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Posts from Reports from the HoMM IV online Tournaments "Sultry Season"

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18 years ago
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So as you have understood, this thread is for posting reports from the HoMM IV "Sultry Season" tournament!

The report must include: map name, difficulty and turn time, game duration in days (month, week, day on which the final battle occurred), castles, color and nickname of your opponent!
For example:

LeSHiJ-MaX (Asylum) def. Lord TS (Asylum) - Plains of Despair (Expert, 6 min), 217

Your opponent must also leave a report about their game confirming the result!

And remember! Only reports in this thread and no flooding!
Qualifying Stage


Group A
1
2
3
4
5
6
7
W
C
P
1
oxygen_hl
3
3
+
3
-
3
13
25
I
2
Brennus Whiskey
0
0
+
3
0
3
7
5
4
3
LordZezuk
0
3
+
3
3
3
13
22
II
4
Brackman
-
-
-
-
-
-
0
0
-
5
Драккошка
0
0
0
+
0
3
4
1
5
6
shnurov_hl
-
3
0
+
3
3
10
21
III
7
Lu41k
0
0
0
+
0
0
1
0
6



Group B
1
2
3
4
5
6
7
W
C
P
1
СТРАННuK
3
3
1,5
+
3
3
14,5
27,5
I
2
ZYbr
0
3
3
3
3
0
12
4,5
II
3
Ларс
0
0
-
+
-
0
1
0
5-6
4
Пандора
1,5
0
-
+
-
-
2,5
14,5
4
5
Antoxic
-
0
-
-
-
-
0
0
-
6
Pashagreen
0
0
-
-
+
0
1
0
5-6
7
Lee
0
3
3
-
+
3
9
14
III

Final Stage


"Big Cup" Group
1
2
3
4
5
6
W
C
P
1
LordZezuk
0
0
3
3
-
6
3
III
2
oxygen_hl
3
3
3
3
3
15
24
I
3
СТРАННuK
3
0
3
3
-
9
9
II
4
ZYbr
0
0
0
3
0
3
0
4
5
Lee
0
0
0
0
0
0
0
5
6
shnurov_hl
-
0
-
3
3
6
3
III



"Small Cup" Group
1
2
3
4
5
6
W
C
P
1
Ларс
-
3
-
+
3
7
5
I
2
Пандора
-
-
-
+
-
1
0
4-5
3
Драккошка
0
-
-
+
0
1
0
III
4
Pashagreen
-
-
-
+
-
1
0
4-5
5
Brennus Whiskey
-
-
-
-
-
0
0
-
6
Lu41k
0
-
3
-
+
4
1
II


Note:

W — wins.
C — coefficient.
P — place.

Respectfully, Luchik!
In reply to CTPAHHuK
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17 years ago
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CTPAHHuK (Life) def. ZYbr(Nature) - Heartwinter (Expert, 6 min), 145

I started with a Tactician and really wanted to make him a runner... and that's how he ran around for two weeks with the advance patch. Along with him, an Archer, Druid, Lifemage, and Battle Mage grew. In the castle, Angels and Monks were bred. Not far away, in the snows, Champions and Monks resided.

In general, the boring wandering of a useless runner and his company ended on day 142, when the entire group, along with their meat, landed near Zubr's third castle.

On the third day of exploring the opponent's territory, I decided to pay him a visit. There were many people. 5 Phoenixes, a Tactician with Dispel, a Sorcerer Master, a Druid Master, a Lifemage Master, and a Grand Master Gunner. I wasn't alone either: 28 Monks, 3 Angels, a Bodyguard 5551, a Druid and Lifemage Master, a Battle Sorcerer Expert, and, of course, the Master Runner, who was still not quite a Tactician.

Zubr's heroes were completely sober, so they fell from the first blow of my acolytes and summoned creatures... And the Phoenix got it from the Bodyguard.

Thanks to Zubr for the game :)
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17 years ago
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That's exactly what happened, except the tactician didn't have a dispel spell because he had a shield with a lion's face on it. :)

I don't feel like writing anything else, so I'll just say thank you to my opponent for the game, and to everyone in general... good night!))

