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Reports on online games and their confirmations (Autumn 2008 season).Auto-translated
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.
It is REQUIRED to indicate the starting hero and the hero who became the main one: vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136, The winner is written first, the loser second. If desired, you can describe the game in more detail.
If a player chooses a random starting Castle, the report header should look like this: vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.
In the case of choosing a random hero, the report should look like this: vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136. Good luck to everyone!
All reports that do not meet the above requirements will NOT be included in the ranking. Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected. The "Autumn 2008" season is officially open! :smile13: Wishing everyone good morale and luck +3/3!
And so it will continue :smile14: :smile14: :smile14: Good luck to everyone.
You chose all the resource nodes /* this is how more than 80% of my games start :) */
THREE mines in 1 day from the Castle (one is guarded by a horde of snipers). Total 37 on the start. I passed the army to a scout who ran to look for a secondary resource node along a good road. The road was very long, and there were many monsters on it. I lost half of them in a battle with snakes and finally lost when, in a ranged battle, the storm elemental's arrows ran out, and 1 surviving elemental finished off 5 archers :( The secondary resource node was needed to hire a couple of gremlins there and collect money in the snow. In the second week, I equipped a Second Expedition with 1 horse and 8 archers. When the second expedition failed, running into another crowd of raiders, I decided not to continue.
117. Unicorns in the Castle + 1000. 2 elf lairs and one grove. 122-123. Two dwarven mines, with 10 and 20 dwarves each. 124-125. I rush to the secondary base (barbarian) and see my opponent there. /* This is the first time this has happened - usually, everyone paints their secondary bases and doesn't interfere with the other, as if secret protocols have been signed... */ 126-131. The secondary base changes hands twice and remains with the opponent. 136. Finances are at zero, and there are no hopes. I decide not to continue the game.
Moved to the swamp external dwelling and took the opponent's capital from there... Thanks for the game
P.S.. 3 external dwellings of trogs and 2 Griffin Conservatories 1 and 2, all within 1 day's travel from the town - haven't seen such a start down there as Shakti in a long time
Dubrovin Pavel (Red, Castle, Valiska, Valiska) def StickyFingaz (Blue, Rampart, Kirr, Kirr), 2sm4d(3), 1.2.7.
In the first week, he got a secondary Conflux, Horses in the Castle, and 60 Pikemen in the Dungeon.
In the second week, he got a secondary Dungeon and Rampart, and Angels in the Castle.
The opponent is going for a secondary, so I buy the entire army and withstand the siege.
Thanks to Slava for the game!
Played with an additional rule: mass slow against neutrals is prohibited[\b]. Started without restarts.
111. 3 stacks + archers built + archer external dwelling, total 41 at start. 112. Art +4 to attack (-2 marksmen) 113. I pass the army to a scout to break through the guards to the neighboring respawn; he sees that the road is further blocked by a horde of earth elementals and, remembering the morning game, turns back 114. I see that my sawmill has no wood. 115. I break through the guards into the underground and send a scout there 117. Monks in the Castle 122. Marksmen are passed to a scout in the Dungeon; Inferno secondary site 123. Long-awaited forest underground (peat?!) 127. Cavaliers + 2000 and 1000 at the secondary site; Knight external dwelling; got logistics 132. Helmet +3, min. dwarf settlement. In the underground treasury I see two Dragon Utopia, but you don't go in there with 96 marksmen :) Clearing my respawn. 134. Fighting a horde of grand elves on my home respawn for Pandora's box. Lose 18 marksmen and get 45 halberdiers. Build Capitol. 137. Built angels. 142. Captured the swamp secondary site 144. Conserve - minimal and speed boots (-9 crusaders). 146. Conserve - two-stack and visiting the arena. Everything is nearby, but you can't run through a swamp. 147. Coming out of the swamp. Fearing the plague month, I hire everything my money allows. And right then blue breaks through ГО and runs to me with 8 gold dragons and 2 angels. All that was left for me was to hire an army and destroy the invader.
