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Posts from Heroes of Might & Magic III: Horn of the Abyss

5.0 (5 ratings)
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17 years ago
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and also... when will Hota be released?
As mentioned, the beta version should be released by the new year.
Spirit Speaker
Wouldn't "Summoner" be better? Or something along those lines:
Shaman/Medicine Man, I think that would look good.
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17 years ago
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Docent Picolan, you asked for ideas for objects, and I have a question: are you planning to keep anything from the original game (the portal to home, the magic mushrooms)? I think those mushrooms could be kept... just by changing their appearance and making them look nicer.
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17 years ago
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Maybe mushrooms will be added in the future, but in the first version of the revamped Wog, almost nothing will be changed.
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17 years ago
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What about objects that were empty (without scripts, labeled as "Object" and didn't perform any functions)?
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17 years ago
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they will not be available in the add-on. More precisely, they will be available in the editor (for compatibility with WoG), but it will be impossible to place them in the HotA map version. (For example, just as it is impossible to place the Armageddon's Blade or any of the Conflux units in maps of the RoE version).
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17 years ago
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I was just thinking that they could be added to the expansion as new objects (of course, with added properties).
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17 years ago
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As mentioned above, despite being a NOTA expansion (correct me if I'm wrong) for Sod, it is fully compatible with Wog... Does this mean that castles (considering the Wog option) will have commanders, and units will level up?
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17 years ago
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It was mentioned earlier that despite being a NOTA expansion (correct me if I'm wrong) for Sod, it is fully compatible with Wog... Does this mean that castles (considering the Wog option) will have commanders, and units will level up?
Well, commanders should be in HotA as well ;)
In reply to kcfgogbfalgfl
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17 years ago
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Will there be original campaigns in HotA? The title sounds promising...
In reply to kcfgogbfalgfl
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17 years ago
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Maggot
I just thought that they could be added to the addon as new objects (of course, with added properties).
Unfortunately, all of these objects have low-quality graphics, and for the most part, they are not in the style of Heroes and are taken from other games...
It was mentioned above that despite being a NOTA addon (correct me if I'm wrong) to Sod, it is fully compatible with WoG... Does this mean that castles (considering the WoG option) will have commanders, and units will gain experience?
In the future, HotA will have its own commanders and its own experience system for creatures.
In the first version, if desired, the WoG system will be available, although as developers, we advise against mixing WoG and HotA, because we calculate the overall game balance only based on our new features and options.
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17 years ago
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Will there be original campaigns in HotA?
The title is promising...
Yes, there will be. The first three versions of the add-on comprise the first three chapters of a massive campaign. Each chapter, while united by a common storyline, is primarily dedicated to specific new towns featured in these versions – the first will focus on the Cove, the second on the Fortress, and the third on the Temple. (The order is exactly as listed).
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17 years ago
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in the first one, it will be the Cove, in the second, the Rampart, and in the third, the Temple.
Isn't it the Temple in the second, and the Rampart in the third?
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17 years ago
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The same question...
Does this mean that Kronwerk will now be developed at an accelerated pace, while the Cathedral... will have to wait a bit? Or how?
In reply to kcfgogbfalgfl
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17 years ago
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Maggot
Isn't it the Cathedral in the second game, and the Kronverk in the third?
The same question...
Does this mean that the Kronverk will now be developed at an accelerated pace, while the Cathedral will...wait a bit? Or how?
We decided to release Kronverk first, and then the Cathedral - the Cathedral has a very complex city screen, and it requires a lot of time. Besides, Kronverk is currently progressing very well.
In reply to Docent Picolan
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17 years ago
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And do the stats of Cronverk’s units from here remain unchanged? Then, the imbalance is obvious, even more so than with Conflux:smile04:! Take, for example, frostling scouts (is it normal for a level 1 ranged unit to have decent health and a maximum damage of 3?), berserkers (for level 4, 50 health and an attack of 15 with double strike – why is it so weak? They should have had 100 health and an attack of 30:D), and, for dessert, siege tanks, level 7, with a defense of 45(!!!):smile11:…

P.S. In general, the project is excellent, if it is thoroughly tested before release.

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