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#1
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The ninth stage of the annual John Van Canigem tournament for HoMM IV

«Far From Paradise»

1. In order to participate in the 9th stage of the Van Canigem tournament for Heroes 4 «Far From Paradise», you must register on our website and leave a request in this thread.

This tournament is official; ratings will be awarded based on its results.

2. The tournament is conducted using the Russian version of Heroes 4: " Whirlwinds of War " by Buka. The save will be generated in the Russian version.

3. The goal of the game is to defeat the enemy.

Results will be evaluated primarily based on minimum time.
If several players have an equal completion time, the winner will be determined by points; if a favorite is still not determined, then by the amount of mercury.

4. Tournament Rules.

1) Using cheat codes during the final run of the save is prohibited.
2) Restarting or any other modification of the initial save is prohibited.

3) Use of the space bar.

3.1) Use of the "space" key is PROHIBITED when boarding a boat.
3.2) Use of the "space" key is PROHIBITED when disembarking from a boat to shore.
3.3) Use of the "space" key is ALLOWED when pulling a killed hero (grave) out from under monsters.

4) Bugs - SaveBag

4.1. Shifting monsters using saving is PROHIBITED.
4.2. Additional hero upgrades related to saving are PROHIBITED.
4.3. 65000 arrows for Elves using saving in battle is PROHIBITED.

5) Bugs - SinglBag

5.1. Overcoming obstacles on land, i.e., when dragging units with the mouse from upper slots to lower ones, they end up, for example, behind bushes that are usually impassable (the player does nothing prohibited, uses the mouse; during this operation, units lose some of their moves).
ALLOWED.

5.2. Overcoming obstacles when disembarking from a boat to shore, i.e., landing on shore without an indication that landing is possible (the anchor is not visible on the shore), again this is done with the mouse, and units' moves are reset (space is obviously prohibited - see point 2).
ALLOWED.

5.3. Upgrading hero graves using a Thief. Upgrading hero graves using Grandmaster of Stealth.

PURPOSEFUL upgrading of a grave in this manner is PROHIBITED.

NON-PURPOSEFUL upgrading of a grave in this manner is ALLOWED.
You must provide a reasoned explanation as to why you were forced to accidentally upgrade the grave and why it was unavoidable.

5.4. Upgrading graves with ordinary units on attack, defense, or speed crystals (sapphires) in battle, or increasing magic points.
PROHIBITED.

5.5. Upgrading graves with ordinary units in military schools, universities, huts, academies, etc.
PROHIBITED.

5.6. Units carrying a grave are allowed to visit stables, oases, wells, and other objects that increase movement points.
Therefore, EVEN PURPOSEFUL transport of a grave through these objects is ALLOWED.

5.7. Use of the hero's spellbook by the grave on the adventure map.
PROHIBITED.

6. The use of "completely Dead-end external dwellings" on the battlefield is prohibited.
(I will explain in more detail for those who don't understand: I consider a "Dead-end external dwelling" to be a COMPLETELY closed area, for example by rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc.
That is, a place that cannot be entered on land by a unit of the smallest
size (3x3) and can only be reached by air—a kind of natural fortress. Having such an external dwelling, one fairy could beat up a hundred Black Dragons and win an impossible battle; to prevent such situations, I prohibit "Dead-end external dwellings" in this tournament.)


A "Non-dead-end external dwelling," or more accurately a semi-open one, is allowed in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
enter on foot, and at the same time, attacking monsters regardless of their size must be able to reach the Hero or unit to strike them (the point of a Semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not proper for a Hero to hide in an external dwelling while enemies waste themselves on whatever. Our Heroes fight with open visors.


7. Using any other errors (bugs) is prohibited!

8. Discussion of the tournament on the forum during its progress is PROHIBITED!!!
(Players who violate this rule automatically disqualify themselves from playing the tournament; their results will not be counted and will be annulled).

