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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
SS-D:smile17:
In reply to Denis_HoMM
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Denis_HoMM;201038
Denis_HoMM (blue, Rampart, Kirr, Kirr) LoranVitebsk (red, Dungeon, Shakti, Shakti) 327 2smd4(3)

Thank you for the game.

Confirmed! Thank you for the game!
In reply to invisible
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smoke_mk (red, Stronghold, Gurnison, Gurnison) def StickyFingaz (blue, Fortress, Tazar, Tazar) 2sm4d(3) 214
On the first map, bears in the Stronghold.
On the second, cyclopes with Castle. I took two mini Conservatories.
On the third, a Rampart secondary. Another Conservatory, again mini.
On the fourth, I took a Pandora's Box with all the earth magic but without expert wisdom, 4 Wyvern trees (4+4+8+6). Green dragons wrecked the cannon, a Dragon Utopia with 3 Black Dragons, I lost one bear and 1 angel, gave a Blackshard, Wings, and Boots of Resist. Blue attacks the GO, captures my capital, well I thought it was all over. On the next turn, I refilled my mana at the Well and jumped into the Rampart secondary. Tazar leaves my capital into a Teleporter, well I thought I'd fly home now, no way! Taz returns back, apparently to refill mana. The next turn, as a distraction and to avoid revealing that I have Wings, I kill a horde of Royal Griffins and take the Sphere of Negation from under them. Taz comes out of the castle, gets a speed boost (the whole army is with the scout hero), and Gurnison takes the capital. I upgrade the bears and cyclopes and buy all the growth, attack the scout hero with the Fortress army, the opponent surrenders.
Thanks for the game.
419691449
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Please register the games from the first round of the clan war. 1) Alex_R (red, Fortress, Tazar, Tazar) def SEM_56 (blue, Castle, Waleska, Orrin), 2SM4d(3), 1-2-5 2) vbn (red, Fortress, Tazar, Tazar) def Smoke_mk (blue, Stronghold, Crag Hack, Crag Hack) 2SM4d(3) 142 3) Dirty_Player (red, Inferno, Nimue, Nimue) lose vitalic (blue, Tower, Neela, Neela), 2sm4d(3), 145 4) WISTRIT (red, Stronghold, Gurnisson, Gurnisson) lose Vigo (blue, Fortress, Tazar, Tazar) 2SM4D(3) 136. 5) T@mar@ (red, Tower, Neela, Neela) lose rebellious (blue, Dungeon, Shachti, Shachti), 2SM4d(3), 213. 6) Felix (red, Dungeon, Shachti, Shachti) lose Neoandy (blue, Rampart, Kairie, Kairie) 2SM4D(3), 212. 7) Blackpoint (red, Fortress, Tazar, Tazar) lose Mizrael (Castle, Caitlin, Moner), 2sm4d(3), 137. 8) SpiriTT (red, Tower, Neela, Neela) def Kamikaze (blue, Stronghold, Crag Hack, Crag Hack) 125 2sm4d(3).
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smoke_mk (red, Stronghold, Gupson, Gurnison) def StickyFingaz (blue, Swamp, Tazar, Tazar) 2sm4d(3) 214
In reply to LoranVitebsk
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Co6oJIb (blue, Castle, Valeska, Valeske) def Mizrael (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3), 124

There was such a game: an external dwelling of behemoths, goblins (didn't take birds or ogres). Money was tight — fights every turn, often on the edge (2-3 hits on the bird). Eventually, home base with forts, the external dwelling was retaken — through a tough trade a bear was bought for 117 (5 crystals in the treasury). After scraping together some more money, I bought everything out — broke 2 Griffin Conservatories on day 122, the first with one angel using a scout, the second with the main hero. There was a choice of where to go — to the grass or down to the respawn area (Conservatories in both places), I broke through to the grass, and sent the main hero down — a scout was waiting for him there to take the army and speed things up. But when he moved down a few tiles, he saw the blue player... immediately sent all the gold to the main hero and hid. But on her turn, Valya breaks a level-2 Conservatory, becomes unkillable (6 angels, nearly 100 pikemen, and 80+ archers), and attacks; there's nothing to buy a truce with — gg.

Mizrael (red, Fortress, Bron, Gunnar) def Co6oJIb (Tower, Neela, Aine) 2sm4d(3) 127

Rich respawn. A cracked crypt on the first day allowed for spawning plenty of heroes and clearing it out significantly. Gunnar arrives, there's an external dwelling of gnolls, lizardmen, flies, and bulls. I ran him through some fat XP spots (gnome huts and medusa dens), took some boots, and headed back home. Plenty of money, but without wood only the bulls could be built in the fort. At the start of week 2, I bought everything out and went to break Conservatories. A level-2 plus a coin, with scout vision I see half of the blue player's respawn area, there's a path past the GO and around it, and a bunch of Tower heroes milling about. I didn't dare to speed up, so I just stood to the side with all my might. On her turn, Aine breaks through to an adjacent respawn and takes the road (I'm standing top-left). My scouts cut down blue heroes with angels, and the main hero, calculating the movement range, reaches the capital, where he safely spends the night, having built a lookout tower and detected no activity nearby. On day 127, having bought an additional 15 golems, I reach Aine, who has nowhere left to run. Expert Tactics and first speed leave the mage no chance against a leveled-up warrior. Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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Mizrael;202021
Co6oJIb (blue, Castle, Valeska, Valeske) def Mizrael (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3), 124
Thank you for the game.

