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#63
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BigAke;202763
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Exploits are great, of course, but for me, as a fan of direct attacks, finding them seems difficult :smile35:
+1
Moreover, it's not so much about direct attacks. I find it more interesting to look for strategic solutions than map bugs. Passing through a wall-teleport with guards without a battle – for me, this is a typical map bug. It can probably be used, but I personally am not interested in it...
And walkthroughs like "there I used the spacebar to pass through a garrison, there I used the spacebar to skip a teleport without a fight" – I'm not too interested in that.
There was a simple bug on one map. One of the quest huts, when refusing to complete the quest, gave the player 10000. Money on the map was extremely critical (especially in large quantities). One person used this. I didn't understand his position. He said, I read the scripts, it was written that way, so it was intended. But for me, it's an obvious map bug.
Who is right? I don't know. In some ways, he is right, because such a mistake on the map is a failure of the organizers.
But I'm not too interested in such a game.

The infamous "pulling corpses" out from under monsters (this is an old discussion, I don't want to continue it here, I'm giving it as an example) is also a bug for me. But not of the map, but of the game.
You can say that if the spacebar works the way it works and this gives a certain result on the map, then it is "intended by the developers" and it can and should be used. I have a different point of view on this issue. :)

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