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Hello everyone.
Fellow players, has anyone completed Maxuta-Phoenix's campaign "Rising from Hell"? I spent a lot of time trying to finish it. In my opinion, it's the most challenging campaign I've played. Perhaps someone can tell me if Maxuta-Phoenix has any other campaigns besides "The Magnificent Four Returns" and "In Search of the Sword"? And where can I download them? Unfortunately, I couldn't contact the author.
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medstrax;144044
Hello everyone.
Colleagues, who has played Maxuta-Phoenix's campaign "Resurrected from Hell"? I spent a lot of time trying to complete it. In my opinion, it's the most difficult campaign I've played. Maybe someone can tell me if Maxuta-Phoenix has any other campaigns besides "The Magnificent Four Returns" and "In Search of the Sword"? And where can I download them? Unfortunately, I couldn't contact the author.
Unfortunately, I haven't encountered any campaigns by this author. But I would like to play them - could you upload the ones you already have to this thread?
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to medstrax
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and in the end, the guy wrote that he had a campaign called "In Search of the Sword," and I searched the internet but couldn't find it, only your forum topic:)))
In reply to iceTiTaN
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On artifactheroes.com, there's "In Search of the Sword." It's located in the Campaigns section for HoMM3:AB (link). However, the archive numbering seems to be incorrect there. The correct campaign order is:
In Search of the Sword.
The Magnificent Four Return.
Resurrection of the Necromancer.
Might and Mind. Mind and Might.

On the website, "Resurrection of the Necromancer" is in archive maxim1, and "In Search of the Sword" is in maxim3. Someone must have mixed them up >_<.

For me, Maxuta-Phoenix's creations stand somewhat apart from everything else. His maps provided unforgettable hours of enjoyment, showing "Heroes" in a completely different light – a game with weakly realized potential. But it can shine with all its colors; it just needs a masterfully crafted map.
Do you remember the wonderful swamp-water mission (the landscapes are stunning), where there's a war for control of the beacons, and the rogue Vaska constantly drinks away all his earnings with the brothel owner, Karasucha? Or the mission in a distant snowy land, where there's only one checkpoint and countless recruitment locations, and similarly, a winter map from the second campaign with a Stronghold consisting of three castles for the player and three parallel portals. Or playing for the first time as Karasucha on Might and Magic, where there are 20 Necromancer castles, and any smokehouse blocks a quarter of the surface at once. You have to wage war in the dark, slowly, without logistics or pathfinding, with a bunch of useless skills. Only after reaching the end of "The Magnificent Four" and looking at your opponent did I understand what true cunning is... For the first few minutes, I couldn't even think, just – how…? Naturally, I had to play it all over again.

In each map, you can feel the love and enthusiasm of the author; interesting ideas are constantly being implemented. Sometimes we spend the entire mission building a capitol in a republic known for its large number of gang formations. Sometimes we fight simultaneously in four local areas. Standing at the entrance to the bay and the subsequent reinforcements from hell evoke a smile, as does running in circles from the old woman with a scythe (a reminder that no matter how cool a hero is, they can't hold a large territory alone; in the end, they will always yield to numbers). And the seventh, final mission of "Resurrection of the Necromancer" creates a feeling of a real war, which can only be waged with legions against legions. Even in some small details, you can feel the individuality. For example, a sign is carefully placed next to a grove of underground mushrooms with the inscription "Garbage. Do not consume more than 50 pieces at a time," or a funny dialogue between the aging Lord Max and a vampire appears. And how, after a few offers, lonely gnomes voluntarily enlist in your ranks (after refusal, they are publicly beaten), the last one suddenly joins our ranks with joy.

As I played, I noticed that thanks to the well-thought-out landscape and the many different objects, it feels like I'm not playing on Might and Magic, but at least on a larger map. And based on many of the maps, you can create interesting scenarios for playing with other people. I wish the author would create a multiplayer version based on the swamp-water map; it's such a great idea with the beacons! Can you imagine a 2v2 battle on it? But no, we have randomness, and people play random games. Honestly, I can't watch the creations of the computer's artificial intelligence without cringing. Maybe someone can explain to me why, in a game where a good map is basically the foundation of everything, a mediocre generator is so popular, creating sometimes simply terrible maps?

