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Reports on online games and their confirmations (Autumn 2008 season).

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#727
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Co6oJIb (blue, Castle, Valeska, Valeske) def Mizrael (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3), 124

There was such a game: an external dwelling of behemoths, goblins (didn't take birds or ogres). Money was tight — fights every turn, often on the edge (2-3 hits on the bird). Eventually, home base with forts, the external dwelling was retaken — through a tough trade a bear was bought for 117 (5 crystals in the treasury). After scraping together some more money, I bought everything out — broke 2 Griffin Conservatories on day 122, the first with one angel using a scout, the second with the main hero. There was a choice of where to go — to the grass or down to the respawn area (Conservatories in both places), I broke through to the grass, and sent the main hero down — a scout was waiting for him there to take the army and speed things up. But when he moved down a few tiles, he saw the blue player... immediately sent all the gold to the main hero and hid. But on her turn, Valya breaks a level-2 Conservatory, becomes unkillable (6 angels, nearly 100 pikemen, and 80+ archers), and attacks; there's nothing to buy a truce with — gg.

Mizrael (red, Fortress, Bron, Gunnar) def Co6oJIb (Tower, Neela, Aine) 2sm4d(3) 127

Rich respawn. A cracked crypt on the first day allowed for spawning plenty of heroes and clearing it out significantly. Gunnar arrives, there's an external dwelling of gnolls, lizardmen, flies, and bulls. I ran him through some fat XP spots (gnome huts and medusa dens), took some boots, and headed back home. Plenty of money, but without wood only the bulls could be built in the fort. At the start of week 2, I bought everything out and went to break Conservatories. A level-2 plus a coin, with scout vision I see half of the blue player's respawn area, there's a path past the GO and around it, and a bunch of Tower heroes milling about. I didn't dare to speed up, so I just stood to the side with all my might. On her turn, Aine breaks through to an adjacent respawn and takes the road (I'm standing top-left). My scouts cut down blue heroes with angels, and the main hero, calculating the movement range, reaches the capital, where he safely spends the night, having built a lookout tower and detected no activity nearby. On day 127, having bought an additional 15 golems, I reach Aine, who has nowhere left to run. Expert Tactics and first speed leave the mage no chance against a leveled-up warrior. Thanks for the game.
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