Auto-translated
Here, I suggest brainstorming ideas for additional special unit properties. This is for those who can't come up with a complete, logically defined, and well-structured race. (Examples of such units are in parentheses.)
1) Free teleportation across the map (to any object where such units can appear, e.g., a Light Elemental). If a hero possesses this property and has only this type of unit, they can freely move to any location.
2) Requires upkeep (costs money for upkeep) (Mercenary).
3) Variable price (if the player is willing to pay more, the number of units that can be hired increases) (Mercenary).
4) Stimulated (a one-time infusion of money can increase characteristics).
5) Disposable (the winning side receives money and resources from disposing of the unit).
6) Invisible (not visible when the hero is viewed by the opponent, and also in battle, but can still be encountered; not counted in the ransom calculation when surrendering; not lost when retreating; becomes visible if it is the last unit remaining).
7) Critical hit (allows a unit to kill another unit with damage, even if the target's health is not fully depleted).
8) Slowdown (reduces the hero's movement speed) (but is also powerful).
9) Racist (deals increased damage to other races, especially hostile ones, but reduced damage to its own race; effectiveness also decreases if the hero is of a different race).
10) Saboteur (can disable objects in a city, attacking any of the city garrison stacks and then the inhabitants of the dwellings).
11) Scout (able to camouflage itself so that the opponent does not notice it, and can also be left in any location and is able to survive there).
12) Infiltrator (able to pass through city walls to attack from within, bypassing the city's defenses). (Attacking from within is complicated by the fact that not all units are capable of it, and the attacking units will be weaker).
13) Slow Rage (each attack by the unit (and counterattack) increases its attack skill by 1).
14) Fast Fatigue (each attack and counterattack by the unit reduces its attack skill by 2, and each attack on a unit reduces its defense skill by 2, and ranged attack skill by 1). (Heavy Knight :smile17:)
1) Free teleportation across the map (to any object where such units can appear, e.g., a Light Elemental). If a hero possesses this property and has only this type of unit, they can freely move to any location.
2) Requires upkeep (costs money for upkeep) (Mercenary).
3) Variable price (if the player is willing to pay more, the number of units that can be hired increases) (Mercenary).
4) Stimulated (a one-time infusion of money can increase characteristics).
5) Disposable (the winning side receives money and resources from disposing of the unit).
6) Invisible (not visible when the hero is viewed by the opponent, and also in battle, but can still be encountered; not counted in the ransom calculation when surrendering; not lost when retreating; becomes visible if it is the last unit remaining).
7) Critical hit (allows a unit to kill another unit with damage, even if the target's health is not fully depleted).
8) Slowdown (reduces the hero's movement speed) (but is also powerful).
9) Racist (deals increased damage to other races, especially hostile ones, but reduced damage to its own race; effectiveness also decreases if the hero is of a different race).
10) Saboteur (can disable objects in a city, attacking any of the city garrison stacks and then the inhabitants of the dwellings).
11) Scout (able to camouflage itself so that the opponent does not notice it, and can also be left in any location and is able to survive there).
12) Infiltrator (able to pass through city walls to attack from within, bypassing the city's defenses). (Attacking from within is complicated by the fact that not all units are capable of it, and the attacking units will be weaker).
13) Slow Rage (each attack by the unit (and counterattack) increases its attack skill by 1).
14) Fast Fatigue (each attack and counterattack by the unit reduces its attack skill by 2, and each attack on a unit reduces its defense skill by 2, and ranged attack skill by 1). (Heavy Knight :smile17:)