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Posts from Kremlin is a new Slavic city.

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Hello, fans of the third installment of Heroes!

Many of you are probably already aware that work is underway on a new town – the Kremlin, based on Slavic history and mythology. The town's alignment is neutral, its development type is non-magical, and the focus is on strong unit special abilities and a unique skill for the Kremlin's heroes.

The following units are planned:
Domovoy

Kot Bayun

Bear

Baba Yaga

Leshy

Sirin Bird

Bogatyрь


You can find more detailed information on our website www.woggrad.ru or on our forum.

The team invites 3D modelers and map designers to participate in the creation of the town.

The town will be included in the new version of WOG, along with the towns of Bastion and Harbor.

Sincerely,
Kremlin Coordinator,
izrukvruki!
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Oh, that's really cool!!! I liked Kremlin the most out of the new cities!! :) By the way, do you already have a drawing of the city itself? I really want to see it!) The graphics with units and buildings are generally good (for Heroes 3 ;)) – the bogatyrs are especially great! Hmm... as far as I understand, this will be an anti-magic city O_o? And who is the archer among the units – Yaga? And here’s another thing: will the swamp be his native land?

Anyway, IMHO, it’s a great idea, keep up the good work!

Here, Professor Pikolan writes about the Horn of the Abyss.

P.S. Land of Fools – it’s just crazy, it even made me laugh)

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In reply to WhiteLizard
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The city screen during development.

I wouldn't claim that it's completely anti-magic; it's just that the magic guild in the city will only be level 2. However, heroes will still be able to gain wisdom and learn spells in other cities and magical sanctuaries... All curses (slow, weakness, etc.) will affect our units, but damage from combat magic (lightning, explosion, etc.) will be reduced by 10/20/30% depending on the Resist skill (damage absorption like golems).

There's only one ranged unit: the Leshy. Moreover, he's kind of an anti-ranged unit – he casts the Forgetfulness spell for 1 turn, which prevents enemy ranged units from attacking... The Baba Yaga can also become a ranged unit using her Shapeshifter ability – she can transform into any creature on the battlefield, retaining its abilities but keeping her own HP...

The native land for the Kremlin is a swamp, but units also receive bonuses on grass and dirt – these are considered friendly lands for the city...
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Hmm, interesting, not bad... :) but still, a ranged unit is needed, no matter what...

And how do you create this town - together with the Horn of the Abyss team? And how ready is it?

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Well, I did mention that there is an Archer (and a very strong one at that – level 5, like the Lich and Monk), plus you can also turn a Jaguar into an Archer, which means there will be two Archers in battle...

The city is being developed together with the CoreWOG team, whose core consists of experienced people who created Fortress. At the same time, the cities of Fortress and Cove are being created, as well as a new WOG platform, which will allow users to create their own mods, expand the toolset, and so on.

I cannot answer how much of the city is ready; I will only say that there is still a lot to do: the city screen, completing the units, testing all the scripts (city screen, heroes, units, objects on the map, etc.), completing the campaign, and so on. A lot has been done, but a lot of work still needs to be done.
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it would be better to put a hero on level 6, since in Heroes, most of the units are level 6 cavalry, and put the Gryphons on level 7. So what if they already exist in Heroes? I think that the way I suggested is still better than what you have now.
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We are creating the city together with the CoreWOG team, whose core consists of experienced people who are creating Bastion. At the same time, the cities of Bastion and Haven are being created, as well as a new WOG platform, which can be used to create your own mods, expand tools, and so on.
So, are you implying that the HotA team is not experienced? I would say the opposite. Considering how long they have been working on Bastion. Plus, they keep postponing the release.
It would be better to put the Bogatyr on level 6, since in Heroes, most of the units are cavalry units of level 6, and put the Gryphon on level 7. So what if they already exist in Heroes? I think that the way I suggested is still better than what you have now.
On the one hand, you are right, on the other hand, you are not. Bogatyrs... This is something like Angels, Demons, etc.
And on the other hand, they are just people, like Paladins.

I don't know. Of all the units, I liked the Bogatyr, Sirin, Leshy, and Bear, Domovoy. The rest are not very convincing. (No offense, this is just my opinion).
And the Bogatyrs are made excellently :)
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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However, if my memory serves me correctly, Paladins are the coolest units, either in Heroes 1 or Heroes 2...
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Reven, I don't really want to talk about HotA. I will speak when it is released, when I evaluate the novelty it brings to the game, and when I see what work was done specifically by the HotA team, rather than what they borrowed from other people and presented as their own achievements. I am without a doubt sure that some of the graphics in their addon will be at a high level, but as for the technical side, it seems to me (perhaps I am wrong) that it will not be far off from VOG 3.58. On top of everything else, I am certain that the addon will be full of errors, glitches, and bugs — it is simply impossible to catch all of that in such a short period.