I confirm. The second game was fundamentally unwinnable from the start. GG.
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Paladin@heroes.by (blue, Rampart, Kirr, Kirr) def scorp (red, Dungeon, Shakti, Shakti) 145

The map turned out to be difficult and resource-scarce, especially the treasure zones.)
111 start, similar to Bolzam, 16 Elves + a crypt with 5 Vampires and a +3 defense shield, lightly guarded.
112 -1 Elf was killed by a Sucker in the maximum crypt, looking for money to upgrade))), and then, after upgrading, the Boss killed 1 Elf in 100 Dwarves.
In short, live and be happy, if my bad luck doesn't ruin it:
113 I see 50+ Greater Harpies guarding 2 chests + a resource, and behind them is my zone where many unguarded chests are visible. I buy 5 Pegasi, run, and then it turns out that these Harpies also guard a pillar and a building with a secondary skill. But this won't stop me, I'm already here!) And there... ((99 Harpies, very funny, especially when all the Pegasi and Centaurs died, and 14 Elves and 50 Harpies remained))) I had to run away, and while I wasn't building Horsemen, the Boss was running around with 1 Centaur. I was depressed until the end of the week, but the external resource allowed me to build Horsemen at the castle + external Centaurs.
122 Necropolis secondary skill.
123-125 We entered a treasure zone and found +8-1+6 Vivs there.
126 I reached the red player's respawn point through the treasure zone, looked at my Spellpower 1
and the lack of healing and haste, turned around, and went back to the same treasure zone. There, I got 47 Greater Pit Fiends, which gave +20000 gold, and 50 Vampires, which gave Condors. Level 17, and on 131, I was defeated. With the remaining troops, I killed 48 Sharpshooters + 6 Vivs, but as usual, all the Pegasi, Centaurs, and 14 Elves died, leaving 6 Horsemen, Vivs, and the untouched population of the third week.
133 I entered a desert treasure zone where I brought my Vivs to 49. I took a Mini Utopia to Gladius and gathered a mana barrel.
141 Well, I thought, now that I've left the desert and am heading towards the red player's unguarded secondary town, we'll meet soon. I walked for 5 days to the neutral city, and there, through the entrance to 4 treasure zones (3 of which were already taken by the red player), I settled down because I already saw the red player... Level 22, 28-13-6-14 +2 speed, Armor, Tactics, Offense, Wisdom, Earth, Air, everything except Armor is expert. 49 Vivs, 9 Greater Horsemen, 2 Phoenixes, 15 Elementals, 16 Greater Swordsmen + nearby, the growth of the 4th week was just about to begin, and a Dryad, Not-so-sceptered, and a few other creatures were running around. The red player has a large army, but apart from the Explosion and 8 Spellpower, the parameters are weak. In short, the internet crashed, and Scorp congratulated me on the victory, as he didn't want to suffer anymore, because all the good stuff was gone, and there was only 1 Utopia left, and even that was under a flag...
Thank you for the game
In reply to Paladin@heroes.by
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Paladin@heroes.by;202073
Paladin@heroes.by(blue, Rampart, Kyrre, Kyrre) def scorp (red, Dungeon, Shakti, Shakti) 145
the map turned out tough and sparse, especially the treasure zones )
Thanks for the game

I confirm and congratulate on the victory!

Yes ... the map turned out ... 2 Dragon Utopias and one behind the tent.

Second hero on harpies, but they are built - so immediately upgrade and I beat all the archers. 112 on the road there are 20-49 Evil Eyes - the only way out (for now). 113 I beat the gnome hut with 20 each: 19 upgraded harpies, 71 Troglodytes (41 left) and 20 imps. 114 I buy Evil Eyes, Medusas and 2 Minotaurs and break through to the other side of the respawn with scouts. 117 1-5 at the Citadel. 121 I look at the save and it is even funny - army 3522: 12 upgraded harpies, 4 Medusas, 7 Evil Eyes, 2 Minotaurs and 51 Troglodytes and 0 gold. 122 Grindan is bought. 123 I took the native secondary skills. 125 Grindan expert slow. 127 he took the Griffin Conservatory for 3 angels - the doctor prescribed morale to the griffins, and I was without a prescription - so I lost a good amount. By 131, 3 angels are transferred to Shakti and he goes into the treasure zone. There, Gunnisson (lvl 5) is freed, visible: 2 beehives, a book of earth for 20-49 upgraded psychic elementals (the point of magic is lost - a pity) and a TENT (the very one - who knew). 135 2 beehives taken, 16 Wyverns, necklace +3/+3 morale/luck. 136 Grindan crashed and doubled his mana. 137 I took another 3 angels. Shakti expert air, but no spell book - he runs for it, and Grindan (a scholar) teaches him haste. 144 I took the book of earth. 145 I saw in the second treasure zone a Dragon Utopia right behind the tent - the one I crashed my heroes against in the first treasure zone. The army flew around like a boomerang: first to take the book in the 1st treasure zone - then to the 2nd - then to the 1st to capture the tent and again to the 2nd for the Dragon Utopia. There was hope for a Titan's Cuirass or something to increase spell power, but as always they gave junk. And then the provider punished me for not knowing how to play - cut off my internet, although some were online through the same connection ... I gave up

Thanks for the game.