I've always wanted to play, for example, on an XL map with a Dungeon. Let's say 48 castles (even that) on top and bottom
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Legendary campaigns. Very original, interesting, and humorous. Kudos to the campaign creator. Kudos to the thread author as well.
In reply to XEL
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Hey everyone, could you share your playthroughs of Maxuta's campaigns here? For the "Resurrected from Hell" campaign, I mainly focused on creating and reviving skeletons. I kept Karasuchka hidden throughout the missions and relied on a single general with upgraded logistics, pathfinding, earth, air, and mind magic (I didn't specifically focus on upgrading mind magic, but it turned out to be very helpful in the final mission – I often had to revive 20-30k skeletons). My tactic was to break up small enemy groups until I had 300-400 skeletons (this was the most challenging part because, at the beginning of the last three missions, I was constantly being attacked by magic, so I needed to build up a reserve of 400 skeletons). Then, the real fun began – my skeletal army grew, and the enemy's forces dwindled. Thanks to logistics and pathfinding, I moved around the map and prevented the enemy from concentrating their forces. Right now, I'm stuck on the third mission of the "The Magnificent Four Return" campaign. At the end, the Guardian of the Question demands the Admiral's hat, and the two elements needed to assemble it are guarded by 700 and 700 Chaos Dragons. I have 3 months to complete everything. There's virtually no access to most of the castles. It's impossible to build an army strong enough to fight the dragons using only 3 free castles and creature dwellings. Please, share how you managed to complete it. Also, it would be interesting to read about how others have completed Maxuta's campaigns using different strategies.
In reply to the_crucifixion
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Hello!!
I haven't played the "The Magnificent Four Return" campaign for about a year, and I also got stuck on the 3rd map back then... It's probably a bug, either with the time limit or the number of black dragons (the author put in a lot of them so that the computer wouldn't take the artifacts, and you have to search for them later). If you play for a long time, a "decent army" will eventually gather, but 3 months is too short, and you also need to get to the destination.
However, in theory, there are at least two ways to complete the mission without fixing the map in the editor:
1) Enter the mission with expert fire magic, take the Sphere of Vulnerability in Utopia, and the Berserk spell in one of the castles, and then beat up the black dragons... a difficult option.
2) Struggle with Utopia for a long time until the components of the Admiral's Hat drop as rewards, and then beat everyone up, etc. - a tedious option.
P.S. I haven't tried either of these methods; I just came up with them now, but they should work.

I couldn't download the campaigns from the link on artifactheroes.com (maybe I'm just not very good at it). Please send me "In Search of the Sword" and "Might and Mind. Mind and Might" to my ICQ.
Thank you in advance.

P.P.S. Great campaigns.
In reply to Andrew L
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Recently, I started replaying all the Campaigns from Maxut. Considering that this isn't the first time, it's still tough. I'm not sure how many times I've replayed individual missions, or maybe I've just lost my touch. I suggest that participants share their experiences. I'm finishing "In Search of the Sword" now; only the last mission remains – I'll post an update.

Added 23 hours 58 minutes ago
Let's start, perhaps. Mission number one, that is, one. It's a bad mission; it depends weakly on the player. Because there are only two ways to win: either defeat everyone or complete the mission. I'll say right away – it's impossible to defeat everyone because after the 100th day, some nasty thing is released, which is impossible to defeat. Therefore, we follow a weak but proven strategy – we try to bypass the tents as quickly as possible. There are a couple of nuances here; for example, you can take water instead of a movement bonus, which will have a weak impact on completing the mission. However, the movement bonus will significantly affect the next mission.
Therefore, take the diploma – you can't pass mission 7 without it; the rest is up to you.
I took earth, air, movement, pathfinding, and some other things. If anyone is interested, I'll continue.

Added 6 minutes ago
Mission number 2. It's easy; run to the left, dive into the underground, and then it's straightforward; there's nothing to discuss.

Added 6 minutes ago
Number 3. It's not the easiest, but it's not the most difficult mission either. Combat strength is not very important; mobility is more important.
Therefore, the battle is for the beacons and a couple of cities. The author made a mistake here;
he assumed that you can't land from a ship only when the square is occupied by a unit. In reality, you can dig for the Grail for the same effect.

Added 6 minutes ago
Number 4.
It's a tough mission. This time, I could only pass it when the skeletons were given gloves and boots. Even in this case, the mission can't be passed; that is, it can be passed, but it's impossible to win by defeating everyone. Without movement bonuses – respect to those who can pass it.

Added 3 minutes ago
Mission 5.
I don't even know what to say.
It's not easy, but it's not difficult either.
The main thing is to defeat the gnome; he knows how to use the town portal, and then it's no problem.

Added 3 minutes ago
Mission 6 – the checkpoint – I'll say right away, it's not for the faint of heart. I replayed it many times.
Before, I defeated everyone without exception; now, I replayed it and could only win with a golden bow and all movement bonuses.

Added 17 minutes ago
Mission 7, despite the author warning that "many will fail on this mission," I didn't experience any difficulties. The key points are to recruit companions on the 3rd day, not the 5th. Then, defeat the complex
in the lower right corner of the map, and then everything is easy.

Added 1 minute ago
I'm still going through the last mission; it's far from trivial
In reply to Andrew L
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Andrew L
I couldn't download the campaigns from the link on artifactheroes.com (maybe I'm just not very good at it).
Don't worry, your skills are fine! :) It's just that artifactheroes.com is hosted on a paid hosting service, and when the website authors didn't pay on time, the hosting provider simply disabled the site and showed various advertising links with similar words instead (contextual advertising).
I have "In Search of the Sword" (although I haven't played it myself yet, but I'll try to sometime).
When so many people rave about someone's campaigns, it means they are really very good!
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Be sure to try it; it will provide you with a couple of weeks of real-time gameplay.
In reply to medstrax
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In the third mission of "the magnificent four returns," there is no bug; you just need a little perseverance and intelligence. P.S. To those who think that Maxuta didn't think through the walkthroughs of the missions, I advise you to consider the facts.
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Perhaps someone could upload the campaigns by Maxuta-Phoenix here or provide working links? Many people would also like to play them and appreciate them! Please!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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All 3 campaigns in one package. There is a fourth one, but it's not worth your attention.
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