Roland from Gilead (blue, Stronghold, Crag Hack) def Nagan-4 (red, Tower, Neela, Mephala), 211.
My opponent had a native secondary skill on 114, and he used this advantage to the fullest. He dragged the game out as best he could, but there was little chance.
Week 1. 100 gremlins, a large respawn – decided to play. The only road was blocked by a lot of Ice Elementals, so I went to collect the respawn. 8 heroes pass the army to each other and clear the respawn; from the external dwellings – two external gremlin dwellings. Nagas in the citadel on 117.
Week 2. Only on 123 Mephala breaks through the respawn guard; on 125, the Conflux secondary skill is taken, hero stats 8,6,6,4. A crossroads – I could go to the barbarian, but I don't want to. I could go into the treasure zone – but I can't break through anything there. I send my main hero to the underground. City count is 3-2 not in my favor.
Week 3. Out of the fog flies Crag Hack with 25 Thunderbirds, 76 Hordes, Hobgoblins and Orcs. Beating such a mob is unrealistic; I pull the army through a chain of heroes into the dungeon. If Crag Hack follows – he will destroy Mephala's army, so I hinder scouting as much as I can: I beat the blue scout heroes, Roland beats mine. An amusing battle occurs – 2 bears with magical support from the Barbarians fight butterflies under a Mage's control. The Mage manages to kill one bear and even escape with 1 butterfly.
Luckily, Crag Hack goes towards Tower, wastes time taking a conservatory, doesn't reach the town, then sits there for a turn, recovering mana and getting boots. During this time, I pull the remaining army out of the capital and become Astral near the castle. If Crag Hack leaves – I will attack. The Barbarian troops have too big a penalty on snow; I'm not afraid of attacks from scout heroes. Only on 137 does Crag Hack leave the town, leaving a garrison – I prepare to attack. Overall, in a week the Barbarians didn't do anything particularly deadly; the army is intact, and if so – we'll fight.
Meanwhile, Mephala wandered around the dungeon, found the Inferno secondary skill, and started opening Pandora's Boxes. The army of a dozen Nagas, 17 Mages, 180 Gremlins, and a few Gargoyles and Golems was slowly melting away; luckily, one of the Pandora's Boxes contained 10 Black Knights, and I also took three small hives. Expert Leadership saved me; there was only one case of Anti-Morale the entire game.
Week 4. Astral attacks Tower; if I take the town back – it would be huge. 16 upgraded Gargoyles, 15 deployed blue Gremlins, 19 Golems against deployed 6-7 Hobgoblins per stack. It lacked very little, say 10 mana points for Astral or at least 1 more point of Spellpower. The Golems couldn't catch the running Hobgoblins, and the towers finished off the Golems. A pity, but not critical. I should have placed not one, but two Mages – another one with a few Golems could have taken the capital on the same turn.
At this time, Crag Hack takes a Dragon Utopia and runs into the underground. But Mephala was already leaving Inferno. Unfortunately, mana had run out, and breaking through hordes of monsters was only possible with losses. Shackles of War were taken; a Dragon Utopia was found and broken into – there was a Magician's Hat with level 5 magic! After this, only 19 Wyverns, 8 Black Knights, 4 Nagas, and 1 Mage remained in the army, kept to increase mana capacity. By this time, Crag Hack captures Inferno; the city score is 6-0. So, Crag Hack didn't catch Mephala again, but cunningly places scout heroes so that wherever she emerges, all the Barbarian troops will be there too.
The underground is cleared; I emerge – I see a well, I understand that minimal chances are appearing, I go to the well, refuel, capture Conflux.
Week 5. Although I lived without towns, I had quite a lot of money; I spawn heroes in all directions. I can't stay in the town; nearby is a treasure zone, large and rich, I need to move there. But I decide to refuel again, transfer slow stacks to a scout hero, move towards the well.
Crag Hack was in sight all the time; it was convenient to make plans, but he ended up in a narrow "blind spot" between the lookout towers exactly this turn. The blue scout heroes were constantly being dismissed; Crag Hack was getting deployed almost every turn; I didn't keep track.
Crag Hack catches Mephala; a huge mass of troops from the double growth of two castles, he deploys – I don't wait for Mass Haste, I surrender.
Perhaps, if I had been vigilant – I would have managed to escape into the treasure zone; there were many hives, Dragon Utopias, and artifacts. But Crag Hack with boots would have followed; the final battle was definitely lost; I had no towns, only 7 days. I don't know; it would have been difficult anyway; I would have made a mistake somewhere.
I was pleased with how precisely my opponent capitalized on the advantage of double growth, pushing, capturing towns, controlling the map. Thank you for the game.
I apologize to my teammates for what I could do – I did, but my opponent turned out to be luckier and stronger.
Auto-translated