P.S. I hate this finger pointing from nowhere!)))
In reply to Zybr
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17 years ago
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CTPAHHuK (Nature) def. LordZezuk (Life) - Showdown (Expert, 6 min), 146

The start was good. On the second day, I built a Castle, and by the fifth day, three Oracles had opened. I emerged onto the surface and only then noticed that I had Monks in my level 3 dwelling. That's when I suspected I was in trouble. I took the Monks and, what the heck, decided to attack the Labyrinth, as I really wanted to get Angels out quickly. This was my fatal mistake. Skillfully and reluctantly blocking the attacks of my already crippled army, the Minotaurs left me with two Crusaders, and the Monks were about as useful as a goat's milk. In the end, I was defeated on the fourth Oracle by about fifty Mummies and some other minor units. At that point, I should have surrendered. BUT... I decided to give the Wanderer a chance to defeat me in a fair fight. I built Angels, then ran to the Underground City for healing, and only in the middle of the third week did I finally dig up the Gloves. But by then, it was too late to level up, especially since the runner wasn't even leveled up yet. In the end, a pack of united Barbarians with Druids from Central Northern Europe arrived and beat my Roman citizens senseless. Although I tried to resist, the forces were unequal. Congratulations to the Wanderer on the victory and thank you for the game :)
In reply to LordZezuk
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17 years ago
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LordZezuk (Chaos, blue) def. Lee (Life, red) Heartwinter (expert 8 min) 211 We didn't draft maps, we just picked them. Both were random. The first time, Lee restarted, and the second time, I did. In the end, I got Chaos. I started with a Rogue. I got the Gloves on day 3. I took the second town on day 5. I had to buy a Necromancer and turn him into a Nature Mage. Then my Tactician, Necromancer, and Runner started leveling up, and in the castle, on day 6, I built Death Knights. After taking one Death Knight and capturing the Nightmare Dungeon on day 8, I defeated the Death Knight Dungeon. On the same day, my Runner reached the honorable 5th level in pathfinding:smile26:. From that moment on, my army cleared everything thoroughly. While my 4th hero, a Sorcerer, was leveling up, a group of three heroes and two dragons, having finished with the top of the map, rushed to the third town. They say, haste makes waste. That's what happened; in the battle, half the army fell – a whole Black Dragon!:smile27:. Fortunately, by that time, another one had grown and replaced the martyr:smile20:. So, the third town is 127. Then I gathered all the heroes together, i.e., the already pumped-up Sorcerer and two who hadn't had time to level up: another Sorcerer and a Necromancer who had already been turned into a Nature Mage. With this army, I went to the other side. After clearing the island, I finished off the remnants of the lower part of the map, ran around the towns, learned spells, and on day 146, I tried to break through the defenses. I had forgotten that the hero there had a Robe equipped. As a result, not immediately realizing the tactic, I lost one Death Knight and two heroes. Fortunately, the town is close, and on the same day, I resurrected them. The next day, I visited my Tree of Wonder and dove into the portal. There, my turn ended, and then Lee followed me into the same portal, defeating the guards on his side:smile20:. But he didn't attack; he ran to collect what I hadn't had time to collect. As a result, his turn ended, and I was lucky enough to attack him:smile26:. Here's what armies clashed this time. LordZezuk: Death Knight 16 (tactics 5555) Necromancer 15 GM – Death Grip, Vampire Touch, Mass Dispel Runner 15 GM, Chaos Expert Two Sorcerers 12 GM without spells 5 lvl (choke, cloud of confusion) Demonologist 11 Master of Nature. 4 Death Knights Lee: Runner 17 Master of Order Knight 15 (tactics 4352) Advanced Life Paladin 14 Master Life Fire Guard 13 Advanced Chaos Paladin 9 Expert Life 7 Angels 52 Crusaders In the final battle, my dragons with morale 6 and angels with crusaders with morale 2. Death Knights wait. Mass Dispel and Death Knights kill three out of five heroes, who didn't even get to properly participate in this life. And Lee was left with a Fire Guard and a Tactician. Then, I surrounded the Crusaders with sand, and Death Grip went through the Angels. The remnants didn't last long. The funniest thing: D the guy with the Master of Nature skill was just standing there for show because in all the castles on the fourth level, there was a General Snake Strike. So, I summoned Water Elementals once, and that was enough:smile19:. Thanks for the game :)
In reply to LordZezuk
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17 years ago
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LordZezuk (chaos, blue) def. Lee (Life, red) Heartwinter (expert 8 min) 211
I don't know who is interested, but I'll tell you how it went....
Barb distribution... restart
Death was distributed... Vadim restarted... he got a barb :)
Eventually Life was given... well, life so be it... I don't like it... but one must win :smile51:
I took snowshoes and mittens... and I took the barbarian castle....:smile18: at the same time, I didn't even understand which hero to buy. I bought... a Lord.... by the end of the game, my only Mage Guild was running around.... it was specifically him, the third hero Mage Guild of nobility...
No one gave me any Black Dragons either, but instead they gave me—like a true mega-picker—real mega-catapults.... in the end, I didn't even buy a single one....
I took the mine first... the town later (with absolutely no losses).... In my opinion, with the appropriate magic, the army is invincible... 8 angels (one stood near the teleport just in case) 52 crusaders
Yes, while on the island, I happened to collect some stuff... in the Dragon Utopia there were 8 or 9 Black Dragons (no losses), they gave 18,000, a sword with a second attack, an ice wand, and a spear +8+8 (from a centaur maybe)
I arrived on day 3 or 4, ran from castle to castle, then to the forest, damn it, somewhere else... in the end, I needed Life and Haven Mage Guilds, and theoretically, I should have gotten them in the center.... it seemed to me that Vadim was slowly chipping away at the center, so I didn't rush since he wasn't rushing...
I broke through the guards without losses... entered the center and there is LordZez himself... well, I took a mirror and a chaos altar, a couple of gold chests in the forest for 25 gems, increased various levels, went to the library to study magic and fell short by 1mp....
I wasn't afraid of the Lord, although the computer suggested that I would be destroyed by this army, I thought he wouldn't attack.... I didn't even spread my troops from a clump into a free formation, which would have been logical given the opponent had Black Dragons.... But he attacked and destroyed me..... clearly there was a conspiracy between the Lord and the computer, who knows best :smile42:

It must be said that of the useful magic, I would have liked to have teleport ...... and the useless book of death magic remained useless ...... no one was given such death magic anywhere :)

Despite all this, I wasn't given the logistics Mage Guild on the 5th day, but on the 12th :)

Conclusions: ....make them ..write them..add them ... yourselves ...

Options: I'm a loser :smile12:

Vadim did great!

:smile05:
In reply to Lee
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17 years ago
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Dragoncat (Necropolis) loses to Lars (Asylum) Battle of Underground 134 (Expert)

Chaos. Started with a mage. Became a Fire Deviner. Bought an archer. Wanted to dual-class into a warrior. Didn't let me. Neither in the university nor upon leveling up. So, he remained a dumb brute.

A separate story is about the chests. They gave very little experience. Mostly 500. Moreover, in four of them, I found super artifacts like a crystal +2 to sight or a cart with wood. Life is good! Accordingly, the progress is slow.

Closer to the end of the first week, the Deviner becomes a grand runner. I take the treasures I come across (zombies, harpies, imps, dwarves, and other junk), and the goal for now is to break through the lord's guard. At the same time, I pray that I don't have to fight any powerful enemies. I approach... I see earth elementals with tigers! Good!!! There are 84 earth elementals and 56 tigers. Bad!!! Given my current stats. The warrior doesn't have any Grand Master skills yet, except for warfare. I decided to go back and gain the necessary experience to reach Grand Master in melee. Again, battles and chests (damn them all! *WALL*). After a couple of days, I have Grand Master!!! I stocked up on orcs from two dwellings. I attacked the lord's guard. I defeated the tigers. And the earth elementals started to get demoralized!!! A lovely sight: enthusiastic pebbles rush into battle! In short, they attacked twice and killed the archer. I had to run. Well, a day later, I still defeated him! I stripped the lord. In the 4th dwelling, there are Black Dragons. Awesome! With one Black Dragon, I rush towards the undead passage. They fell! But they also took the Black Dragon - the venoms scattered, damn it. Next... Rest on that day and the next, and with renewed vigor, I rush towards the Guard of Order. Those damn Sorceresses cast mass-cancel, but they immediately die from the Deviner's lightning (already an expert in Chaos). A stack of 7 titans shoots at the archer - the damage is negligible. And then the golems move, and 32 djinns kill the brute with an ice arrow. Never mind: they woke up - they drank again. And so on, probably four times. Then the golems reach the Deviner. They beat him to death, the djinns finish him off. Corpse! Okay, we'll break through. By this time, the djinns ran out of mana, and only one of the 7 titans survived (they died from the archer's retaliatory attacks). Well, then it's just a matter of technique... I crawl to the top. In the army, there's an archer with the Deviner's grave and half his health. I see Draccon's army. Death Knight, necromancer, and a bunch of other creatures (i.e., undead). I risked attacking. I won! I moved towards the city. There's another battle there with a level 1 necromancer and monsters.