9. During the tournament, the player is required to keep intermediate saves for each game day.
Intermediate saves may be requested by the tournament leader to verify the honesty of the run. If a player is found using cheat codes or errors and game features explicitly prohibited in the rules, the player will be immediately excluded from the tournament.
It is also necessary to save own disputed battles (e.g., hero and fairy against 100 dragons) so that the fairness of the victory can be checked.

10. Along with the final save, players are required to send a description of the tactics for the final battle (the harder the battle, the more detailed).
If the win depends on morale/luck rolls or specific actions of computer players, a full description of the battle is required—one that allows it to be repeated.

11. Send the final save to the email address Lu41k@yandex.ru. The sent save must contain the participant's number from the application table, the abbreviation FP ( «Far From Paradise» ) and the player's Nick. Example: 1_FP _Lu41k.h4s.

12. The tournament starts on September 30 and will last until October 21 (inclusive!). Results will be announced on October 24, 2008.

13. After your save is received, you will see in the application table that:

save accepted - indicated by a Bold Nick

This list can be expanded by new participants!
We invite everyone to take part in the tournament!


Saves will only be considered from players who are in this table, so make your requests IN ADVANCE!!!
PARTICIPANT LIST
NUMBERPLAYER NICK
1 WisTrit
2BigAke
3Dr Motor
4LordZezuk
5T@mar@
6Спай
7LeSHiJ-MaX


Everything about the starting save

1. Download the save.

2. The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes 4.

3. Load it and start playing at any time convenient for you, while remembering to make daily saves.

4. After reaching the final action (after which victory occurs), save again.

5. With the final save, describe this last step in detail (most likely a battle); then the results will be processed faster and there will be fewer suspicions of cheating!!!

6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their honorable place in the "Hall of Fame" section!

7. Send this save to the specified address (in the rules of this tournament).

8. Wait for the results.

P.S. I wish all tournament participants a great time playing!!! And good luck:smile02:

Respectfully, Luchik


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Undergrounder
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#47
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It’s certainly nice to hear such kind words from such a formidable opponent :).
Undergrounder;202069
But I bet 1:7 against you on Spay. So, it turns out you also took me down in the process?
Where, where do you say people place bets? :D But, I was just lucky :smile43:. But I will keep trying:rolleyes:.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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#48
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LeSHiJ-MaX;202102
Where, where are you saying bets are placed? :D But honestly, I just got lucky :smile43:. But I will keep trying:rolleyes:
Bets were placed in ICQ with Spay :)
On the 21st, I said: Fire isn't playing, so you'll be first (and Spay was just asking about you). Who knew...
And the fact that Fire didn't play, that was lucky for both of you :)