Secondly, same-day Gorynych will be present in the town, but not as a regular unit, rather as a Town Defender once the Grail is built in the town. That is, if the Alatyr Stone (that's what the grail will be called) is built in the Kremlin, then during a siege of the town, several Gorynychs will appear in the garrison (we are still discussing the number; perhaps it will depend on the current month, for example 2 gorynychs for each month of gameplay).

Reven, and why didn't you like Baba Yaga? In my opinion, she is the most colorful character of Russian fairy tales; as far as I remember, their presence in the town was not even contested by anyone.
I agree that Kot Bayun hasn't been finalized yet — maybe that's why he didn't make an impression, but I think there aren't many feline creatures in Heroes — which is why we settled on the Big Cat. Or did you not like his stats?
In reply to izrukvruki
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[These are really cool units, just awesome:p. If the game features units like these, I'll often choose them to set the mood:D.
I especially liked: the house spirit, the cat bayun, Baba Yaga, and the leshy.
P.S.: I think a firebird would be better than a siren.
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Firebirds already exist in Heroes – they are phoenixes. Why create more clones?
In reply to izrukvruki
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Hmm, there is some logic to that. But, we've never had Sirin birds (simply put, sirens, although they aren't birds). I don't remember them being in Russian mythology...
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Reven, I really don't want to talk about HotA right now. I'll talk about it when it's released, when I can assess the novelty it brings to the game, and when I can see what work the HotA team has actually done, rather than what they've borrowed from others and presented as their own achievements. I'm certain that some of the graphics in their add-on will be of a high standard, but I think (though I may be wrong) that the technical aspects will be not far removed from WoG 3.58. Furthermore, I'm sure that the add-on will be full of errors, glitches, and bugs – it's simply impossible to catch all of them in such a short period. Secondly, the Zmey Gorynych will be present in the city, but not as a regular unit, but as a city defender when the Grail is built in the city. That is, if the Alatyr Stone (that's what the Grail will be called) is built in the Kremlin, then during a city siege, several Zmey Gorynychs will appear in the garrison (the number is still being discussed; it may depend on the current month, for example, 2 Zmey Gorynychs for each month of the game). Reven, what didn't you like about Baba Yaga? In my opinion, she is the most colorful character from Russian fairy tales, and as far as I remember, her presence in the city was never questioned. The Kot Bayun is not yet fully drawn, so maybe that's why he didn't make a good impression, but I think there aren't many feline creatures in Heroes, so we decided to go with the Kot Bayun. Or do you not like his stats?
Let's start with the fact that I am Revan:)
In general, I know the Professor. He knows his stuff. I've downloaded a lot of his creations, and I only have good impressions :).
But here, we're not talking about HotA at all :).
Yes, I apologize, Baba Yaga is also beautifully drawn :).
I don't like Kot Bayun. This is just my opinion. He just doesn't impress me, again, no offense – it's just my opinion.

And let the Bogatyrs be level 7, I agree with that. They look quite formidable and impressive :)
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In reply to izrukvruki
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I am undoubtedly sure that some of the graphics in their addon will be at a high level, but as for the technical side, it seems to me (perhaps I am wrong) that it will not be far from WoG 3.58.
You are mistaken. We have four highly qualified programmers—they aren't just sitting idly by.
Reven, I don't particularly want to talk about HotA. I will speak when it is released, when I evaluate the novelty it brings to the game, and when I see what work was done specifically by the HotA team, rather than what they borrowed from other people and presented as their own achievements.
I understand everything—envy, competition. But why defame the reputation of others, even more successful projects? It's not a good look, izrukvruki. I had a better opinion of you.
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Listen, are we, the fans of Heroes 3, eagerly awaiting the continuation of this magnificent game, so bored that we have to argue and split into two conflicting camps? Perhaps you can agree that it's better to work, even if not together, but at least without trying to make things difficult for each other! I am simply sure that you need to create an opportunity to combine your new versions of Heroes (HotA/WoG 3.59)! Just imagine... +6 new factions:rolleyes:, if the projects merge (in the future)...
Brrr, 15 factions - it's breathtaking!!!1))) :smile03:

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