Well, that's basically it. Thank you to the Battle of Underground teacher.
Nastya, thank you for the game!
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17 years ago
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I confirm another loss. Basically, I can just declare victory for all my opponents right away; the result will be the same, but it will take much less time. It's pointless to play against me. I seem to know everything in theory, everything is fine, but in practice: :smile18: :smile18: :smile18:
No, I'm not upset. For me, participation is still the most important thing in the tournament. I'm just incredibly tired from these courses and can't play properly or perceive my surroundings. Х_х

P.S. Thanks for the game)))
P.P.S. Even Shaytan knows how to cheer someone up)))
In reply to Драккошка
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17 years ago
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Lars (Stronghold) def. Lu41k (Haven) If this walls could talk 146 (Advanced, 6 min)

After the initial skirmish, only Stronghold and Haven remained. I decided to test myself on a new map for me: I had never played it before. We both took all the restarts. In the end, I got Barbarians! What to do, let's play!

On day 7, I had three towns. My army consisted of a Warrior, a Life Tactician, Centaurs, and Harpies – it played quite well. At the same time, I built Cyclops at the respawn point. In the Mage Guild chest, I found a Sniper Crossbow!!! With it, the Cyclops and Centaurs cut down everyone! Somewhere at the end of the 2nd week, I built Thunderbirds.

Further... I bought another Warrior and a Life Mage, who started collecting all the unclaimed chests and by the end was a master of Life Magic (general healing, general blessing, general fervor - not bad!). I started looking for the most vulnerable guard. Somewhere in the center, there were Nightmares with Trolls. I broke through without any problems. I entered the opponent's territory. I ran around a bit on the stones and in the treasuries. Then I had to worry a bit: I landed my heroes unsuccessfully, and they had to withstand a battle without an army against 43 Water Elementals and 34 Satyrs. They killed the second Warrior. But the other three heroes gained a level :)

And then, unexpectedly for me, I saw the opponent's army nearby. I decided not to run to the town to resurrect the fallen Warrior, but to attack immediately.

My army:
Barbarian 11, Grand Master Archer with an anti-air arrow
Tactician Knight 10, Grand Master of Defense
Life Master 10
8 Cyclops
4 Thunderbirds
Barbarian Tomb 9 :D
32 Harpies :D

The opponent had 4 heroes. I don't remember the levels. 1 Angel, whose wings I immediately tore off with the Warrior, and 2 Fairies.

Thank you for the game. It turns out you can win with Barbarians too!!! :eek:

:D :D :D

PS 2CTPAHHuK: Not everyone yet! :D
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17 years ago
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Lars (Fortress) def. Lu41k (Haven) If this walls could talk 146 (Expert, 6 min)

Confirmed))) I knew I wasn't good at playing Haven :D

Thanks for the game :) Barbarian is awesome! (c) :D
In reply to Lu41k
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17 years ago
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ZYbr(Chaos) def. Lee (Death) - Heartwinter (Expert, 6 min) 144 (approximately)