Once again, congratulations on your well-deserved victory!
I am not useless - I can be used as a bad example!
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#49
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A short story about a Walkthrough :). After scouting the map, I couldn't find another way except through the Chaos Dungeon. So, I decided to buy a Rogue, as he is the only Hero who can max out the Stealth skill. For some reason, I named him LeSHiJ-MaX. Then, I looked for the shortest path, along which I had to max out Stealth and get through the dragons. I also initially boosted Death magic to create a Ninja with his signature poison ability. But then I abandoned this idea because my path led through the University, where I took Death magic with the "Poison" spell and Life magic with the "Heal" spell (I took Life magic for summoning a ship). I wanted to take Nature magic with "Summoning," but it turned out that it doesn't work on the map. So, I restarted from the University and also took Chaos magic with Haste. I spent a long time save-loading until I got the 3 spells I needed. In parallel, I was leveling up the Darkstorm Sorcerer and the Fiona Druid so that, starting from the captured Castle of Death, I could immediately head towards three Castles at once. An interesting moment in the Walkthrough turned out to be the two Garrisons. In the first one, there were a lot of Air Elementals and a lot of ballistae, and I couldn't figure out how to get through them. But the rules of this tournament helped me))). Studying the map in the editor, I noticed that the first garrison could be bypassed by dragging, which I did. The second garrison was technically easy to pass. I bought a Druid in the tavern nearby and a Mage Staff and a Potion of Disappointment in the forge. The Druid summons fairies first to exhaust the centaurs' arrows and then to bite them, although the battle threatened to be long. But then an interesting episode occurred. I approached the garrison, detached the Rogue, and he suddenly climbed into the garrison. I try to make him go through, but he doesn't. I go into the lineup and move him to the bottom, exit the lineup, and he is already behind the garrison. And I didn't bother with the garrison but simply passed it by dragging, although I bought another Hero, but that wasn't decisive. I captured the Castle of Death and started building ships so that two of them would end up in the water I needed, where a level 1 artifact was floating nearby. While the skeletons were swimming for the artifact, the Rogue rushed for the boots that were lying with the vampires. And then the weakest Hero sailed to Death to simply capture the Castle, thinking that my main Hero would later jump over and punish all the evil creatures and Death Knights. Meanwhile, the Rogue with the boots and the artifact fled to his native Castle. There, on the water, was a yellow portal, and at the exit, a little more than a day's journey away, stood the Barbarian Castle. The Sorcerer and the Druid, who had gained a good level by that time, sailed to the green Castle. I captured the Castle of Death and the Castle of Might in one day, but it turned out to be longer to sail to the Castle of Nature, and I captured it one or two days later. And then I just waited 3 days. That's all my Walkthrough :D.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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#50
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Well done. I imagined the walkthrough would be like this – simultaneously managing three castles – but I started playing with Warriors. I leveled up two Warriors, a Runner, a Druid, and a Chaos Knight, reached the middle of the map – the yellow portal – and then the tournament time ran out. That’s how it went. But of course, it took me much longer because I play for my own enjoyment. And 21 days:smile54:, I’d also like to watch some videos on how it’s done.

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
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#51
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My short story.
I was leveling up a "Runner" hero on the map. And at the same time, I was leveling up a Darkstorm "Fire Guardian," but I didn't really have time to level him up much on the map.
Until level 1-3-1, there were no battles, just the usual running around, collecting chests, and maxing out the GM Stealth and GM Pathfinding skills. Also, I needed to steal the "Wand of Illusion" from the Ifrits because some battles are difficult without it. I took a neutral Chaos hero at 1-3-1, with Darkstorm as a companion. I resurrected him. I defeated some enemies in the vicinity of Chaos (various satyrs), and Darkstorm leveled up a bit. He needed armor for the subsequent destruction of Cyclops and Barbarians with Thunderbirds. I stole regeneration armor with a thief and gave it to Darkstorm. He ran to the Barbarian, destroying everyone along the way, with battles based on regeneration, Immortals, and powerful Chaos magic.
Meanwhile, the "Runner" stole boots and ran to fight the Necropolis hero. Along the way, he defeated 30 Venom hordes, using fairies, illusions, and poison as cover. He killed the Necropolis hero and fled to the captured Chaos town. He ran to kill the Druid. Along the way, he defeated monsters with poison; he couldn't avoid them. And also some minor creatures along the way.
That's it. There weren't any really difficult battles, but if needed, I can attach some replays, although I doubt anyone would be interested... Nothing unusual happened.
I didn't level up three heroes because it didn't make sense in my playthrough: you can only reach the Barbarian with the "Runner." To reach the others, you need much stronger heroes because you have to defeat a lot of monsters along the way, such as Black Dragons and other level 3-4 creatures.
The "Ent" is great; he found a bug in the map editor, and I sometimes like to do that too. :)
In reply to Спай
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#52
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Bring on the cartoons, I think they'll be very interesting :)
Tomorrow holds no promises
Except the ones we've made
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#53
С 1-2-7.
http://slil.ru/26268033
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#55
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Cartoons by LeSHiJ-MaX
http://slil.ru/26270841

