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I confirm.
The respawn turned out like this: Two Angel breeding grounds, little money, all crypts far from the Capital. One Dwarf dwelling was near the GO (3 days' travel from the Capital). And one Artifact +3 to Attack and Knowledge, but it was far away.
117 Horses in the Stronghold;
127 Secondary Town of Dungeon in the underground, also found two Griffin Conservatories there, few troops, didn't take them. Tight on money, split my forces. Main hero headed home to take the Angel breeding grounds;
137 Took one Angel breeding ground, Griffin Conservatory for 2 Angels. An enemy scout appeared on the wasteland. The scout was destroyed, so it wouldn't reveal territory and loot resources. :) Sent my own scout in response to reveal enemy territory and loot resources. Since I had two Angel breeding grounds on my respawn, I thought time was on my side, but then I found out the enemy had their own secondary town. Had to change strategy. Decided to clear the GO and scout the enemy's respawn to control the enemy's movements. And planned to have the Main Hero go into the underground to take two Griffin Conservatories. The enemy himself disrupted my plans by revealing my troops near the Main Hero with a scout, specifically what remained after the GO (losses: 1 Angel, 5 Upgraded Horses, 4 Archers, all Pikemen - about 50). The enemy bought troops and attacked my territory.
146 Before defending the Capital, took the second Angel breeding ground - near the Castle. Built a Mage Guild of level 4: Resurrection of level 4 and that's it, nothing else combat-related, not even Blindness. As a Mage, Valeska was weak with 2 Attack and 3 Knowledge.
The troop advantage was on the enemy's side, stats were in their favor too.
Thanks for the game.
The respawn turned out like this: Two Angel breeding grounds, little money, all crypts far from the Capital. One Dwarf dwelling was near the GO (3 days' travel from the Capital). And one Artifact +3 to Attack and Knowledge, but it was far away.
117 Horses in the Stronghold;
127 Secondary Town of Dungeon in the underground, also found two Griffin Conservatories there, few troops, didn't take them. Tight on money, split my forces. Main hero headed home to take the Angel breeding grounds;
137 Took one Angel breeding ground, Griffin Conservatory for 2 Angels. An enemy scout appeared on the wasteland. The scout was destroyed, so it wouldn't reveal territory and loot resources. :) Sent my own scout in response to reveal enemy territory and loot resources. Since I had two Angel breeding grounds on my respawn, I thought time was on my side, but then I found out the enemy had their own secondary town. Had to change strategy. Decided to clear the GO and scout the enemy's respawn to control the enemy's movements. And planned to have the Main Hero go into the underground to take two Griffin Conservatories. The enemy himself disrupted my plans by revealing my troops near the Main Hero with a scout, specifically what remained after the GO (losses: 1 Angel, 5 Upgraded Horses, 4 Archers, all Pikemen - about 50). The enemy bought troops and attacked my territory.
146 Before defending the Capital, took the second Angel breeding ground - near the Castle. Built a Mage Guild of level 4: Resurrection of level 4 and that's it, nothing else combat-related, not even Blindness. As a Mage, Valeska was weak with 2 Attack and 3 Knowledge.
The troop advantage was on the enemy's side, stats were in their favor too.
Thanks for the game.