck, and dwarves with Absolute Defense destroy each other...:confused:
But Call of Urgash will bring the demon another half of his troops, and if there's also Wide Gate of Hell, then there will be luck, which means your Absolute Defense won't work...:(
и разят ненавистных врагов королевства...:smile13:
Let me explain: when Elves have historical luck, and Dwarves have absolute protection, they will eliminate each other...
But the call of the Urgash will bring the demon half of its troops, and if there are also wide gates of hell, then it will also have luck, which means your absolute protection will not work...
Absolute defense is only better in battles with neutrals.
и разят ненавистных врагов королевства...:smile13:
PLEASE, remember what skills are needed for Urgash's Summon...Sudden Attack, Cursed Ground, and Fire Arrows...And Erathians aren't protected from fire...
Teleport, instant reinforcement summoning, fire attacks...that's enough...
In general, when discussing super abilities, it's not worth comparing creatures; it's not relevant.
и разят ненавистных врагов королевства...:smile13:
Demons usually attack, while dwarves defend; cursed ground probably won't help much.
But by the way, with Call to Arms, creatures only lose 25 percent of their initiative, and demons have quite a bit of it, so they might still be able to get there in time.
Except the ones we've made
However, the only thing that can hinder such success is absolute protection... they simply cancel each other out... but... as I understand it, after that, luck will work as usual, and elves always have plenty of it:) :) :)
So, it's not scary....
Don't try to argue; most people have already voted... It's probably time to close the topic.
By the way... counterattacks are also effective...:)
и разят ненавистных врагов королевства...:smile13: