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In reply to Nagan-4
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mikeSpb (blue, Castle, Valeska, Broghild) def invisible (red, Barbarian, Tyraxor, Tyraxor) 2sm4d(3) 127 TE
We decided to play a mirror match. I lost several times in the first week and by the end of the week only had 2 birds and 9 wolves left, but with stats of 12-5. Bears and ogres in the citadel. In the second week, I infiltrated the opponent's respawn and scouted half of it from an observation tower. I took a max Hive, leaving all my other troops there, including 2 bears, and went out with only 9 ogres. Mike came through a secondary town, and I saw him coming towards me, but I thought I would surrender on 127, but Broghild was positioned such that I had to spend gold to buy him off, and I didn't have enough money for the Castle, though it's not certain I would have held even in the Castle with only 12 Vivi and some chaff. Mike had 8 Vivi, 4 Angels, 2 Cavaliers, 44 Marksmen, and 12 Crusaders, zero mana. I never took my external dwelling-two, which was not far from the Castle, but on the path around the mountains.
Thanks for the game. 2-0 Dry, damn it.
Sorry for letting the team down, but I tried. I just proved once again that my signature is correct!

Added after 9 hours 28 minutes
Mike's report:
On the first turn, I scouted the external dwelling, the Arena, and the Library. Below, off the road, a Stables, an external dwelling of Swordsmen, and Crypts. Val takes the Crypts, Broghild runs to the Stables.
On the second turn, the scout sees that the road most likely leads to a GO, but along the same road there is an entrance to the underground passage to the secondary town. Near the Arena, an observation tower and another Arena.
By the end of the first week, I took that secondary town and broke through to the Treasury. Cavaliers are built in the Castle. However, Turis, breaking through a pack of Grand Elves and Crypts with 2 Cavaliers, went for a pack of Monks guarding the Legion's legs—turned out to be 19. Broghild got Offense and Archery. I see Tyraxor on the neighboring secondary town has broken through for Attack +4. Near the Stables, there are 2 Medusa dens and Crypts; I thought I'd gather all of that and buy up the army on 121.
On 121, Tyraxor takes the Dwarf dwelling on the border of the secondary town and my respawn. I take the Crypts and the Medusa den, Papa buys a spell book, gets Bless, and runs to the external dwelling; I think I'll check the Griffin Conservatory, a throne external dwelling, next turn.
122 Tyraxor gives the army to Clancy, he runs away himself, Clancy takes the Crypts and runs with the whole army towards my observation tower—apparently has money to buy off.
I take the max Medusa den, so I have enough money to upgrade the Swordsmen and buy out the entire army; I check the external dwelling with a loser hero—it's max, and Papa is only 1-8. I buy Monere, one cell short of Clancy, Papa dies in the external dwelling and stands in the observation tower. I find a Shield +3/3 somewhere far away, but I can set up a chain.
123. Clancy runs up to the observation tower, turns around, and takes the army away.
Papa visits 2 Arenas, Monere takes the army and goes to capture the Shield. Adele with 3 Griffins stands in the observation tower; I built it for tower defense.
124 Clancy attacks with 8 Gargoyles and 30 Grand Gremlins, only the Gargoyles remain; on the last cell, he enters the observation tower.
Papa finishes leveling Offense on the Bone Dragons guarding the Library—among them, 2 upgraded ones hit the archers hard. On the last cell, he enters the external dwelling. Bless on the Crusaders, and they work wonders in the external dwelling. I lost 2 Cavaliers, 8 Crusaders, and all the Pikemen. A Miner with 4 Griffins chases away Clancy.
125. I get Papa killed in the secondary town and break through the guard near the underground passage, above the opponent's respawn. I buy Jedite; next turn, he should take the Vivi tree.
126. Jedite takes the tree for 8 Vivi, Papa runs towards the opponent and is a few cells short of the opponent's capital, but positions himself so the army can't be brought home.
127. A loser attacks me with the entire army—12 Vivi, not much else—buys his way into the town, Tyraxor sits there too, there's no Castle, so I can attack; after the attack, the opponent immediately left the game.

Thanks for the game!
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
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invisible;206311
Thanks for the game. 2-0 Clean sweep.
Sorry I let the team down, but I tried my best. Just confirmed once again that my signature is true!



Sergey, what nonsense are you talking about, saying you let the team down. You are one of the best Heroes players in Volda, and you did everything you could; it's just that luck was on Mike's side. We'll get through this!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Help me find Dudge for the game; he didn't activate me on AIM. If anyone sees him today, please let me know that I'm looking for him. Thanks.
In reply to Paladin@heroes.by
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We are currently playing our second game. A situation arose where Sergey cannot teleport to the city he wants to (although he claims to have an expert-level town with teleportation). On my end, I have completely uninstalled the expansion pack (it was on a different drive). Sergey will also uninstall the expansion pack (he has it in the same folder as Shades of Darkness). This should help.

We will continue the game tomorrow.
С истиной где-то рядом...





Лето 2010.
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Here is the English translation of the provided Russian HTML text, following all specified rules and constraints. For now, that's the information we have. Regarding the match with Bai.

1. Nagan-4 0 - 1 Roland from Gilead.
2. Uran 1 - 2 Stinger.
3. Mizrael 2 - 1 AlexTheGreat.
4. Pit-In sake of LM 1 - 0 Samurai.
5. Invisible 0 - 2 Mike_Spb.
6. Scorp - KobRa_Spb.
7. Alex R - Napalm
8. Деконтаминатор 0 - 2 DC_Vasya.
9. Dudge - Paladin
10.Дубровин Павел 1 - 0 Markon.

The score by games is 5-8, by team points 1-3, in favor of Bai's team. Big respect to all our players for their fighting spirit! Thanks to the Bai players for their skill in conducting the games!

The match with Portal has started. Here are the results so far.

Chydozavr (Red, Fortress, Wystan) def Invisible (Blue, Necropolis, Maondor) 2sm4d(3) 124.
Kebazavr (Red, Fortress, Tazar, Tazar) def DubrovinPoll (Blue, Valessa, Valessa) 2sm4d(3) 223.

Overall, Portal has an excellent team, which was known even before the games, but we will still fight; the match is just beginning. The main thing is not to rush and not to get carried away. Rest after a lost game, analyze the mistakes, and pull yourself together for the second game.

Now about the negativity; I hope it was accidental. Here is what I read on Bai.
http://www.forum.heroes.by/viewtopic.php?t=691&start=180&sid=914784fdb9e0c89868ae390bd26fae5a

Respected AlexGreat from St. Petersburg writes to the point about the reasons for the loss, among which is Mizrael getting the Galthran pahan and two money heroes. And right after that, there is a provocative post from one of the Bai players; I want to quote it:

"Regarding the 'luck' with heroes. The other day I saw a discussion on the HeroesWorld forum by some citizens about a cheat for tweaking the probability of getting the right heroes in the tavern. Moreover, with hints that 'it still can't be verified.' I can't say anything about heroes, but you can fight a cheat for tweaking skills (so that only the needed skills appear), although it's difficult. To do this, after the game you can load a save, give the hero experience, and see what skills are offered. If the opponent picked up other skills, it means they have a modified skill probability table."

What does the discussion by some citizens of cheats on HeroesWorld have to do with this, in a topic about a match? The man just inserted his opinion, and at the same time cast a shadow on Misha's victory. Any outsider who reads it will say: look, it seems the problem is cheating. Not very decent.

And the conflict on Portal.
http://heroesportal.net/tavern/?id=255574&pagenum=8

Do we need to get involved in that? I would suggest declaring a moratorium on negative statements for the duration of the match. If they write nonsense, put them on ignore. We have normal relations with Portal and practically all its players. Don't get drawn into scandals that some people might deliberately provoke. That's just IMHO; everyone does as they please, but throwing rival players off their emotional balance is an old, proven tactic used in any form of intellectual combat.
Sorry for bothering you with problems on the weekend.
In reply to Nagan-4
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Nagan-4
"Regarding the 'proof' about heroes. The other day, I saw a discussion on the ХВ forum where some users were talking about modifying the probabilities of desired heroes appearing in the tavern. And they hinted that it was impossible to verify. I can't say anything about the heroes themselves, but you can fight against cheating by modifying skills (so that only the desired skills appear), although it is difficult. To do this, after the game, you can load the save, give the hero experience, and see what skills will be offered. If the opponent has acquired other skills, then he has a modified table of skill drop probabilities."
There was a similar discussion about this issue on our resource!
/topic/5059/
posts 566-570. But in this case, everything related to playing offline was discussed. Naturally, a person who doesn't know the question won't understand... Even I am sometimes scared by such creations :D
In reply to Dirty_Player
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I agree with Nagana that there is no need to create unnecessary negativity. Before the tournament, I assumed that there would be all sorts of "disagreements" because, firstly, we are all different people with our own principles and worldviews, and secondly, we are players from three different groups. Therefore, it will be quite difficult to find common ground, especially considering that some people provoke all sorts of conflicts. Although I am also quick-tempered, I try to control myself. In the conflict on the portal regarding our game with Chudozavr, I believe I am partly to blame, as I misinterpreted his report, from which I hastily (and also being nervous) thought that he was subtly mocking me about what I could have done and didn't do. We apologized to each other, and the conflict is resolved. This game was very difficult for me. I created a blue Necromancer, and then I remembered that, according to the Portal rules, the hero is random. I experienced all the delights of probably the worst start in my entire practice :) (perhaps there was something similar before, but with such a situation, I would have surrendered on day 113 due to a lack of restarts). But thank you to Forrest (with whom I was simultaneously chatting on ICQ), who literally forced me to play until the last skeleton, because it's a team game, not just for fun. The Fortress was not on the way, so I was hoping for a miracle, that is, that the opponent would let me live until day 131, because then there would be 4 Confluxes, Pandoras/Hives... The miracle did not happen, and I was killed on day 125. At the moment, we have started playing the second game - I am Castle against Rampart - and we saved on day 125 (is this a coincidence or fate?:) I hope it's a coincidence).
Regarding the conflict on the bay... I have already written everything I think about it on their forum. Let's ignore such comments, as they are not worth the trouble. To be honest, I didn't expect this from SAG! But never mind :)
Good luck and +3/3 to morale!
Я ламер и играть не умею, нах!:smile33:
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Regarding the conflict on the battlefield – the team’s players believe the accusations of possible cheating are complete nonsense (c) :). Please do not associate SAG’s statements with the general opinion.
In reply to CmapuK
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I want to thank those who chose me for the team and apologize to everyone that I couldn't perform well.

I lost to Kebazavr (Konstantin) 2:0.
I lost to Markon (Sergei) 2:1.

In the last, third game, if I had known that Papoy would reach the Main Sergei, I would have taken him, with Valei stuck there with 45 Archers, 1 Vivas, 1 Angel, and 4 Gnolls. But I went to Utopia, to his respawn point, from where I had previously driven Sergei away, losing 1 Angel and 9 Vivas, and some other units.
However, I couldn't handle Utopia-Dvuшку with 2 Angels, 10 Vivas, 13 Bulls, 15 Basilisks, 24 Griffins, and 97 Gnolls. With this army, I would have taken the Main Sergei, having the right to the first move and eliminating half of the Archers with the Angels.

But luck and experience were on Sergei's side; I congratulate him, as well as Konstantin, on their victory.

Thank you to the organizers and participants! Sorry...
С истиной где-то рядом...





Лето 2010.
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1. It’s not 0, but 0 is also a result! Besides, we all respect you and know that you tried your best! Respect!
In reply to Aldegir
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I lost to Chudozavr 2-0. Sorry everyone, I guess I shouldn't have been voted for, as I let you down.
Я ламер и играть не умею, нах!:smile33:
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Roland from Gilead (blue, Stronghold, Crag Hack) def Nagan-4 (red, Tower, Neela, Mephala), 211.

