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Posts from Heroes of Might & Magic III: Horn of the Abyss

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In reply to КостяN
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17 years ago
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KoStyaN;204124
Are the unit stats for Cronverk still the same as here?
No, no, no, no, no... God forbid, that's a very old version. Now the stats are completely different - some of them can be seen in the screenshots of the Cronverk unit recruitment screen.
No, rather everything has been updated. Because Cronverk won't have any tanks. Instead, they will have Yetis.
Yes. Initially, the Tank was an alternative to the Yeti, now there is only one Yeti.
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17 years ago
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yes. originally, the Tank was an alternative to the Yeti; now, only one Yeti remains.
Correct. Artillery units are acceptable for Heroes of Might and Magic III, but tanks and other technology should be avoided (it diminishes the fantasy setting).
Also, another question: will the "new" creatures from Warlords of the West (Werewolves, Nightmares, etc.) remain? ... Or rather, will they be included in the expansion?
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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17 years ago
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the ones that were there – are gone. the graphics (and even the concept of most of them) will be new, and out of all the Wog monsters, only five will remain… and in general, everything except Nightmares/Fiends will be practically unrecognizable. well, and of course, they will get an upgrade.

ps: I updated the first post – added all the available screenshots at the moment – for convenience, so that people don’t have to jump around the entire topic.
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17 years ago
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3. Regarding the version system of the add-on - Three major versions of the add-on are planned for the near future:
1.0 - will release the city of Cove, the first part of the trilogy campaign, part of the new artifacts, objects, etc.
2.0 - will release the city of Sanctuary and the second part of the campaign (in addition to the main storyline dedicated to the new cities, the campaign will also include branches and missions related to alternative creatures from the usual cities) and another part of new artifacts, objects, spells, etc.
3.0 - will release the city of Rampart, the third part of the campaign, and again some new features.
4.0 and later - the list of new features and the new city for the fourth and subsequent parts of the add-on has not yet been approved. Presumably, this city will be Fortress.
Isn't Sanctuary in 3.0? ;)
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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17 years ago
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since we decided that Kronverk will be in the second round only, the information posted yesterday is already outdated :)
Ps: I'll go and update it.
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17 years ago
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Besides Kronverk, are there any other cities with new content? (Not necessarily screenshots, just some information). And also: are the unit images for the Sanctuary on the website for the new cities very outdated?
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17 years ago
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besides Kronverk, are there any other cities with new content? (not necessarily screenshots, just some information)
Well, you'll see the new city closer to the new year; you can see the unit stats for Kronverk in the screenshots – basically, the only one that isn't shown properly is the Sanctuary, but more information about it will be available soon.
are the unit images for the Sanctuary on the new cities website very old?
They are quite old, but since almost all the units are good, they will only change slightly, if at all.
17 years ago
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And is the damage of a gunner at level 1-9 not a bug? Is it really supposed to be like that?
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17 years ago
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1. Are there any plans for new towns to be released in the future after Fortress? If so, what are the possible options and ideas? 2. How much has the Cove town screen and its units been reworked compared to their latest presentations? 3. How large will the HotA beta version be, and on which versions can it be installed (RoE, AB, Sod, WoG 3.58)?
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17 years ago
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1. There are many ideas, but the most successful one will be implemented. 2. Quite significantly. 3. For SoD and WoG 3.58.
In reply to Docent Picolan
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17 years ago
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Here's a suggestion: in the "standard" Heroes 3, there are only two types of buildings that provide high-level creatures after defeating a certain number of weaker creatures from the same faction – Conservatories and Hives, I think this is a major oversight by the developers that significantly limits the diversity of the overall strategy. For example, the main idea is "defeat as many griffins and angels as possible, whoever has more of them in the final battle will likely win, unless the opponent is a Necromancer:D". Isn't it difficult to come up with something similar for each castle? :rolleyes: Maybe not exactly the same: for example, for a group of upgraded gargoyles, you could get upgraded djinn, and for upgraded vampires, you could get spectral dragons right away, but what's wrong with that idea? It's strange that no one has suggested this before...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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17 years ago
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That's a good idea. It was suggested on one of the forums – having too many similar buildings would create an imbalance, but if there are just a couple, it could work.
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17 years ago
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to Docent: from post 415 - compared to the screenshots from http://wogtowns.vndv.com/?
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17 years ago
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Strange that no one suggested this before...
WhiteLizard;199439
Since new castles will be added, dwellings for their monsters and resource silos are needed as well. As it stands, 6 out of 8 external dwellings give resources, while creatures are only found in the Griffin Conservatory and the external dwelling. So I find it reasonable to create external dwellings with creatures for the new castles!
Yeah yeah :D

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