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In this thread, I want to describe the tactics and strategy for duels in Heroes 5, based on my many years of experience... I will be waiting for any criticism of my strategy...
1. To the moderators - if I posted my thread in the wrong section, please don't scold me, but give me advice on where it should be placed...
2. This thread is not for beginners - it is assumed that you have good experience with Heroes of Might and Magic... Everything written here is ideal for 1-1/2-2 duels on medium/large maps using tournament templates....
3. I will write in parts, because I want to tell a lot...
4. If you disagree with something, please (a big request) correct my mistake or express your opinion - this will improve both my game and yours....
Added after 10 minutes
So, let's start with the general strategy....
The entire victory consists of the following parts:
1. Economy and resource management
2. Map control
3. Developing the main hero (I think it goes without saying that there is only one)
4. Army control
5. Final duel(s) (there may be more than one)
Let's consider them in more detail.
1. Economy. Pro players play on high difficulty levels, which means there won't be many resources at the start.... First, you should estimate (or calculate if you are a genius (I am not)) how many resources will be needed to build a city, while you can constantly maintain the purchase of troops... You should base your map clearing on this... Ideally, your starting hero (main hero) should always have a plan to fight a specific group of neutral creatures (scouting and collecting "freebies" should be done by additional heroes). Thus, if you see that you will need a lot of sulfur in five turns, go and capture it (let the additional hero collect the captured resources - the main hero should spend his turns only on combat; ideally, another hero should always follow the starting hero)....
!!! It is also important to capture mines in a timely manner (especially gold mines). If possible, you should equip as many heroes as possible with gold sacks (even if you have to buy them) - they will pay off.... I think I don't need to remind you to build profitable buildings in the city; you need to build them as quickly as possible, even at the expense of everything else.
On the other hand, if you have enough resources for a week or two, it is not worth fighting for them yet (the fewer losses, the better, right?). At such moments, it is better to capture artifacts, kill profitable monsters (the ratio of loss/experience is the highest - for example, djinns), or simply replenish mana/learn a spell.... You can also visit the dragon utopia, if there is one.
Good profit in currency can be obtained by selling artifacts or exchanging resources at the trading post (on the map). A significant part of the profit comes from mills - it is worth assigning one hero who will visit them every week.
About chests. At the beginning, it is worth taking experience from them - because this will significantly increase the hero's level (obviously, the starting hero), but at a certain stage - it is worth switching to money (this stage is different for everyone - for me, it is level 20)....
1. To the moderators - if I posted my thread in the wrong section, please don't scold me, but give me advice on where it should be placed...
2. This thread is not for beginners - it is assumed that you have good experience with Heroes of Might and Magic... Everything written here is ideal for 1-1/2-2 duels on medium/large maps using tournament templates....
3. I will write in parts, because I want to tell a lot...
4. If you disagree with something, please (a big request) correct my mistake or express your opinion - this will improve both my game and yours....
Added after 10 minutes
So, let's start with the general strategy....
The entire victory consists of the following parts:
1. Economy and resource management
2. Map control
3. Developing the main hero (I think it goes without saying that there is only one)
4. Army control
5. Final duel(s) (there may be more than one)
Let's consider them in more detail.
1. Economy. Pro players play on high difficulty levels, which means there won't be many resources at the start.... First, you should estimate (or calculate if you are a genius (I am not)) how many resources will be needed to build a city, while you can constantly maintain the purchase of troops... You should base your map clearing on this... Ideally, your starting hero (main hero) should always have a plan to fight a specific group of neutral creatures (scouting and collecting "freebies" should be done by additional heroes). Thus, if you see that you will need a lot of sulfur in five turns, go and capture it (let the additional hero collect the captured resources - the main hero should spend his turns only on combat; ideally, another hero should always follow the starting hero)....
!!! It is also important to capture mines in a timely manner (especially gold mines). If possible, you should equip as many heroes as possible with gold sacks (even if you have to buy them) - they will pay off.... I think I don't need to remind you to build profitable buildings in the city; you need to build them as quickly as possible, even at the expense of everything else.
On the other hand, if you have enough resources for a week or two, it is not worth fighting for them yet (the fewer losses, the better, right?). At such moments, it is better to capture artifacts, kill profitable monsters (the ratio of loss/experience is the highest - for example, djinns), or simply replenish mana/learn a spell.... You can also visit the dragon utopia, if there is one.
Good profit in currency can be obtained by selling artifacts or exchanging resources at the trading post (on the map). A significant part of the profit comes from mills - it is worth assigning one hero who will visit them every week.
About chests. At the beginning, it is worth taking experience from them - because this will significantly increase the hero's level (obviously, the starting hero), but at a certain stage - it is worth switching to money (this stage is different for everyone - for me, it is level 20)....