My opponent had a native secondary skill on 114, and he used this advantage to the fullest. He dragged the game out as best he could, but there was little chance.

Week 1. 100 gremlins, a large respawn – decided to play. The only road was blocked by a lot of Ice Elementals, so I went to collect the respawn. 8 heroes pass the army to each other and clear the respawn; from the external dwellings – two external gremlin dwellings. Nagas in the citadel on 117.
Week 2. Only on 123 Mephala breaks through the respawn guard; on 125, the Conflux secondary skill is taken, hero stats 8,6,6,4. A crossroads – I could go to the barbarian, but I don't want to. I could go into the treasure zone – but I can't break through anything there. I send my main hero to the underground. City count is 3-2 not in my favor.

Week 3. Out of the fog flies Crag Hack with 25 Thunderbirds, 76 Hordes, Hobgoblins and Orcs. Beating such a mob is unrealistic; I pull the army through a chain of heroes into the dungeon. If Crag Hack follows – he will destroy Mephala's army, so I hinder scouting as much as I can: I beat the blue scout heroes, Roland beats mine. An amusing battle occurs – 2 bears with magical support from the Barbarians fight butterflies under a Mage's control. The Mage manages to kill one bear and even escape with 1 butterfly.
Luckily, Crag Hack goes towards Tower, wastes time taking a conservatory, doesn't reach the town, then sits there for a turn, recovering mana and getting boots. During this time, I pull the remaining army out of the capital and become Astral near the castle. If Crag Hack leaves – I will attack. The Barbarian troops have too big a penalty on snow; I'm not afraid of attacks from scout heroes. Only on 137 does Crag Hack leave the town, leaving a garrison – I prepare to attack. Overall, in a week the Barbarians didn't do anything particularly deadly; the army is intact, and if so – we'll fight.
Meanwhile, Mephala wandered around the dungeon, found the Inferno secondary skill, and started opening Pandora's Boxes. The army of a dozen Nagas, 17 Mages, 180 Gremlins, and a few Gargoyles and Golems was slowly melting away; luckily, one of the Pandora's Boxes contained 10 Black Knights, and I also took three small hives. Expert Leadership saved me; there was only one case of Anti-Morale the entire game.

Week 4. Astral attacks Tower; if I take the town back – it would be huge. 16 upgraded Gargoyles, 15 deployed blue Gremlins, 19 Golems against deployed 6-7 Hobgoblins per stack. It lacked very little, say 10 mana points for Astral or at least 1 more point of Spellpower. The Golems couldn't catch the running Hobgoblins, and the towers finished off the Golems. A pity, but not critical. I should have placed not one, but two Mages – another one with a few Golems could have taken the capital on the same turn.
At this time, Crag Hack takes a Dragon Utopia and runs into the underground. But Mephala was already leaving Inferno. Unfortunately, mana had run out, and breaking through hordes of monsters was only possible with losses. Shackles of War were taken; a Dragon Utopia was found and broken into – there was a Magician's Hat with level 5 magic! After this, only 19 Wyverns, 8 Black Knights, 4 Nagas, and 1 Mage remained in the army, kept to increase mana capacity. By this time, Crag Hack captures Inferno; the city score is 6-0. So, Crag Hack didn't catch Mephala again, but cunningly places scout heroes so that wherever she emerges, all the Barbarian troops will be there too.
The underground is cleared; I emerge – I see a well, I understand that minimal chances are appearing, I go to the well, refuel, capture Conflux.
Week 5. Although I lived without towns, I had quite a lot of money; I spawn heroes in all directions. I can't stay in the town; nearby is a treasure zone, large and rich, I need to move there. But I decide to refuel again, transfer slow stacks to a scout hero, move towards the well.
Crag Hack was in sight all the time; it was convenient to make plans, but he ended up in a narrow "blind spot" between the lookout towers exactly this turn. The blue scout heroes were constantly being dismissed; Crag Hack was getting deployed almost every turn; I didn't keep track.
Crag Hack catches Mephala; a huge mass of troops from the double growth of two castles, he deploys – I don't wait for Mass Haste, I surrender.
Perhaps, if I had been vigilant – I would have managed to escape into the treasure zone; there were many hives, Dragon Utopias, and artifacts. But Crag Hack with boots would have followed; the final battle was definitely lost; I had no towns, only 7 days. I don't know; it would have been difficult anyway; I would have made a mistake somewhere.
I was pleased with how precisely my opponent capitalized on the advantage of double growth, pushing, capturing towns, controlling the map. Thank you for the game.
I apologize to my teammates for what I could do – I did, but my opponent turned out to be luckier and stronger.
In reply to Nagan-4
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Napalm (Red Tower Nielka) def Alex_R (Blue Swamp Tazar) 1-3-?
1 - 0

