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Posts from Reports on online games and their confirmations (Autumn 2008 season).
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.
It is REQUIRED to indicate the starting hero and the hero who became the main one: vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136, The winner is written first, the loser second. If desired, you can describe the game in more detail.
If a player chooses a random starting Castle, the report header should look like this: vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.
In the case of choosing a random hero, the report should look like this: vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136. Good luck to everyone!
All reports that do not meet the above requirements will NOT be included in the ranking. Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected. The "Autumn 2008" season is officially open! :smile13: Wishing everyone good morale and luck +3/3!
And so it will continue :smile14: :smile14: :smile14: Good luck to everyone.
Pit - in sake of LM (blue, Rampart, Kyri, Kyri) def Dubrovin Pavel (red, Dungeon, Shakti, Shakti), 2sm4d(3), 137. It's been a long time since I played on such a good map layout. Thank you for the game.
Confirmed!
Added after 26 minutes Dubrovin Pavel (Red, Rampart, Kirr, Kirr) def Goodwin (Blue, Castle, Valeska, Valeska), 2sm4d(3), 2.3.1.
On the first week - native secondary dwelling, Unicorns in the Castle in own and Elves in secondary.
On the second week - native secondary dwelling, external dwelling of Unicorns.
On the third week - Maximum and Double Consecration, attacked opponent's Main. I relied on my Tactics and first-move advantage, but encountered better Tactics from the opponent, who, protecting 70+ Archers and a few Monks with 5 Angels and 8 Champions, simply shot down my Pegasi and Angels. I buy my way out with 5 Unicorns and 30 Dwarves, killing only 4 Angels. Viktor went on the attack himself now.
On the fourth week - lose secondary dwelling.
On the fifth week - hit ГО (20-49 Hydras with Gr. stack), lose Main, Viktor crashes into his own Main, I go to Snow Treasury. There I take 2 Minimal Dragon Utopias (Shield of All and Water Book).
On the sixth week - in another Treasury I gather 20+ Vives, take Double Dragon Utopia (Speaker's Hat and Necklace of All). Viktor follows close behind. I lose all Castles. Viktor attacks; after the battle I have only 1 Unicorn left, about 17 Dwarves and 19 Ancients, and Valeska disappears under the effect of Chains of War.
SEM_56 (blue, Rampart, Ivor, Ivor) def Denis Homm (red, Castle, Valeska, Valeska) 2sm4d(3), 215 From the start with Ivor, plus from the castle, 15 Elves and more than 50 Centaurs, you can play.. 111-117 revealed 3 Griffin Conservatories, took an external dwelling of Dwarves, Ivor gets Earth magic. Speed Boots taken. End of the week, horses in the Citadel, plus the marketplace… 121-127 Pandora's Box taken from 38 Gold Golems, gave 20 Silver Pegasi!!! Ivor Expert Earth, secondary skill Tower taken, Slow studied… 131-137 took 3 Griffin Conservatories +7 Angels, revealed 2 Dragon Utopias. Previous. Max. Nagash's item, secondary skill Confusion. Took an external dwelling of Black Dragons, Pandora's Box for 10,000 experience…. 141-147 second external dwelling of Dragons +3 Black Dragons, +2 life artifact, +5 spell power, +2 spell power/knowledge. In the Pandora's Box all Earth magic studied, took 2 Dragon Utopias, Library… 211-215 I attack the ГО (5 Rust Dragons), capture the opponent's capital where 63 Griffins, 34 Swordsmen, and 85 Pikemen are unbought. With the help of these troops, a scout takes the secondary skill Swamp, defended by 12 Wyverns, 48 Lizardmen, and 51 Gnolls.. On 215 I take the secondary skill Citadel and catch Valeska with her remaining brothers and kill her, Thanks for the game!!
117-Horses in the Citadel, broke through to the neighboring land - Swamp. Got stuck there. Due to low speed, I collected resources poorly and upgraded poorly. Took the Wyvern dwelling. 147-Reached the Citadel respawn. Didn't manage to build Angels, forgot to build Monks beforehand. Took two Conservatories with 2+2 Angels. 211-Opponent reached my territory. Thank you for the game.
