Skip to content

Posts from Questions and answers about ERM scripts for WoG.

5.0 (1 rating)
User Avatar
17 years ago
Auto-translated
Isn't that a program for the full-fledged operation of the ERM with dialogues?
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
User Avatar
17 years ago
Auto-translated
No, of course, thank you Drakon for participating, but I was looking for a program to create branched dialogues in ERM (!!IF:E;). And unfortunately, I don't know how to create programs myself, otherwise I would have written one.

За всем следят машины благодати и любви.
User Avatar
17 years ago
Auto-translated
Ah, I did say that the functionality is limited, so where would you get branched dialogues from? And I haven't seen any programs for creating complex dialogues. Learn Delphi, and you'll be able to write one.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
17 years ago
Auto-translated
Guys, I'm a noob in ERM, so who can give me a couple of scripts?
1) How do I turn a monster into a simple object or a Seer's Hut?
2) How do I change a hero's specialization?
3) And how do I change the appearance of an object (for example, from an object that does nothing to a gate to the underworld, or to a garrison, etc.)?
In reply to Gilgamesh
17 years ago
Auto-translated
Guys, please help me with these questions:
1. I came across a mention of the "UN:C" receiver, but it's not in the help file (latest version). Can you explain?
2. How can I make an empty object a standard dwelling?
In reply to Werewolf4
User Avatar
17 years ago
Auto-translated
Werewolf4;200728
Guys, please help, I have some questions:
1. I came across a mention of the !!UN:C receiver, but it's not in the help (latest version). Can you explain?
!!UN:C is a receiver that allows you to both record and read data at a specific address.
To work with this receiver, you will need Art Money and Heroes.

Regarding question #2... I don't understand what you mean. Please explain.

Added after 45 minutes
Gilgamesh;199911
Guys, I'm a noob in ERM, so can anyone give me a couple of scripts?
1) How to turn a monster into a simple object or a Seer's Hut?
2) How to change a hero's specialization?
3) And how to change the type of an object (for example, from an object that does nothing to a Gate of the Underworld, or a garrison, etc.)?
1) Noob? Use the program from GrayFace: http://www.grayface.chat.ru/h3objed.rar
or
!#OBx where x is the object type. You can also set the parameters x/y/l, where x is the x-parameter of the object, y is the y-parameter, and lvl is 1 or 0 (1 - above ground, 0 - underground).
Then, write what you want to do.
Regarding objects... they can be monsters.
You can create a hut on the map. Write a script that takes into account all the variables of the Seer's quest. This is tedious.

2) !!HEXx/#;
where x is 0-8, where
0 - secondary skill
1 - "monster" specialization
2 - produces resources
3 - master of spells
4 - like 1, but (X4/#/#/#/#) where the 1st # is the monster number, the 2nd # is the attack bonus, the 3rd # is the defense, and the 4th # is the damage.
5 - (X5/2) +2 to the speed of all monsters (like Sir Mullich)
6 - (X6/#/#/#) improvement from monster #1 and #2 to #3
7 - dragon specialist
(X7/#/#) - Dragon Master:
#1 = attack bonus;
#2 = defense bonus.
8 - hides the hero from other eyes ("walking darkness")
3) See program #1.

////
I think I wrote everything :)

Added after 1 minute
DARK_DRAGON;195695
Ah, I said that the functionality is small, where are the branched dialogues, and I haven't seen programs for creating complex dialogues, learn Delphi and you'll write one.
Hmm... I don't know Delphi, but I know a little about ERM.
User Avatar
17 years ago
Auto-translated
Regarding this:
1) How can I turn a monster into a simple object or a Seer's Hut?
and this:
3) And how can I change the appearance of an object (for example, from an object that does nothing to a gate to the underworld, or a garrison, etc.)?
I saw somewhere a program that allows you to change the appearance of objects on the map. Unfortunately, I don't remember where I saw it or what it's called. And here's another question: there's a script: when attacking a monster, a dialog box appears, and when the player chooses one of the options, 5 dragon stones are taken from the player. How can I do this?
In reply to Master_Kirr
User Avatar
17 years ago
Auto-translated
Master_Kirr;203647
Regarding this

and this

I saw a program somewhere that allows you to change the appearance of objects on the map. Unfortunately, I don't remember where I saw it or what it's called.
jiuo;203635
http://www.grayface.chat.ru/h3objed.rar
#2 - does this mean
!!IF:Q1/5/5/6/6000/7^I'll take 6000 gold or 5 gems! You choose^;
?
User Avatar
17 years ago
Auto-translated
Corvin, will a new ERM Script Editor be released, one that includes commands from Lua? And another question... will it be possible to transfer projects like HotA to version 3.59?
User Avatar
17 years ago
Auto-translated
No, not exactly. Or rather, I didn't phrase the question correctly. I know how to ask the question; I need to know how to reduce a player's Dragon Stones by 5.
User Avatar
17 years ago
Auto-translated
Does anyone know of a script that allows any creature to shoot (with any projectile)? I've seen it before, but when I put it in the game, it crashes during the first battle involving a creature that has been made into a ranged attacker. They say that some kind of empty DEF file is needed. If anyone knows anything about this, please respond or post something similar...
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
In reply to Master_Kirr
User Avatar
17 years ago
Auto-translated
Master_Kirr
No, not exactly. Or rather, I didn't phrase the question correctly. I know how to create a question; I need to specifically subtract 5 dragon stones from the player.

!?LE1/1/1:R5/-5;
That is, at point 1 1 1, 5 dragon stones will be taken from the player.
R5 represents dragon stones; -5 should be clear. :)
2Tador
Teaching the pikeman to shoot:
!#MO0:R4;
where 0 is the monster number, and 4 is the shooting ability.
P.S. I don't know how or with what he will shoot...
User Avatar
17 years ago
Auto-translated
P.S. I tested it... it doesn't work. I haven't worked with this before and don't know much about it.
In reply to jiuo
17 years ago
Auto-translated
thanks jiuo! I'll go test it out! I just don't know how to use this object program :(

Added 5 minutes later
and does anyone know where to find objects for DefMaker?

Statistics

Welcome our newest member: recijeb