We played with random factions. I got Chaos, with a Thief at the start, a Dreadnought on the second level of the guild, and a Fireball spell. My opponent didn't restart, so the game began. The Thief went off to do his thing (level up Pathfinding, I had to push him to open 3-4 chests, but it turned out to be more than worth it), and the Chaos creature hired at the Castle immediately grabbed the Gloves and ran to the Castle. On the third day, I took the Castle. I got Life as a reward, which wasn't ideal, but I hired a Ranger first, and then a Druid (I don't even know why, but he ended up playing perhaps one of the most important roles). I forgot about the Gloves and spent a day going down to the altars. As a result, I just missed a day (day 4). Then I took the Gloves, and everything was great. On the second week, I took a Mine and lost one Dreadnought.
I wandered around, ran into a Dreadnought, and lost another one. As a result, I was running around with only one dragon until almost the end of the game.
Honestly, when I lost my second dragon, I was a little upset and didn't really know what to do. I started to think that this was the end, because Lee was far ahead in terms of armies, and even the generated legendary axe didn't inspire much optimism. But in the treasure chest, I got a Dragon Scale Shield, and I decided to take a risk and started preparing to break through the portal (I didn't even think about taking a third Castle).
I leveled up my heroes, especially Tactics and the basic Tactician, hired a second Chaos creature, and leveled up his magic to the 2nd circle, with 1-2 spells per battle, and on day 141, I attacked the portal. I only lost the second Chaos creature, which was part of the plan. I didn't have enough money to level up all the heroes in the guilds, so I only spent it on combat skills for everyone and on levels for the Ranger and Tactician.
Then came perhaps the most difficult battle. Fortunately, the Pyromancer didn't get morale, so I managed to take him out of the battle with the Dreadnought and a Cloud of Confusion. Then I just carefully killed everyone. I lost the Druid at the end (he ran out of Immolation).
I entered the enemy's territory. I went to his third Castle, thinking it was empty, and I was wrong. There was an enemy army there. For the rest of the turn, I ran in the opposite direction, realizing that if the opponent caught me, this daring campaign might end (only the Tactician and Ranger were intact, the Pyromancer had 6 HP but with Immolation, and the Runner was intact but without Immolation).
Fortunately, the opponent didn't catch me, and I was able to capture his Castle, replenish my supplies, and revive my heroes. Then, with all my might, I defeated the enemy army, which consisted of 5 Bone Dragons, 6 Vampires, and 5 (I think) heroes.

At that moment, I had:
2 Dreadnoughts
Tactician (GM, all skills except Leadership (2nd circle) level 13)
Fire Resistance (4th level of Chaos) level 12
Two Rangers (one Runner with 1st level of Life and a Scroll of Dispel, and the second Ranger with a Silencer and Assassin) level 13 and 13
Chaos creature (3rd level) level 5
Druid (4th level) level 8

Thanks to Lee for the interesting game, it made me nervous :)