SEM_56
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SEM_56 (blue, Swamp, Tazar, Tazar) def Hermit (red, Tower, Solmir, Solmir) 2sm4d(3), 225!! The opponent took all the resources; I only had 113 and we started. In the tavern, Bron arrived with 5 Basilisks; the lands are not large but rich. Tazar gets a log and land; the result of the week is 1-6 in the Castle. 121-127, a couple of Crypts, an artifact +4 attack; I break through a hundred undead to reach grass, and there's a block with a swarm of Dragonflies; I didn't place Hydras... 131-137, secondary Dungeon and Castle; a treasure zone and 4 hives were spotted, but they are scattered quite far apart. I placed Hydras; the opponent presses spells and knowledge buttons as much as possible. 141-147, 3 hives taken, a couple of Pandoras, an artifact +5 defense. 211-217, medium Dragon Utopia; useful items include Gladius and Sphere of Immunity Removal, plus 2 more hives. 221-225, another 2 Dragon Utopias, a couple of Pandoras, Book of Earth. Teleport to the capital, upgrade Vivs, I hit GO 232 Thunderbirds and don't quite reach the opponent's city, which is 3 squares away. In the Final Fight, I used Hermit's Cloak, artifacts +2 speed, magic resistance 10%, Maslou, Haste. Killed 7 Titans, 14 Nagas, 54 Mages, 204 Hoods, 2 Golems, 2 Djinns, and 19 Gargoyles. The opponent's Lightning dealt 11 damage to each Viv, resulting in losing 45 Vivs, 62 Dragonflies, 85 Lizards; victory. Thank you for the game!!
Ушел с героев, пока пряники)
bRitvo4kA
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bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def xunter (red, Dungeon, Gunnar, Gunnar), 2SM4d(3), 144 Thank you for the game!
Galtran started at the top, but on the first turn, he was blocked by ranged units. On turn 136, the opponent surrendered, having lost his main hero by that time. Thanks for the game!
SEM_56 (blue, Swamp, Tazar, Tazar) def Hermit (red, Tower, Solmir, Solmir) 2sm4d(3), 225!! The opponent took all the rests; I only took 113 and we started. Bron arrived in the tavern with 5 basilisks; the lands aren't large, but they are rich. Tazar gets log and land; result of the week, 1-6 in the castle.. 121-127 a couple of crypts, art +4 attack, fighting through a hundred undead to get to the grass, but there's a block of dragonflies; I didn't place hydras... 131-137 secondary Dungeon and Castle, treasure and 4 hives are revealed, but they are quite scattered. Placed hydras; the opponent is pushing hard on spells and knowledge.. 141-147 took 3 hives, a couple of Pandoras, art +5 defense.. 211-217 average utopia, only the gladius and sphere of immunity removal were useful, plus 2 more hives.. 221-225 2 more utopias, a couple of Pandoras, book of earth. Teleport to the capital, upgrade wyverns, hit the GO 232 thunderbirds and I'm 3 cells short of the opponent's capital... In FF used Hermit's cloak, arts +2 speed, magic resistance 10%, mass low, haste. Killed 7 titans, 14 nags, 54 mages, 204 caps, 2 golems, 2 djinns and 19 gargoyles. The opponent's lightning removed 11 wyverns at a time; as a result, lost 45 wyverns, 62 dragonflies, 85 lizards, victory. Thanks for the game!!
