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Posts from Let's come up with an amphibian race!

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#484
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AlexeyPank;20220
If you connect the seas, the imbalance will become even greater. It would be better to make it so that training in the underwater walking school also gives the ability to walk on water.
Some things have changed. The "Schools..." are no longer available. Instead, there are two spheres: "Sphere with water and air" and "Sphere with earth and air."
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#485
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So, what’s the imbalance then? You get one artifact – you can walk on water. You get another – you can walk on land without penalty.
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Клан Homo homini - основатель клана
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#486
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AlexeyPank;20245
So, what's the imbalance then? You get the water sphere – you can walk on water. You get the other one – you can walk on land without penalty.
The "Water and Air Sphere" is needed by a land-based hero to move underwater, while the "Earth and Air Sphere" is needed by an underwater hero to move on land.
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#487
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Then, let them not only move underwater, but also on water. It seems logical to me. Nothing else comes to mind for now.
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#488
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AlexeyPank;20250
Then, if not just underwater, but also on the water. I think that would be logical. I can't think of anything else right now.
So, remove the ships?
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#489
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Remove it, but not for everyone, only for those who have this sphere. If there is no sphere, look for the ship.
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Клан Homo homini - основатель клана
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#490
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AlexeyPank;20252
Remove it, but not for everyone, only for those who have this sphere. No sphere - look for a ship.
No... It won't work. Since the entrances to the underwater level will not be everywhere, those who have such an entrance on their territory (and that's where you can acquire such a sphere) will have an advantage in moving across the land sea compared to those who don't have such an entrance.
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#491
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Then I really don't know. It just doesn't fit. Maybe there should be fewer chests on the map?
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#492
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In that case, there would be practically no need to travel by sea. But there has to be some way out.
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#493
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Should. Let amphibians emerge onto land through the Dungeon. This will give all land-based players a head start so they can visit the sea.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#494
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AlexeyPank;20262
It should be. Let the amphibians come to land through the Dungeon. This will give all land-based players a chance to visit the sea.
The imbalance isn't in that. To visit the sea, the underwater faction doesn't need anything, while a land-based hero needs to build a ship (1000 gold and 10 wood).
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#495
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Andrey;20266
The imbalance isn't in this. For a sea nation to visit the sea, it doesn't need anything, but for a land hero, it needs to build a coral (1000 coins and 10 wood).
By the way, that's absolutely correct! And the balance will be fine...
С уважением, Vlad

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#496
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Xaker;20268
By the way, that's actually a very good idea! And the balance will be fine...
Hmm... that's actually where the imbalance lies.
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#497
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Andrey;20269
Hmm... that's where the imbalance lies.
Why... if a regular hero spends resources on a boat to travel across the sea... then amphibians should spend resources to move across land...
It seems like everything is correct, and that's how it should be! Or am I misunderstanding something?
С уважением, Vlad

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#498
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Xaker;20271
Why... does a regular hero spend resources on a boat to travel across the sea... just like amphibious creatures spend resources to move across land...?
It seems correct, and that's how it should be! Or am I misunderstanding something?
No. They don't spend resources to move across land.