In terms of skills, the opponent slightly surpassed me (15-14-3-7 vs 14-9-4-6), neither of us really had magic. In general, it was a strange battle. If I could have looked at the save without viewing it - I would have suggested playing it out.
Aldegir (red, Rampart, Kyrre, Kyrre) def Hermit (blue, Castle, Valeska, Valeska) 2sm4d(3), 1.4.1. Started without restarts 111 - 6 heroes + crypt taken for 1500 ..7 elves +50 Centaurs 112 - crypt for 5000 +helmet +2 knowledge + 2 treasure chests and passage for 30 basilisks -14 Centaurs, an external dwelling of unicorns is visible. guard 10 gr. Nagas + visible Pandora's Box guard 40 riders 113 - sword +4 attack for 18 gr. eyes + 19 mages (5 upgraded) losses 7 elves and 15 Centaurs =( 114 - +2 attack in arena + Barbarian secondary skill + Earth magic given 115 - +1 defense 116 - + small shield 3 defense total 9-8-1-4 117 - 1-6 in citadel + 1000 + 2 markets + tavern in secondary town 121 - 10-8-2-4 + bought a hero with 6 elves 122 - Wisdom given 123 - +1000 in secondary town 125 - book bought + 2 levels.. 12-10-2-4 126 - external dwelling of unicorns taken + Tactics given 127 - Pandora's Box +5000 gold 131 - expert Earth magic + Dwarf Cottage 100 + killed blue's scout hero 132 - Griffin Conservatory for 2 angels taken 133 - 13-11-3-5 134 - Ballistics given.. decided to take it.. since I already saw the end of the game and the attack on the castle 135 - reached blue's respawn 136 - saw the army in the castle.. and thought maybe I could level Ballistics to expert and take the growth 137 - broke through the GO horde of psychos to take the growth.. since the chain didn't reach (went the long way around) 141 - with a scout hero I reach the main castle where Crag Hack with 1 pikeman is sitting.. since I saw that I had returned home with the main hero... Kyrre makes a U-turn, gallops through the stable and just manages to reach the scout hero.. transfers troops to him and he takes the main castle.. I buy a hero there, he returns the troops to Kyrre.. and in the main castle I buy up blue's growth... and we wait Opponent surrenders...
Since we're already on this topic... I'll copy the reports from the clan war in the fall of 2008.
Aldegir (blue, Rampart, Kairie, Kairie, resource) def. WisTrit (red, Inferno, Fiona, Grindan, resource) 127 2sm4d(3) 1st turn: lots of Storm and Inferno units at the bottom... I take Inferno + a Cerberus lair + crypt + outer market + 5 heroes in the main castle 1-6, with a castle + 1000 in the Inferno, Cerberuses + a witch + Cerberus cages... The opponent merged on the first day and built 4000 gold... On turn 125, I break through the teleport and see a passage to the opponent's territory... 126: I transfer troops to the main hero and break through the block into his territory, 78 archers... 127: I attack the castle... Kairie 4-8-2-5 (50 mana with a spellbook), 27 elf groups + 28 Cerberus groups + 14 Pegasus groups + 46 Centaur groups + 10 Dwarf groups + 1 Unicorn Grindan in the castle 0-0-3-3 (30+ archer), 2 Ifrit + 8 Gogs + 10 Imps + 4 Demons + 1 Pixie... Grindan is killed... losses: 24 elves and 6 Pegasus... Victory... They didn't ask for an autosave... and even if they had, I wouldn't have given it... after all, it's a team, and I'm responsible for the result=) Thanks for the game.
Aldegir (blue, Dungeon Shakti/ Shakti) def SpiritT (red, Tower Neela Monere) 2sm4d(3) 2.2.2 1st secondary dungeon 1-4 with citadel in two castles+ 1500 gold+ logistics+ earth+ 2 Griffin Conservatories scouted 2nd 1-6 in castle+1-5 in citadel 3rd 3 angels +many Pandora's Boxes for experience and that's it!!! 4th opponent exceeds in parameters by one and a half times....... I take +3 angels and run looking for Dragon Utopias.. 5th 2 Dragon Utopias.. book of air and breastplate for 12-2 attack 217 opponent heads towards my castle breaking through ГО... 222 I attack Monere near the castle.... Shakti 12-18-16-13(260) 5 angels+ 30 manticores+ 9 wyverns+ 49 minotaurs+ 60 medusas+ 130 Evil Eyes+ 120 harpies..+expert slow and Mass Haste Monere 23-22-11-9 (85) 7 angels+ 20 champions+ 19 genies+ 140 gremlins+ 17 wyverns+ 50 archers+ 32 mages+ berserk!!!
