If you connect the seas, the imbalance will become even greater. It would be better to make it so that training in the underwater walking school also gives the ability to walk on water.
Posts from Let's come up with an amphibian race!
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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So, what's the imbalance then? You get the water sphere – you can walk on water. You get the other one – you can walk on land without penalty.
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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Then, if not just underwater, but also on the water. I think that would be logical. I can't think of anything else right now.
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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Remove it, but not for everyone, only for those who have this sphere. No sphere - look for a ship.
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
It should be. Let the amphibians come to land through the Dungeon. This will give all land-based players a chance to visit the sea.
The imbalance isn't in this. For a sea nation to visit the sea, it doesn't need anything, but for a land hero, it needs to build a coral (1000 coins and 10 wood).
By the way, that's actually a very good idea! And the balance will be fine...
Hmm... that's where the imbalance lies.
It seems like everything is correct, and that's how it should be! Or am I misunderstanding something?
Why... does a regular hero spend resources on a boat to travel across the sea... just like amphibious creatures spend resources to move across land...?
It seems correct, and that's how it should be! Or am I misunderstanding something?