We played on SoD according to HeroesWorld rules with some agreements:
We played the match in two sessions …
1st session on an 8 min timer, Napalm used both of his restarts and I had to take mine on 113, since we agreed to play without a restart for the meeting at all - and on 113 a fight occurred and my prospects were not bright, although on 111 I already had barbarians as a secondary, but the loser Gunnar lost the main forces in the Battle with Nielka ...

2nd session we played on a 6 min timer with a rest for the meeting, either on 114 or 115 (I forgot)
And just on 114 or 115 the first skirmish between Tazik and Nielka, and it went on all the way to 134 with a fierce war involving losses and buybacks until I realized I had lost strategic control...
Thanks for the interesting duel!

112 shield +4
117 1-6 monsters in the stronghold and market + external dwellings of 1 and 6 monsters, from the money sources I only took the gnome hut on 15, but I did a buyout once for about 3 000 … lost 1 loser and killed two red ones.
On the second week, with a scout with 1 wivy and 6 flies, I killed another loser – but then bought back for 800 gold with 1 wivy and 3 flies from a loser with 4 nagas and 1 mage (killing 1 naga and a mage) … on the next turn I reach this hero with Tazar and kill the remaining 3 nagas without losses.
On the next turn I revealed a secondary respawn from the watchtower and saw that I could reach Nielka, who only had a horde of gremlins in blue pants – I attacked and got money for the buyout …
On the next turn I reached a Conflux secondary, built a guild, bought a book, and went to the medusa dwelling, while the losers cleared an untouched by Nielka mini crypt, by the way I also revealed the Griffin Conservatory near the Conflux 2-stack with a graying stack.
At home I built a Castle and, having bought wivies from the external dwelling, I also ran to take gnolls and dragonflies, and this apparently cost me the game … since on 1-3-1 the opponent grabs the Conflux secondary already with angels and all of Nielka's might within one move of the Conservatory 2-stack, and although I can reach the Conservatory with Tazar – in the chain to the castle I am exactly one hero short and cannot bring anything … I decide to take a risk – although it's quite an adventure :smile04:
Tazik 2-11-1-3
7 ducks 5 cows 39+1 fairy 13 lizards 1 vasya and 6 gnolls … I fled leaving 2 stacks of griffins at 9 and 13 i think.
I bought back at home and, after thinking a bit about the fact that although there is still plenty of meat, I would only be able to buy back slightly more than half by the time the opponent arrives, and as for running with expert logistics to seek fortune in the dark – I didn't, since I could have immediately run out with about 25 grayed dragonflies, 4-5 ducks, and almost 40 gnolls, and there wasn't anything particularly wealthy or meaty nearby.

P.S. Once again the generator messed up a bit – by not placing ГО on the road between us – but overall it distributed things relatively normally, it's just IMHO I think that when the passage between capitals is open, and there's also a common secondary along this road – then Red has an initial advantage.
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In reply to Mizrael
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Mizrael
No matter how hard you try, you can't upload files to the forum.
You can! Just use the specified file formats, and the size restrictions are slightly exaggerated. For example, instead of 4.77MB (the maximum size for a Zip file), you can actually fit 1.5MB in one package. Although, during the last inter-resource tournament, the moderator (ewgeniy) was able to combine a couple of such packages:smile32:

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