Mass Haste (didn't know there was berserk) and I kill angels and part of the horses... berserk on medusas - harpies - Evil Eyes..
I gather everything.. hero disappeared.. losses-- 49 minotaurs and 10 manticores and 5 angels and harpies and 25 medusas+ 30 Evil Eyes thanks for the game
Confirmed. One turn was enough. Thanks for the game. I'm leveling up slowly, and the secondaries are very far away, and there are ranged guards standing there. I actually lost to the boars because Valkyrie only had 11 Archers left after having to break through the elves, but it wasn't too upsetting. At least I got to the capital quickly. But Valkyrie was significantly weaker than Kirr in terms of stats...
Oelm (red, Swamp, Tazar, Tazar) def Hermit (blue, Rampart, Kirra, Kirra) 2sm4d(3), 2.1.5.
Started without rests, on turn 1-1-2 I scouted a consul and a throneroom. Opened up the map and saw an external dwelling level 6, 7 at the opponent's respawn point. Captured a secondary Inferno castle, revealed 2 hives. On day 117, there are units of levels 1-7 except for a level 5 unit in the citadel. On the second day, I defended against money attacks and attacked with 2 hydras against a marksman on grass; lost a hydra, it was 48:smile51:. The opponent kindly offered an auto-trade, I accepted, the secondary rampart castle was captured, and Tazar with two hydras loses one on the highest tier! Either I wasn't fighting correctly, or I should have taken single-unit stacks. Tazar leveled up well, took logistics, earth magic, tactics, and boots closer to the end of the week, then got a level 3 consul! Plan: give angels to the cherubs so they defend resources, take wisdom as the hero skill on day 12, level up, and look for Pandora boxes on day 3. Went into the treasure zone, it's a rare place - all labyrinths, artifacts everywhere, but no Pandora boxes.
On the third day, built two towers of level 4 and 3, found resurrection and meteor shower spells. Ahead of the opponent in magical skills, roughly equal in combat skills. And here comes an important moment: I get a Pandora box, but it only contains air elementals, and wisdom is only advanced:smile39:. If it had been expert, the game would have gone more dynamically. Released Mullich from prison:D, gave him gloves and an angel amulet, lost a hydra and an angel along the way. There was some real bad luck with the seventh level. Meanwhile, scouts found a treasure zone on stones, where they revealed a sphere of earth. And underground, I saw a glimpse of Dragon Utopia, which should be accessible from another entrance. So, I decide to go there hoping for artifacts, buy troops with the money, and attack the opponent. But the Dragon Utopia turned out to be blocked by stones, there isn't enough money to buy my way through, so I have to wait.
On turn 2-1-1, visited the stable, and became Tazar to rush in my own castle because I fear Kirra will come as a guest. The day passes, no one shows up, and Klansy attacks with three green dragons against my scout who was going through the teleport, and immediately puts himself in range of Tazar. On 2-1-2, I visit, kill Klans, and stand one tile away from the castle; Kirra is nowhere to be seen. Took the castle, and on the next turn, Kirra put herself in range of Tazar's attack with gloves, boots, and logistics. No battle ensued.
Tazar, level 20, 30% defense, 11-18-11-15(150) expert attack, defense, tactics, earth magic, logistics, water magic, wisdom. Meteor shower at 562. 4 angels, 5 hydras, 38 cherubs, 21 cows, 25 basilisks, 76 lizards, 84 gnolls, all upgraded except for hydras and angels.
Kirra, level 18, 7-25-6-3 combat skills: archery, tactics, + earth magic expertise and advanced air magic