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Reports on online games and their confirmations (Autumn 2008 season).Auto-translated
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.
It is REQUIRED to indicate the starting hero and the hero who became the main one: vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136, The winner is written first, the loser second. If desired, you can describe the game in more detail.
If a player chooses a random starting Castle, the report header should look like this: vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.
In the case of choosing a random hero, the report should look like this: vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136. Good luck to everyone!
All reports that do not meet the above requirements will NOT be included in the ranking. Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected. The "Autumn 2008" season is officially open! :smile13: Wishing everyone good morale and luck +3/3!
And so it will continue :smile14: :smile14: :smile14: Good luck to everyone.
Kreg Xek (blue, Castle, Valessa, Valessa) def Denis_Homm (red, Conflux, Random, Moner, Moner) 2sm4d(3), 141 112 - external dwelling of archers 114 - secondary Dungeon 115 - external dwelling of knights 117 - 1-4 without 3 in Citadel +2000 127 - angels in Castle 137 - minotaurs in Castle + their external dwelling 141 - I see Moner (42 Air, 19 Fire, 10 Water, unupgraded and 7 Mind Elementals), Vali has (3 angels, 7 knights and 84 archers). I didn't manage to upgrade Mass Slow, but my opponent did - at the very end of the battle morale destroyed the opponent. After losing the hero, Denis decided not to continue, thanks for the game.
Kreg Xek (blue, Castle, Valeska, Valeska) def Denis_Homm (red, Conflux, Random, Moner, Moner) 2sm4d(3), 141 112 - external dwelling of archers 114 - secondary hero Dungeon 115 - external dwelling of knights 117 - 1-4 without 3 in Citadel +2000 127 - angels in Castle 137 - minotaurs in Castle + their external dwelling 141 - I see Moner (42 Air, 19 Fire, 10 Water, unupgraded, and 7 Elementals of Thought), Val has (3 angels, 7 knights, and 84 archers). I didn't manage to upgrade Mass Slow, but my opponent did - at the very end of the battle, morale destroyed the opponent. After losing his hero, Denis decided not to continue, thanks for the game.
I confirm. The first 2 weeks I experienced an acute shortage of ore (there was no ore mine). Therefore, on 127, I built all troops except Phoenixes in the Citadel, +2000 gold.. I purchased part of the troops for a secondary hero, who went far away to get the ore mine.
Description of the battle through my eyes:
I assumed the battle would be mine. In terms of parameters we were equal, but I assumed Expert Offense would give me the advantage. As for magic, there was only Mass Slow, no Haste or Cure. I had more meat. In the first round, I cast Mass Slow on the opponent. And charged with all my forces into Attack. We exchanged shots. Losses about 10 Air on my side and about 10 Bows on the opponent's. In the second round, the opponent cast Slow on the Elementals of Thought and with the archers left 4 of them (didn't expect that!). After that I started to realize that without the Haste or Cure magic, victory in the battle was not in sight for me. My troops began to melt rapidly. I counted on escaping, but the morale of the Archers, two rounds in a row, did not allow evacuation. Without the main hero, I saw no point in continuing the game.
LeBron (red, Castle, Vala) def злой романтик (blue, Dungeon, Shakti) 125, 2sm4d(3) Archers are not built and there are few of them -- on the first I take 2 secondary heroes -- Vala is level 8 with mass haste -- at home, cavalry in the citadel -- at the start of the second week I go into the underground and there Shakti with angels and minotaurs is roaming -- already took Inferno painted by them and is waiting -- didn't attack. I went back up -- built 2 weak mages with bolts for weakening, but Shakti attacked himself with 1 angel, 9 minotaurs and 60+ troglodytes. I have 35 archers, 4 cavalry, 8 crusaders, 5+1+1 griffins and spearmen. In the first round we took down the angel, and then it was just a shooting gallery Thanks for the game!
