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Posts from Heroes of Might & Magic III: Horn of the Abyss

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In reply to Нэйко
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#369
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Mutare Drake;202857

Great, because it's not interesting with them...
And why is it not interesting with the eighth level? In my opinion, it's very interesting. And in general, the more levels, the more interesting it is. How does it create imbalance? Was the eighth level only available in one Castle, while the others were limited to seven?!!
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#370
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Why isn't level 8 interesting? I think it's very interesting. And in general, the more levels, the more interesting it is.
Whether it's interesting or not is a matter of personal opinion.
In general, the issue isn't just the imbalance. There won't be 8 levels in HotA because the developers are trying to minimize the similarities with In the Wake of Gods.
And that's a good thing; I want to see an add-on to Shades of Darkness, not a mod for In the Wake of Gods.

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In reply to Corwin
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#371
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Added by: vbn. Everything written in this message regarding the development of Horn of the Abyss is the personal opinion of Mr. Docent Picolan, lacks sufficient evidence, and cannot be considered the ultimate truth.
Docent Picolan has already made quite a few authoritative statements. He will be responsible for his words and promises; time will tell what lies behind them. But some points were presented in a not entirely accurate light or given the wrong names.
blah-blah-blah, no fewer promises were made about 3.59 - let's see if you fulfill even 10%.
First of all, WoG is an implemented technical platform with a set of tools, with which (like ERM) you can create a large number of modifications, play with parameters, manage game resources, etc. And everything else is just a set of various gadgets created by different skilled people on the WoG platform.
yes, but not quite - in WoG there is only one "tool" - the ERM scripting language.
we are not using it in HotA - all parameters, innovations, etc. are embedded directly into the game code, without using the ERM language. this proves that the addon fits perfectly with the original SoD 3.2, which does not have any ERM.

therefore, your statement that HotA is a kind of mod based on WoG is fundamentally wrong, even more - absurd.
So, no matter how Docent Picolan wants to position HotA separately, while at the same time criticizing WoG for the sake of persuasiveness for "imbalance" and other grave crimes against the homeland, the roots of his creation lie in WoG itself.
where did I criticize WoG? - if there was no WoG, there would be no other fan-made addons for Heroes 3 - someone had to be the first, and WoG was the first.
And regarding the new language. Yes, in version 3.59 we planned a new scripting language - Lua. Scripting in it provides an order of magnitude more flexibility and capabilities, and also increases the convenience of work (there is a built-in debugger, etc.).
Lua does not replace ERM. It is based on it. It is like a more functional superstructure on ERM. But interaction with the executable file and SoD resources is still carried out using ERM commands.
Some time ago, this language was already implemented by one of the programmers of the KorWoG team, and is currently being tested and scripts are being written.
When it becomes available, HotA will most likely switch to it, because the advantages are obvious.
unless it is for compatibility with 3.59, which still needs to be released, and not remain some kind of magical myth, which players have been waiting for for more than FOUR years (it's amazing what you can do in that time... you could move mountains).
----------------
And that's right, I personally want to see an addon for SoD, not a mod for WoG.
exactly.
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#372
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Docent Picolan, I might be interfering where I shouldn't, but I think it's worth respecting colleagues.
(It's unbelievable what can be done in such a short time... they're moving mountains)
It's quite possible that they have personal problems; after all, they are just people.