I confirm. Everything happened exactly like that. Now my view of the game. I took two restarts, although I didn't start taking them first. I took the 113th because the ore mine was inaccessible... due to the terrain. The 111th because many liches wouldn't let me leave the castle. After that, again with difficulty, but I still found the mine quickly, and discovered the sawmill on the very first move. Hurray, it seems it's playable. Solmir, bogged down in the snows, captures the parapet and the mages' tower, then in the second week I overlooked something and only built the capitol on Friday; money is very scarce, among warriors I could only build the tower of magi, there are no djinns, nags, or titans. In general, in the second week, I messed up with the market and as a result ended up with no resources at all. Stripped bare in my own city... In the third week, Ein arrived; gathering as many as possible—master gremlins, non-upgraded magi, a bunch of non-upgraded gargoyles and golems—I fight through boars and zombies to a fork: one road to the Dungeon, the other to a grass respawn, but it seemed to me that the opponent was already on the grass, so after killing the silver pegasi I went into the Dungeon, and on the way to the secondary Dungeon, I noticed a passage to the underground treasury. Money is scarce, but I captured the Dungeon; then I built a tavern, prefecture, GM1, and a mana vortex in it. While I was building all this, Solmir was hanging around the city, visiting cultural sites and breaking resource guards; then he visited the mana vortex, Anka gave him some more non-upgraded gremlins, non-upgraded magi and now upgraded gargoyles, taught them some first-level spells, and he with his chain rushed into the underground treasury. With difficulty, I managed to build an Altar of Wishes, a Golden Pavilion, and even a Cloud Temple on the third week! There are almost no money-generating buildings, money as always is very scarce, even despite the capitol. There are no utopias in the treasury, but there are many Pandoras and some other artifacts lying around. Solmir is becoming a decent mage, but the money situation is terrible and nothing can be done—there are no utopias. I did find and capture a gold mine, though. Anka is also trying to collect even meager crumbs of resources and money. In general, throughout the game, I took only two crypts and two dwarf treasuries because there was nothing else... On the other hand, I found some decent artifacts: Dragon Tooth Crown +4 Knowledge and CS and Dragon Shield +3 attack and defense. In the fourth week, by some miracle, I managed to upgrade both djinns and nags. Solmir leaves the treasury and stands before the grass respawn, intending to attack the city and take the opponent by surprise. From the tower, I send him some more army. Next move, I'm ready to capture the opponent's city. I hit the respawn guards, reach the city and see that the opponent isn't even at this respawn... I capture the Rampart. Gathering a tiny army for Anka so she could fend off small resources and money, I level up Solmir and visit various buildings providing primary skills. Built a treasury in the Rampart. Eh, if the opponent hadn't attacked before the third week of the second month, then maybe there would be enough money to hire everyone!.. Solmir pushes through to the grass respawn (this is definitely towards Sem) and this apparently gives Tazar a reason to stand before the GO and prepare for an attack, and it's only Friday. Tazar breaks the GO and goes to the city. For the final battle, I upgraded the Cloud Temple and managed to hire all titans, nags, two djinns, almost all already upgraded magi, many golems and gargoyles, and many gremlins too. Built GM5, but only flight and dimension door are there. Solmir has almost 900 mana points, Tazar has 47, but a huge superiority in troops. I wanted to cast chain lightning, but he had the cloak of negation, but even without that, the chance of winning was almost 100%. I just needed to immediately destroy the catapult with a regular lightning bolt and titans, and further, Tazar certainly had a great advantage in army, but with the army that was behind the walls, I could break both wyverns and dragonflies without any problem (lightning dealt more than 700 damage), then finish off the lizards with shooters and lightning, and Tazar would stand with his cow-like hydras and basilisks under the walls until he didn't have enough money to surrender. And then, with the money he would pay me, I would hire everyone and then we would play. The cloak of negation would have been very useful here because teleport and earthquake are already third-level spells. But I rushed and thoughtlessly let the cows and hydras break through the walls. With their morale, they laid everyone there. And by the way, the mines didn't work. Next time I won't rush and will think everything through!
Thanks for the game!
bRitvo4kA
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bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def smoke_mk (blue, Necropolis, Galtran, Galtran), 2SM4d(3), 234 Thank you for the game!
SEM_56 (blue, Rampart, Ivor, Ivor) def Denis Homm (red, Castle, Valeska, Valeska) 2sm4d(3), 146 We took all the resources, Ivor received 12 elves, + from the castle, exactly 19, let's play... 111-117, native secondary town, Ivor has earth.... 121-127 Pandora, gave 50 dwarves, 2 castles built up with troops... 131-137 expert of earth, 2 cons on 4 angels. Another native secondary town... 141-146, bought troops from the secondary town, opponent nearby. He attacks GO on 143, a horde of cats. I retreat to the castle, change everything and pass the troops to Ivor in a chain, and attack the opponent... There was resistance from 8 angels, but when they were in direct firing range, 78 grand dragons shot them down, victory, thanks for the game!!!
