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Pit - For the sake of LM (blue, Stronghold, Gretchen, Solmir) def Kreg Xek (red, Dungeon, Dimer, Dimer), Boomerang, 146.
111 - Gretchen leaves 2 stacks of goblins in the castle and takes a couple of chests and the stone mine. Kilgor is purchased, takes troops and retakes a chest and the mercury mine.
112 - Gretchen gets logistics from the stone of experience and runs along the outer side of the boomerang, collecting chests. Jager takes the army, and Kilgor gets into the boat (no need to take the lumber mill - 10 logs were given at the start).
113 - the first drowned one gives the shield of the damned, a chest and a pile of crystals are retaken from the bandits, another pile lies by the shipyard. I build rocs and buy Solmir, who takes the sawmill.
114 - the army is given to Kilgor at sea, he finds the amulet of speed and prepares to destroy the ghosts. Gretchen finds the last necessary crystals in the bonfire. Jager heads along the southern coast to collect chests. I build the citadel.
115 - two ships give 6000 gold, I build behemoths, I give a behemoth to Solmir.
116 - Solmir takes the crystal mine, I build orcs.
117 - Kilgor returns, Solmir takes the army and retakes a chest and gloves from the vampires. Gretchen invades foreign lands. I build the castle.
121 - I thought for a long time about who to make the main hero - Kilgor or Solmir, and in the end made the right choice, settling on the mage. I bring 2 behemoths and 6 birds, take the medusa warehouse (4 each) and the crypt with 5 vampires.
122 - I visit the arena.
123 - dwarf warehouse (20 each).
124 - tree of knowledge and +1 spell power.
125 - with Kilgor I retake the cloak +2/+2, replenish mana.
126 - I take the central city - Inferno.
127 - I speed up in the stable.
131 - I bring the growth and run to Dimer, whose army consists of only a dozen evil eyes; on the way, I take the naga bank (3 each).
132 - I attack Dimer.
I have 15 birds and haste, Dimer has about the same number of eyes, troops split into 7 stacks. After my attack, 2 eyes remain (attack is a bit weak, and morale and luck didn't trigger in time), I am hit by lightning, 5 of my birds die, Dimer retreats.
Disagreements arose between us regarding the conduct of this battle.
Question to the organizer regarding the rules.
HoMM3 online game rules (rating tournament): 5.6. Hit-and-run is prohibited: The attacking hero has no right to retreat in the first round of battle if they used combat magic or any other spell that caused any damage to the opponent. This prohibition does not apply to the defending hero.
Rules we are currently playing by: 8th online Seasons - Autumn 2008: 14) prohibited: c) using hit and run (using combat magic against an opponent in battle and fleeing/paying off during that turn)
Meaning neither side in any round.
The opponent sees no difference between these two formulations.
Just in case, I clarified before the tournament:
Quote:
14.c - hit and run is usually prohibited only in the first round - now in any?
Evgeniy's answer: yes.
My opponent believes that he did not break the rules because he was the defending party and, from his point of view, it didn't matter fundamentally, "the birds would have died anyway." However, in the future, I would like no more disagreements to arise on these points. Zhenya, please answer once more regarding this rule: can the defending side use hit-and-run?
133 - 134 - I take all troops and move towards the opponent's capital.
Next, I rushed twice - I was in a hurry for work - and almost paid for it.
First time, when instead of taking the opponent's castle on 135, looking around and thinking, I attacked his main hero. Second time - in battle, I rushed and allowed the opponent to cast Armageddon.
Solmir (3, 6, 10, 9 (96)), expert wisdom, intelligence, air magic, basic luck, +1 speed, morale 3, luck 2, 10 rocs, 5 behemoths, 80 goblins, 30 orc chieftains, 10 wolves against Dimer (1, 4, 13, 9 (262)), expert wisdom, scouting, advanced archery, intelligence and earth magic, 7 minotaurs, 10 eyes, 14 medusa queens and single harpies.
In the first round, I kill a dozen medusas with lightning and move everyone forward. Opponent uses anti-magic on the minotaurs. Second round - haste and I block the way to the minotaurs with rocs (!?). After Armageddon and the minotaurs' hit, the last behemoth has just over 20 health units left... I pay off and consider further prospects.
Dimer charges with harpies.
In the second week in Inferno, I automatically built demons, GM was there from the start, so for the remaining 2 days, efreets and the castle are built. When they saw my efreets, they offered a draw :D .
On 141 from the stable, I rush to attack with 6 efreets and 6 birds. Gloves + stable + fast troops allowed me to overtake Dimer on the way to his capital - apparently, there was no money for the chain.
On 144 on the last cell, I enter the castle and get Armageddon for the efreets. Dimer turns around and heads to Inferno. I run after him, taking half the efreets, and leaving 3 in the castle (the birds died from the Inferno spell during the assault).
On 146, just in case, I clash with the opponent's scout and buy back in the central castle. There was no need for this, as the opponent could not reach my castle, while I could reach his on 147.
Dungeon surrenders.
P.S. Yesterday we still couldn't play - out of the time announced and confirmed by the opponent (from 9 to 13), he could give me 20 min. In total, I spent more than 13 hours on the game (two working days), of which about 3.5 hours on actual gameplay, the rest - waiting for the opponent. It's time for me to change my attitude towards techs.