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In reply to kcfgogbfalgfl
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#373
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Maggot;203728
Docent Picolan,I might be interfering where I shouldn't, but I think it's worth respecting colleagues...
I won't argue, but you, like all the other local forum users, probably don't know the backstory of our personal relationship with Corwin. And let's not air our dirty laundry... in the end, it doesn't matter - a specific question was asked, and I gave a specific answer. :smile32:
Personally, I have no complaints about Corwin and his project; if he has any complaints about me, that's his business.
In reply to kcfgogbfalgfl
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#374
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Maggot;203723
Whether it's interesting or not is a matter of personal opinion.
Actually, it's not just about the imbalance. There won't be an 8th level in HotA because the developers are trying to minimize the similarities with WOG.
And that's a good thing. Personally, I want to see an expansion for SoD, not a mod for WOG.
The point isn't whether there will be an 8th level or not, or whether there will be similarities with WOG. From my point of view, let it be similar to hockey, the main thing is that it's interesting. If WOG were 3D, I would even quit my job just to play it.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#375
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The point isn't whether there will be an eighth level or not, or whether it will resemble Heroes of Might and Magic or not. From my point of view, let it be similar to hockey; the main thing is that it should be interesting. If Heroes of Might and Magic were in 3D, I would even quit my job just to play it.
That's the thing. Some people think that the eighth level is interesting, while others think quite the opposite.
In my opinion, the eighth level doesn't really add any variety and doesn't make the game more interesting at all. This is just my personal opinion, and I'm not imposing it on anyone.

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#376
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well... if we don't talk about the graphical implementation, then the eighth level is primarily about imbalance. Some players like it, but for multiplayer, it's definitely unacceptable... (one player upgrades, say, 25 archangels to some super-duper archangels, and that's it - the stack becomes exactly twice as strong, which means there are now 50 angels - quite a bonus, to say the least :) )
In reply to Docent Picolan
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#377
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Docent Picolan;203789
Well... if we don't talk about the graphical implementation, then the eighth level is primarily about imbalance. Some players like it, but for multiplayer, it's definitely unacceptable... (one player upgrades, say, 25 archangels to some super-duper archangels, and that's it - the stack becomes exactly twice as strong, which means there are 50 angels - quite a bonus, to say the least :) )
But what prevents another player from upgrading their archangels to the eighth level? If you reason like that, then upgraded gremlins can also be considered an imbalance if the other player hasn't had time to upgrade them.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#378
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If you reason like that, then even upgraded Gremlins can be considered an imbalance, if the other player hasn't had time to upgrade them.
Perhaps, but you need to consider that level 7 units are the main army in the game, especially in the later stages.
Units increase in stats as the game progresses - after level 7, the strongest level 8 unit in Haven is twice as strong (!).
#379
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Gremlins don't become twice as strong after upgrading. Vog is not a game at all, by the way. It's just a group of enthusiasts who, "just for fun," threw a bunch of unrelated things into the game. - Can you make level 8? - I can, but it will create an imbalance. - Weakling. - Here, have level 8.
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#380
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Vog is not even a game, by the way.
It's quite suitable for single-player and RPG maps :)
It's just a group of enthusiasts who, "just for fun," threw a bunch of unrelated things into the game.
No one prevents you from disabling these "things" in the VOG options :) (But still, I hope 3.59 (if it comes out) will be more balanced).

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#381
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Still, no matter what you say, it will be difficult to attract new players to King's Bounty. It all comes down to the graphics. Fans of the game will, of course, keep playing, but new players need 3D graphics. Even though you have excellent ideas and great castles, this will only slightly extend the game's lifespan (I think until the release of "Heroes 6," which simply must include sea creatures and castles).
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#382
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Still, no matter what you say, it will be difficult to attract new people to Heroes of Might and Magic III. It's all about the graphics. Fans of the game will, of course, keep playing, but new players need 3D graphics. Even though you have great ideas and excellent castles, this will only slightly extend the game's lifespan (I think until the release of "Heroes 6," which simply must have sea creatures and castles).
And there are also many fans of the original trilogy who play it not because of the graphics.
And there are also many people whose computers can't handle super-high-end graphics (like mine).
Are you suggesting making a 3D version of Heroes of Might and Magic III? :D

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#383
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I don't know, personally, the graphics of the third game are perfectly fine with me. In Heroes, the most important thing is strategy and atmosphere – not some particularly impressive graphics or effects.

Added 1 minute ago
Maggot;203807
And there are many fans of the original third game who play it not because of the graphics.
And there are many people whose computers can't handle super-high-quality graphics (like mine).
Are you suggesting making a 3D version of the third game? :D
You forgot to list
There are also many people – big fans of the graphics in Heroes 3.