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Posts from Questions and answers about ERM scripts for WoG.

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Isn't that a program for the full-fledged operation of the ERM with dialogues?
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
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No, of course, thank you Drakon for participating, but I was looking for a program to create branched dialogues in ERM (!!IF:E;). And unfortunately, I don't know how to create programs myself, otherwise I would have written one.

За всем следят машины благодати и любви.
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Ah, I did say that the functionality is limited, so where would you get branched dialogues from? And I haven't seen any programs for creating complex dialogues. Learn Delphi, and you'll be able to write one.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

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Guys, I'm a noob in ERM, so who can give me a couple of scripts?
1) How do I turn a monster into a simple object or a Seer's Hut?
2) How do I change a hero's specialization?
3) And how do I change the appearance of an object (for example, from an object that does nothing to a gate to the underworld, or to a garrison, etc.)?
In reply to Gilgamesh
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Guys, please help me with these questions:
1. I came across a mention of the "UN:C" receiver, but it's not in the help file (latest version). Can you explain?
2. How can I make an empty object a standard dwelling?
In reply to Werewolf4
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Werewolf4;200728
Guys, please help, I have some questions:
1. I came across a mention of the !!UN:C receiver, but it's not in the help (latest version). Can you explain?
!!UN:C is a receiver that allows you to both record and read data at a specific address.
To work with this receiver, you will need Art Money and Heroes.

Regarding question #2... I don't understand what you mean. Please explain.

Added after 45 minutes
Gilgamesh;199911
Guys, I'm a noob in ERM, so can anyone give me a couple of scripts?
1) How to turn a monster into a simple object or a Seer's Hut?
2) How to change a hero's specialization?
3) And how to change the type of an object (for example, from an object that does nothing to a Gate of the Underworld, or a garrison, etc.)?
1) Noob? Use the program from GrayFace: http://www.grayface.chat.ru/h3objed.rar
or
!#OBx where x is the object type. You can also set the parameters x/y/l, where x is the x-parameter of the object, y is the y-parameter, and lvl is 1 or 0 (1 - above ground, 0 - underground).
Then, write what you want to do.
Regarding objects... they can be monsters.
You can create a hut on the map. Write a script that takes into account all the variables of the Seer's quest. This is tedious.

2) !!HEXx/#;
where x is 0-8, where
0 - secondary skill
1 - "monster" specialization
2 - produces resources
3 - master of spells
4 - like 1, but (X4/#/#/#/#) where the 1st # is the monster number, the 2nd # is the attack bonus, the 3rd # is the defense, and the 4th # is the damage.
5 - (X5/2) +2 to the speed of all monsters (like Sir Mullich)
6 - (X6/#/#/#) improvement from monster #1 and #2 to #3
7 - dragon specialist
(X7/#/#) - Dragon Master:
#1 = attack bonus;
#2 = defense bonus.
8 - hides the hero from other eyes ("walking darkness")
3) See program #1.

////
I think I wrote everything :)

Added after 1 minute
DARK_DRAGON;195695
Ah, I said that the functionality is small, where are the branched dialogues, and I haven't seen programs for creating complex dialogues, learn Delphi and you'll write one.
Hmm... I don't know Delphi, but I know a little about ERM.
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Regarding this:
1) How can I turn a monster into a simple object or a Seer's Hut?
and this:
3) And how can I change the appearance of an object (for example, from an object that does nothing to a gate to the underworld, or a garrison, etc.)?
I saw somewhere a program that allows you to change the appearance of objects on the map. Unfortunately, I don't remember where I saw it or what it's called. And here's another question: there's a script: when attacking a monster, a dialog box appears, and when the player chooses one of the options, 5 dragon stones are taken from the player. How can I do this?
In reply to Master_Kirr
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Master_Kirr;203647
Regarding this

and this

I saw a program somewhere that allows you to change the appearance of objects on the map. Unfortunately, I don't remember where I saw it or what it's called.
jiuo;203635
http://www.grayface.chat.ru/h3objed.rar
#2 - does this mean
!!IF:Q1/5/5/6/6000/7^I'll take 6000 gold or 5 gems! You choose^;
?
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Corvin, will a new ERM Script Editor be released, one that includes commands from Lua? And another question... will it be possible to transfer projects like HotA to version 3.59?
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No, not exactly. Or rather, I didn't phrase the question correctly. I know how to ask the question; I need to know how to reduce a player's Dragon Stones by 5.
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Does anyone know of a script that allows any creature to shoot (with any projectile)? I've seen it before, but when I put it in the game, it crashes during the first battle involving a creature that has been made into a ranged attacker. They say that some kind of empty DEF file is needed. If anyone knows anything about this, please respond or post something similar...
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
In reply to Master_Kirr
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Master_Kirr
No, not exactly. Or rather, I didn't phrase the question correctly. I know how to create a question; I need to specifically subtract 5 dragon stones from the player.

!?LE1/1/1:R5/-5;
That is, at point 1 1 1, 5 dragon stones will be taken from the player.
R5 represents dragon stones; -5 should be clear. :)
2Tador
Teaching the pikeman to shoot:
!#MO0:R4;
where 0 is the monster number, and 4 is the shooting ability.
P.S. I don't know how or with what he will shoot...
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P.S. I tested it... it doesn't work. I haven't worked with this before and don't know much about it.
In reply to jiuo
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thanks jiuo! I'll go test it out! I just don't know how to use this object program :(

Added 5 minutes later
and does anyone know where to find objects for DefMaker?

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