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
We started, using almost all the restarts. The map wasn't very good. I captured a secondary Conflux on day 115, but on Saturday, my opponent lost on Archmages and didn't continue. Thanks for the game.
ewgeniy (red, dungeon, shakti, shakti) def blackpoint (blue, fortress, tazar, tazar) 137 2sm4d(3) What a delightful setup! 2 native units in the tavern + 3 stacks + dwelling trolls :) and they gave me an artifact that boosts speed - but I haven't found a single consolation prize from Shakti in 3 weeks. On turn 137, I'm standing at the exit of the treasury - everything is too tough - I decided to defeat the ogre horde and head home without any chains. In my army, I have almost 200 trolls, 2 manticores, and 8 elves - at home, I have dragons with a capitol (and all my troops as well - I only bought 1 dragon, 2 manticores, and 30 trolls throughout the game), and I control the secondary swamp resource. I received a message that they surrendered.
ewgeniy (red, dungeon, shakti, shakti) def blackpoint (blue, fortress, tazar, tazar) 137 2sm4d(3) What a great setup! 2 of my own units in the tavern + 3 stacks + dwelling trolls :) and they gave me an artifact that boosts speed - but I haven't found a single consolation prize from Shakti in 3 weeks. On turn 137, I'm standing at the exit of the treasury - everything is too tough - I decided to defeat the ogre horde and head home without any chains. In my army, I have almost 200 trolls, 2 manticores, and 8 elves - at home, I have dragons with a capitol (and also all my troops - I only bought 1 dragon, 2 manticores, and 30 trolls throughout the game), and I control the secondary swamp. I received a message that they surrendered.
Took all the allotted rests and one "humanitarian" rest.
At 114, speed boots Sawmill and mine are blocked; I only take them back at 115 and 117 Therefore, at 117 - only serpents and wyverns in the Castle At 124, I break into the metro and turn into the treasury, where I take the gold mine and an artifact +1 to silver. It came in handy. At 127, secondary town - Necropolis. At 132, I upgrade the exp. m.z. At 141, I visit the booth with slowness At 143, I see blue checking the size of ГО, but no attack followed At the beginning of the second month (they allowed me to do this again :) or :(, I don't know), I return to the metro treasury. At 212, I get a town portal scroll and build up the Mage Guild. In the end, I make a mistake and forget to save mana for myself :( Only by 217 do I reach the Dragon Utopia, but there is nothing valuable there except sandals (+2 to all) The second week goes to waste. On the third, I burst into a new treasury with 3 (!) Dragon Utopias and a bunch of Pandoras. At 234, I take the max and get a sword +5 to all, a shield +12-3, and a helmet +10-2. Seeing the enemy scurrying around ГО, I teleport and hide in the Castle. At 236, I attack him, just in case taking the red sphere and spirit of despondency, which had helped me fight neutrals for a long time.
Felix (Red Dungeon, Shakti, Shakti) def Scorp (Blue Conflux, Random, Thunar, Luna) 2sm4d(3), 141 Well, what can I say, I’m running around aimlessly =) on the first week I captured a secondary Wizard haven and an external dwelling for Manticores (guarded by 60 Pegasi + shackles guarded) built them + Citadel! On 2 I sniped another human Castle + a Stable nearby On 3 I dropped into a... well, raised 2 Griffin Conservatories on 1 and 2 After that I had no idea what to do at all ) went wherever my eyes led, I see Luna took an artifact +3 att +3 def. I snatch it with audacious summoning and Tactics =) the next day I reach her and attack, Luna tried to run with birdies but… capitulation followed =)
Pit - for the sake of LM (blue, Rampart, Kairi, Kairi) defeats Dubrovin Pavel (red, Dungeon, Shakti, Shakti), 2sm4d(3), 137.
The opponent took both restarts, I took the third, and the game began.
It's been a while since I've had a game with such a good starting position.
111 - I see 3 quick paths, a stable at the Castle, 7 elves, 50+ centaurs, and a decent amount of money. I don't take a restart.
112 - I build a Crypt with 2000 resources, I see a unicorn meadow, and I head north along the road.
113 - There's a secondary settlement blocked by elves, but there's a bypass through the dwarves. There were a lot of dwarves, the elves didn't shoot well, and I lost almost all my centaurs (38).
115 - The secondary settlement is a Dungeon. Kairi is an expert in ranged attacks. I send the troops to the unicorn hideout, and Kairi, having gathered some gold, attacks the capital. The Dungeon has 2 Conservatories, a Library, and a Hive scouted. There are 2 more Conservatories and a +3/+3 shield at the capital.