P.S.: the game was on 4 minutes, think on the opponent's turn, and on your own turn what's there to think - just pour and drink!!!
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Kreg Xek (red, swamp, Tazar, Tazar) def mkdark (blue, Barbarian, Dessa, Dessa) 2sm4d(3) 141

The opponent resigned...
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Kreg Xek;202154
Kreg Xek (red, swamp, Tazar, Tazar) def mkdark (blue, Barbarian, Dessa, Dessa) 2sm4d(3) 141

Opponent resigned and surrendered...
okokokokokokoko
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Kreg Xek (red, Castle, Orrin, Orrin) def. DenisHOMM (blue, Tower, Solmyr, Solmyr) 2sm4d(3) 235

Used Angel Outskirts (+delicious cons 3-2-3-3) and 2 Monk Outskirts....
The opponent decided not to drag things out.
Thanks for the game.
In reply to smallest
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3530 (blue, Rampart, Kir, Kir) def smallest (red, Dungeon, Shakti, Shakti)2sm4d(3) 121,

Added 4 minutes later
3530 (blue, Rampart, Kir, Kir) def Kluka (red, Grove, Tazar, Tazar)2sm4d(3) 133 (approximately),
In reply to 3530
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[/U]
3530;202171
3530 (blue, Rampart, Kiry, Kiry) def smallest (red, Dungeon, Shakti, Shakti)2sm4d(3) 121,

confirmed

the opponent has two native secondary skills + at the respawn of one of them there are 6 crypts, 2 conservatories, 2 medusa hatcheries, 1 dwarf cottage, and 1 cyclops pit :( , while I have at the first secondary skill a block of 20-49 gr. vampires, and at the second a gr. medusa :( + also I went to 117 the wrong way :(

in a word, I was a bit unlucky :rolleyes:
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Within the framework of the "Seasons" tournament
Javdet (blue, Necropolis, Galthran, Galthran) def Spiritt (red, Dungeon, Shakti, Shakti), Boomerang, 217.

At turn 145, mistakes by either side could have been decisive — Gosh leaves himself exposed with an incomplete army before the unknown and gets wrecked by the fast-footed Shakti. I flee with about 15k having taken losses. And immediately my opponent, having captured my central town (also Necropolis), leaves a scout hero in it, and my scout hero with the Arrow returns it. Gosh, having rebought, drives back Shakti buffed on scorpicores. I can't reach the rest of the army with the scout hero, and he runs home. After that, it was a matter of technique: Gosh and Aislin with Intelligence and Earth magic, a fountain nearby, in the Mage Guild I get Town Portal, Summon Elemental, in another Mage Guild Animate Dead, Meteor Shower, and Chain Lightning, from artifacts a Green Orb, Necromancy Cloak, Leggings of Legion, and others for stats.. plus the home town with Vampires... The final with Gosh's advantage in army and magic (Shaktí never got Wisdom)
Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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OUTLAW (red, Dungeon, Shakti, Grindan) def SEM 56 (blue, Castle, Valeska, Valeska), 2SM4d(3), 145
I used both of my resurrections. I was born at the top with one stack of Troglodytes + from the native hero; with the 4th hero from the tavern I buy Greenie; everyone visited the stables near the castle and off we went... 112 — secondary town Necropolis, 113 — Dwarf Cottage with 75 Dwarves, 115 — minimal Crypt, 117 — external dwelling of Manticores for 19 Abyss spawns, which spawned a ton of Demons (-1 Manticore and all Troglodytes); home — 1-6 with Citadel + Summoning Portal. 123 — secondary town Rampart, 126 — Griffon Conservatory tier 3 with a large stack, 127 — Hive with 4 Wyverns, Dwarf Cottage with 150 Dwarves; home — Castle; in Rampart — level 3 Magic Guild. On the 3rd week — Necklace +3/+3 to Spell Power/Knowledge, Pandora's Box with 10,000 gold; Magic Guild levels 4-5 gave me Meteor Shower and Implosion. 141 — Sword +12; I break through home and on 144 I breach the Guarded Object with stats 18-4-12-14/544 with 3 Angels, 30 Manticores and company without losses. On 145 I attack Valentina in her native castle: Implosion for 1260k and blocked gates left the opponent no chance.
Thank you for the game.
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How Long Will They Mourn Me? Tupac Amaru Shakur

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