P.S. Revenge was taken)))
In reply to Zybr
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17 years ago
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ZYbr (Chaos) def. Lee (Necropolis) - Heartwinter (Expert, 6 min) 144 (approximately) He didn't get the logistics going throughout the entire game on Advance and lost... he didn't even attack the skeletons... that was the biggest mistake of the game. Anyway, congratulations on making it into the tournament standings.
In reply to Lee
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17 years ago
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LordZezuk (chaos, blue) def. Zybr (death, red) showdown 212 (expert 6 min) So, here's how it went. The start was with a Chaos hero. I hired a thief and a barbarian. The barbarian ran around collecting treasures, while the Chaos hero, along with his army and the thief, headed to the Dungeon to fight for the town. On the second day, almost all of my army was wiped out there. :smile11: And the Wizard got captured in the Dungeon, but luckily, I managed to leave the thief outside to cause some trouble. I spent all my resources on potions and started attacking everything with the barbarian, while the thief continued to collect treasures and gain experience. :) On the sixth day, I captured my second town and freed the Wizard. By the second week, another Chaos hero and two Druids joined me, and we all started gaining experience together. The thief became a Grand Master on the 11th day, and everything was going well. :smile54: I was running around, defeating everything in my path. On the 13th day, I collected the Gloves. :smile03: Then, I also bought an Archer, who leveled up by collecting treasures and visiting shrines. :smile10: In the Dungeon, I defeated 34 champions who were guarding the Soulgem. That's where it became really useful. :smile01: Well, in short, by day 144, my entire army had leveled up and learned all the useful spells. The Druids and Wizards, all masters of science. :smile36: I broke through the guard on my side, losing one Wizard, and had to retreat to the center of the Sanctuary. :smile14: Along the way, we continued to level up. The Robe of the Archmage was won in a fair fight by a Paladin against 8 Death Knights and 30 Imps. :smile13: I defeated the second guard without any losses and moved a few steps into the enemy's territory. That's where my movement ended, as I was running low on mana. :smile32: And Zybr attacked me, accusing me of moving too early. :smile19: But how is it too early when it's 211? :smile12: Here's the army of the brave opponent: Two Necromancers, level 12, masters Wizard, level 12, also a master, with Berserk, Town Portal, and Slow Archer, level 12, beginner runner Death Knight, level 10, tactic 4520 7 Devils :smile14: My heroes: Paladin, level 17, with Robe of the Archmage and Soulgem Wizard, level 11, and Wizard, level 9, masters, with Implosion and General Misfortune Two Druids, level 10, who didn't bring anything useful from the 4th level. Barbarian, level 12, with Staff of Healing, initial Nature, and the corresponding book Marksman, level 10, Grand Master :smile28: And as he attacked me, he tried to take down the front Wizard with Devils and removed his Immortality. :smile30: Then, my Paladin and the Chaos heroes choked them, leaving one in the field. And Zybr summoned more Devils. :smile11: Well, I quickly subdued him, bound his Necromancy, and that was enough. :smile42: I finished off the last Devil and started summoning various elementals to protect my heroes from the barrage, as he had already managed to kill one Wizard. :smile05: And now, I was out of mana for everyone, luckily, I managed to cast some Water Elementals. And my Paladin came to his heroes and started destroying them with the help of the Water Elementals. :smile22: Then, he fled. :smile32: I caught up with him near the nearest town. First, I captured it, he replenished his mana, rested on the road, and attacked again. :smile10: This time, he didn't last long and didn't try to escape again. :smile03: Thank you for the interesting game. :smile54:
In reply to LordZezuk
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17 years ago
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LordZezuk (chaos, blue) def. Zybr (death, red) showdown 212 (expert 6 min)
Well, I started off strong, but it ended with the demise of my "dead" army. In 5 or 6 days, I captured both Castles with the help of two Necromancers, who poisoned everything and everyone (Cerberi held the Castle in the underground). Then, I decided to build Vampires, hoping for fewer problems, and I got a blue Mage and an Archer (though I'm not sure why I got the latter). Then, the game threw a curveball at me – on the Oracle, there was only undead (two of them), and not just any undead, but annoying Mummies with Zombies. Vampires, especially without a Tactics skill, would have had a hard time against such creatures. I sped up the construction of Devils, and on the 7th day, they were ready. I rushed with one Devil, 3 Vampires, and a brave group of 4 heroes against the Mummies, and... I lost. There were too many of them, and various resurrection spells didn't help. As a result, the entire second week, and probably the beginning of the third, was spent establishing a hero community and accumulating troops. Also, greed played a bad joke on me. I rushed a Demon to a ship to collect money in the sea, and only when the little guy was at sea did I realize that there was no second ship, and to capture the Oracle on the island, the Demon had to return, but he only had 15 moves. After hiring a Tactics hero, the Devils started surviving, and in the middle of the third week (noob:( ), I began a systematic clearing of the area. At the beginning of the 4th week, the boots and gloves were finally dug up, and in general, the brave tanks began to quickly gain levels, but they didn't have time, as the opponent arrived 3-4 days earlier than expected. I noticed that there was no mana, and I decided that this was my chance. I teleported from... well, I don't know from where, to the city, and in the remaining 46 turns, I reached the enemy and met him. As for the battle, the Devils, as planned, immediately went into melee to harass the enemy heroes a second time. To be honest, I rushed, I was afraid that I would get a Fireball from two Chaos heroes, and I rushed even without waiting for the Devils to move forward. I started well, sending a nearby Chaos hero to rest with Terror, and someone else (two Necromancers), but the general Slow spell was unnecessary; instead, I should have used Charm in the first round:rolleyes:. But... all this was in the second round, when only one Devil remained after the first raid. Then, for some reason, the Necromancy protection slipped my mind:D. I was just about to be happy about the second summoning of Devils (thanks to the spell), when LordZezuk ruined my happiness, and then... I had no one to attack his level 17 Terminator with 92 armor and 100% magic resistance, only illusions from his elementals and the Archer, who, of course, didn't do much damage. Although, to be honest, at some point, I almost killed the Paladin, he had about 150 HP left (of course, without Immolation) (the illusions of earth elementals hit hard:)), but LordZezuk also had a counter-argument for this, and at the first opportunity, the Terminator was healed, which finally killed my hopes for a positive outcome. As a result, I decided to run away, and I ended up in a Life Castle (my secondary one), but on the same turn, the enemy heroes caught up with me, fully prepared. In general, there were no chances left. I didn't run, although I could probably have stretched out the "fun" for another month, found a large supply of meat, etc. But I lost the game in the 2-3 week. I couldn't prolong it, so I accepted it. Thank you, LordZezuk, for the game. A level 17 Barbarian-Paladin is something else
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17 years ago
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Lee (Haven) lost to Shnurov_HL (Haven) - Lezkandra (Expert, 6 min), 144