116 - Kairi is resurrected in the capital, takes the unbought troops, and heads to the +1 defense tower near the unicorn meadow.
117 - I take the hideout with 40+ orcs. There's no wood for the Castle, so the hero with part of the troops urgently takes a small group, which Kairi captured in the previous turn. Now there's no gold for a portal, but Kairi reaches the dwarf warehouse in the last square. I couldn't bring the troops and position them properly, so I had to fight the dwarves (15 each) with 7 elves, 4 unicorns, and 2 dryads. Luckily, the dwarves didn't get morale, and I only lost 1 elf and a dryad.
121 - I go through the stable and underground to the secondary settlement - I need to find gold to buy back the army.
122 - Galtran, with 70+ skeletons, is released from the prison and takes the city - Inferno. Kairi turns around and loots the dwarf warehouse, taking 15 at a time.
123 - Kairi attacks the Dungeon, takes 4 unicorns from there, enters the experience stone, and stands in the 2-4 Conservatory. On the way back, the army takes the medusa lair with 6 creatures underground and 15 dwarves. Everything is bought back in the capital.
124 - I build a +3 angel Conservatory, a Naga Bank with 2 creatures, and a second +1 angel Conservatory.
125 - I build a Library, attack the capital, buy a book, and replenish mana. I take the minimum Hive.
127 - I get another angel and gloves. In the capital, I build dragons.
132 - +2 angels and a +3/+3 shield.
133 - Through the stable and the Naga Bank with 4 creatures, I run through the Dungeon and emerge in the snow at the treasure, where a Utopia has long been visible.
134 - I take a Hive with 4 wyverns. The Utopia has a +5 cuirass. In the Utopia, there are sandals of the saints, an air book for almost expert skill, and a thunder helmet. A hundred archmages give 15,000 gold and 80 master gremlins. There are almost no losses.
135 - +2 attack in the arena, I fly home to the well, and stand at the Guardian.
136 - Kairi (18, 20, 13, (170)), 7 angels, 3 green dragons, 22 battle unicorns, 8 wyverns, 34 higher elves, 6 warrior dryads, and 5 silver pegasi destroy the Guardian (100+ sorcerers and 50 nagas), settle in Shakti's empty capital, and buy 20 queen medusas instead of dryads. Shakti is visible in the neighboring treasure, but I couldn't reach him. I stood in the portal on his snowy secondary settlement.
The next turn, Shakti takes the Utopia, but he doesn't get anything there, and his stats remain twice as low, and his army is weaker.
Thank you for the game.
SEM_56 (blue, Rampart, Ivor, Ivor) def Denis Homm (red, Castle, Valeska, Valeska) 2sm4d(3), 215 From the start with Ivor, plus from the castle, 15 Elves and Centaurs over 50, playable.. 111-117 revealed 3 Griffin Conservatories, took an external dwelling of Dwarves, Ivor gets Earth Magic. Speed Boots captured. End of week, horses in the Citadel, plus a market… 121-127 Pandora's Box taken from 38 Gold Golems, gave 20 Silver Pegasi!!! Ivor has Expert Earth Magic, secondary skill Tower learned, Slow studied… 131-137 took 3 Griffin Conservatories +7 Angels, revealed 2 Dragon Utopias. Previous. Max. Nagash's Belt, secondary skill Confusion. Took external dwelling of Dendroid Guards, Pandora's Box for 10,000 experience…. 141-147 second external dwelling of Dragons +3 Dendroid Guards, +2 Life artifact, +5 Spell, +2 Spell/Knowledge. In the Pandora's Box, all Earth Magic studied, took 2 Dragon Utopias, Library… 211-215 I attack ГО (5 Rust Dragons), capture the opponent's capital where 63 Griffins, 34 Swordsmen, and 85 Pikemen are unbought. With these troops, a scout takes the secondary skill Swamp, defended by 12 Wyverns, 48 Lizardmen, and 51 Gnolls.. On 215 I take the secondary skill Citadel and catch Valeska with the remaining brethren and kill her, Thanks for the game!!