Due to technical reasons, I'm posting it here instead.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#57
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And here’s a brief walkthrough:
Days 1-7: Eric the Shadow gathers all the chests in the area for experience. Darkstorm only gets the stones of knowledge. By the end of day 7, Darkstorm is a 4th-level mage, and Eric is a 10th-level rogue with 3rd-tier stealth and a 5th-rank scout.
1_2_3: Yanova is purchased, and Darkstorm helps her run around the stones of knowledge (on efreets). Eric is a 12th-level rogue with 4th-tier stealth.
1-2-4: Eric steals chests behind the water elementals, becoming a 13th-level rogue (he needs 4462 more experience points to reach grandmaster rogue).
1-2-5: Eric runs past the unicorns to get to a chest.
1-2-6: Eric takes the chest and a stone of knowledge, then heads for the chest at the guard post.
1-2-7: Eric, with 5th-level stealth, captures the gold mine behind the manticores and the gold mine in the green teleport.
1-3-1: Yanova and Darkstorm defeat the nomads and spearmen. Eric runs past the black dragons towards the regeneration armor and the chaos castle.
1-3-2: Darkstorm and Yanova make their way to the tree of knowledge. Eric runs towards the castle.
1-3-3: It’s not possible to take the chaos castle right away, so Eric first aims for the regeneration armor (with it, the chaos castle is captured easily and effortlessly ;-) ). Darkstorm and Yanova hang out near the magic schools.
1-3-4: Eric takes the chaos castle and heads for the boots near the pyramid. Darkstorm and Yanova are defeated by the efreets and end up in the town of Rose (on the turn, the satyrs are killed by them).
1-3-5: Eric, wearing the boots, heads for the red teleport behind the black dragons (he’s already a 15th-level rogue). We buy Kayri, and he, along with Darkstorm and Yanova, visits the stone of knowledge and runs to the tree of knowledge. Also, the leprechaun in the tavern (above the garrisons) buys Hagnar. Hagnar levels up, takes the bag of gold, and is killed by the elves in Rose.
1-3-6: Eric fights the tower of mages and targets two enemy orange heroes. Yanova and her companions clear the area near the castle.
1-3-7: The mages get in the boat. Eric defeats the poisonous creatures that the orange hero merged with. Yanova heads through the desert towards the barbarian castle. Hagnar heads for the chest with the sextant (above the chaos castle).
1-4-1: Eric captures the castle of death and heads for the ship’s log (there’s no boat yet, so there’s no rush).
1-4-2: Hagnar, with the sextant, runs to Rose. Yanova defeats the first group of earth elementals.
1-4-3: The mages are one day away from the drowning man with the level 1 spellbook. Eric runs through the red teleport. Yanova, Darkstorm, and Kayri are one day away from the castle of might. Hagnar runs to the castle of death. The ghosts pass the sextant to Eric.
1-4-4: Eric hangs out at the veterans’ guild, waiting for the mages to arrive. The castle of might is taken. On the turn, the red troops are killed by it.
1-4-5: Eric gets in the boat. It’s one day away from the green territory. Yanova corners the last red hero near the dwarf mines.
1-4-6: Eric lands near the green castle.
1-4-7: Eric captures Tragedy, runs up, and spends the night on the bridge. On the turn, the last red hero (who had previously fled from Yanova) kills himself against Eric. Yanova and her companions gather resources.
2-1-1: We gather resources and wait for the enemy to die on its own. Eric gets in the boat and tries to reach the green castle by sea.
2-1-2: Eric almost reaches the green castle. We exchange all the resources for mercury. On the turn, the enemies die on their own.
Difficult battles: 1) The battle with the poisonous creatures on the bridge before the castle of death: tactic – we summon wolves until the creatures run out of arrows, then we attack and retreat until the regeneration armor heals the health.
2) When capturing the green castle, I used a potion of cold (taken from the poisonous creatures on the bridge) – it cools down the dragon’s breath very well ;-)
By the end of the game, Eric is a 19th-level scout, Yanova is a 10th-level archer, Darkstorm is a 10th-level fire mage, and Kayri is a 6th-level archer.
E Pluribus Unum Officer