I wrote a long report, but it was apparently lost during the forum's database migration. :(
I won't rewrite it.
Thanks to my opponent for the game.
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17 years ago
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Lee (Order) loses to Shnurov_HL (Order) - Lezkandra (Expert, 6 min), 144

For those who haven't read the large form of Denis's work, I'll write what I can... although I myself really wanted to discuss the game with him or at least read his perspective... everyone already understood that he played :smile20:
Honestly, during the draft I realized victory was right there... lying right before my eyes and I really didn't want a restart... and what was lying there were gloves and some other useful junk :smile08: well, I relaxed...
Bloopers started piling up one after another:
I got a hero with Nobility — thought I'd make a warrior. Then I buy a second hero, a death mage, for my ninja... at the same time I'm building Golems and Nagas because I really like them with Teleport... it turned out cool — a dream ninja with Logistics 3520 and Death Magic 1100 but without a Bow (completely absent from sale and scattered bags) and a fighter 5211 + Nobility something like that.
What a noob, what can I say... I realized my mistakes but it was too late... that's how the first week went, I didn't even take any mines.
Well, with my Logistics, on 121 the purchased mage learns Order... on 122 I go down... on 123 I buy Titans and on 124 or maybe 125 — I can't check the saves — I go into the teleport without losses, popping a Fire Elemental... notably, the Naga was killed on the way down by poison...
Then a couple of level-ups and I attack the castle (I left the Titans at the entrance, feeling sorry for them) — I get beaten and back in my home castle I finish learning Order level 4... in short, with a bunch of artifacts and knowledge I go to storm the castle, on the way I decide to take the gold mines, Majors, and the lord from prison and the tavern... long story short, Shnurov and I took the third castle simultaneously — I gradually lost my speed advantage without noticing...
Then I cleared a couple of guards without losses and for some reason completely forgot to make a Lich... spent the money somewhere... probably because I took the mines late and was trading resources not on the market... anyway, I didn't have enough for the trees, wanted to go to the Dragon Utopia... and I see comrade Shnurov with a bunch of heroes and one undying Genie popping the first guard without losses (they spent their magic but didn't buy magic potions, just ran back to the castle)...
By the third battle evening, everything was simple — I realized I was outmatched in troops, decided to grab 6 Titans and went to Denis's side to fight, and after I fought and fled, I decided that just as he used the Genie, I would now make a Lich with my speed and... in short, like in the fight with Lars, I'd adapt to his style of play and... (hope was still alive)...
I have no money, I think I'll take the Dragon Utopia, escape, buy and level up — there are 2 days in reserve, we'll figure it out from there... And then something strange happened — my movement turned out to be 12 or 18 instead of the normal 45 or I don't remember... I drank a green potion, entered the trough, reached the dragons, attacked. And they immediately pop my Order mage — I get upset, then they pop my Logistics hero — I think, well, at least I'll get experience for my warrior, who's level 16 but with 5332 or 5342... not serious, and I can't get into the tree — in short, I killed the dragons but my turn ended — I drink an Endurance potion but had already drunk one... and I can't hit the Dragon Utopia, and Town Portal died... another mess appeared in the form of Shnurov... he looked at my trees and at mine... well, he caught me and I got into the castle, but he came to the castle without passing the turn and started popping me near the castle — I could only run away, and in my other castle there's a new Lich standing and Dwarves, and the castle is blocked... and so I died rather ingloriously :smile43:
It was generally pleasant playing with Denis — I think it won't be the last time, many thanks to him...

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