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Kremlin is a new Slavic city.

#3
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The city screen during development.

I wouldn't claim that it's completely anti-magic; it's just that the magic guild in the city will only be level 2. However, heroes will still be able to gain wisdom and learn spells in other cities and magical sanctuaries... All curses (slow, weakness, etc.) will affect our units, but damage from combat magic (lightning, explosion, etc.) will be reduced by 10/20/30% depending on the Resist skill (damage absorption like golems).

There's only one ranged unit: the Leshy. Moreover, he's kind of an anti-ranged unit – he casts the Forgetfulness spell for 1 turn, which prevents enemy ranged units from attacking... The Baba Yaga can also become a ranged unit using her Shapeshifter ability – she can transform into any creature on the battlefield, retaining its abilities but keeping her own HP...

The native land for the Kremlin is a swamp, but units also receive bonuses on grass and dirt – these are considered friendly lands for the city...