http://elkstyle.ucoz.ru
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#58
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Cool moments on the map. 1. If you run past the dwelling with Phoenixes, everything is fine. But if you run onto the bridge and stand near them, they will give you about 5000 experience points (correspondingly, with stealth) :D. 2. If you kill Ifrits with the Necromancer's amulet, skeletons can visit the blue tent without a fight. 3. On the first playthrough, I initially looked for a path to the Sylvan faction; there, you can get a boat without fighting the Griffins and sail to the Sylvan faction in 2 days instead of running across the bridges. There were others, but I can't remember them right now :D. Ah, I wish there was another tournament, any tournament :rolleyes:.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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#59
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Yes, I forgot to ask, I wanted to inquire:
did you like the original map? If so, could you tell me what exactly was removed/modified, who was responsible for it, and what guided them during the editing process? :)
Thank you in advance for your answers.
In reply to Спай
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#60
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If there were any changes, that would be interesting to know.
Spay;202717
What guided you when making the edits? :)
I just think that some of the restrictions and exceptions remove the charm and excitement of finding some loophole.
I hope that in the next tournament, there will be fewer corrections (if there were any).
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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#61
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[/U]
LeSHiJ-MaX;202721

I just think that some of the restrictions and exclusions remove the charm and excitement of finding some loophole.
I hope that in the next tournament, there will be fewer corrections (if there were any). :)
Loopholes are certainly great, but personally, as a fan of direct attacks, I find searching for them difficult :smile35:
E Pluribus Unum Officer


http://elkstyle.ucoz.ru
In reply to BigAke
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#62
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I don’t think it’s worth cluttering this thread; it should be moved to the appropriate one. Especially since the official representatives haven’t answered the questions Spaya asked yet.
BigAke;202763
Exploits are great, but for me, as a fan of direct attacks, finding them seems difficult :smile35:
The “John Van Kanegem” tournament series is not just any tournament; it’s one of the most significant tournaments on XW. Therefore, it’s not desirable to simplify them and make them linear. On the contrary, it should be designed to make people think and not just rely on brute force :smile35:. P.S. As an option, maybe Spaya could be asked to prepare a map for the next tournament (or edit one). He has a lot of experience playing and knows a lot of different tricks. Also, in the main post, he could give a hint about where to look :smile35:. P.S. 2. Don’t kick me too hard; I’m not wearing a helmet today :D.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to BigAke
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#63
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BigAke;202763
[/U]
Exploits are great, of course, but for me, as a fan of direct attacks, finding them seems difficult :smile35:
+1
Moreover, it's not so much about direct attacks. I find it more interesting to look for strategic solutions than map bugs. Passing through a wall-teleport with guards without a battle – for me, this is a typical map bug. It can probably be used, but I personally am not interested in it...
And walkthroughs like "there I used the spacebar to pass through a garrison, there I used the spacebar to skip a teleport without a fight" – I'm not too interested in that.
There was a simple bug on one map. One of the quest huts, when refusing to complete the quest, gave the player 10000. Money on the map was extremely critical (especially in large quantities). One person used this. I didn't understand his position. He said, I read the scripts, it was written that way, so it was intended. But for me, it's an obvious map bug.
Who is right? I don't know. In some ways, he is right, because such a mistake on the map is a failure of the organizers.
But I'm not too interested in such a game.

The infamous "pulling corpses" out from under monsters (this is an old discussion, I don't want to continue it here, I'm giving it as an example) is also a bug for me. But not of the map, but of the game.
You can say that if the spacebar works the way it works and this gives a certain result on the map, then it is "intended by the developers" and it can and should be used. I have a different point of view on this issue. :)
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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