Ушел с героев, пока пряники)
Denis_HoMM
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I confirm. The respawn turned out like this: Two Angel breeding grounds, little money, all crypts far from the Capital. One Dwarf dwelling was near the GO (3 days' travel from the Capital). And one Artifact +3 to Attack and Knowledge, but it was far away. 117 Horses in the Stronghold; 127 Secondary Town of Dungeon in the underground, also found two Griffin Conservatories there, few troops, didn't take them. Tight on money, split my forces. Main hero headed home to take the Angel breeding grounds; 137 Took one Angel breeding ground, Griffin Conservatory for 2 Angels. An enemy scout appeared on the wasteland. The scout was destroyed, so it wouldn't reveal territory and loot resources. :) Sent my own scout in response to reveal enemy territory and loot resources. Since I had two Angel breeding grounds on my respawn, I thought time was on my side, but then I found out the enemy had their own secondary town. Had to change strategy. Decided to clear the GO and scout the enemy's respawn to control the enemy's movements. And planned to have the Main Hero go into the underground to take two Griffin Conservatories. The enemy himself disrupted my plans by revealing my troops near the Main Hero with a scout, specifically what remained after the GO (losses: 1 Angel, 5 Upgraded Horses, 4 Archers, all Pikemen - about 50). The enemy bought troops and attacked my territory. 146 Before defending the Capital, took the second Angel breeding ground - near the Castle. Built a Mage Guild of level 4: Resurrection of level 4 and that's it, nothing else combat-related, not even Blindness. As a Mage, Valeska was weak with 2 Attack and 3 Knowledge. The troop advantage was on the enemy's side, stats were in their favor too. Thanks for the game.
Kreg Xek
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We won't finish the second game with Vigo at this rate, so here's a replay of the first one:
We started without rests, I found a secondary Stronghold and immediately gave up on hydras. On the first week there were wyverns and birds, but due to money issues, everything was built with difficulty; the opponent came through a teleporter twice. I couldn't take the capital, retreated to my side, and finally I was able to leave the castle — I took 2 Griffin Conservatories (3-1) and a beehive for 4 ducks. The opponent decided to surrender.
bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def smoke_mk (blue, Necropolis, Galtran, Galtran), 2SM4d(3), This was the worst game I've ever played... Thanks for the game.
We started without resets, I found a secondary Stronghold and immediately gave up on Hydras. On the first week: Wyverns and birds, but due to money issues everything was built rather tightly. The opponent came through a teleporter twice. Couldn't take the capital, retreated to my side, and finally I managed to move away from the castle — I took 2 Griffin Conservatories (3-1) and a hive for 4 ducks. The opponent decided to surrender.
Yeah. Unfavorable castle placement and a poor respawn forced me to attack, but the weak early-game Neela kept breaking against Tazar in the castle. Went looking for something tasty, but the surroundings were completely barren. Decided not to continue.
Thanks for the game
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!! Но!... Слушай всех, прислушивайся к немногим, решай сам...
117-horses in the citadel 127-everything built up (except dwarves), +2000 and horses external dwelling 137-dragons turned yellow, horses are being bought up by the Dungeon (+9 per week) 211-PLAGUE week - growth and 5 gold disappear. 25 horses, 13 pegasi, 55 elves, and 2 dragons remain. nothing else to do - need to collect ducks. 5 guilds and the dimensional door help with roaming the map. First Dragon Utopia - minimum - book of air + sphere of air. Then at the treasure zone - 45 ducks, ring of speed, scroll of armageddon, cuirass +6 strength, gladius and a near-minimum Dragon Utopia - sentinel's shield and book of earth (sphere of earth at own respawn). Next is the capture and control of enemy castles. The parameters were roughly equal, but I had more troops; the opponent was completely destroyed in 2 battles, thanks for the game.