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But my new druids had poor shooting skills, worse than the old ones. How about yours?
The new archers are good, but the old ones have 2 shots and can push the creature back on the scale...
Ко мне всегда на Ты


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But considering the improved luck stat
Also, it's worth getting closer to the enemy
That is, the new ones are very good for clearing out neutral creatures, but for the decisive battle, maybe it's worth taking the old archer masters?!
Although, the decisive factor still lies in having a unicorn horn bow.



Wow, he really went all out, so the chance of him being anywhere on the map is VERY small... So, we'll just have to settle for archer masters with high luck.
Nevertheless, with a bow, the damage of master archers will be greater than that of alternative units, and it's not worth completely dismissing this option. Moreover, besides archers, druids will also become stronger.



Nevertheless, with a bow, the damage of the master units will be higher than that of alternative units, and this option should not be completely disregarded. Moreover, in addition to archers, druids will also become stronger.
Even with the Mega Bow, the damage of the old upgrade doesn't always exceed the damage of the new one, especially if the opponent is playing as Heaven, Gnomes, or Necromancers. The 50% protection ignore starts to become advantageous starting from approximately 20 Defense (the new ones have 8-9 damage, the old ones with a bow have 10-16, the average is 8.5 and 13; reducing defense by 10 points will increase the damage by approximately 1.5 times, resulting in approximately 12.8 and 13) and higher; the higher the defense, the more the new archers win. This is easily verified in duels between Ossir and the others; he has a bow and both upgrades of archers.
And also, 11 initiative is still not 10, and the new archers have 16 shots, while the old ones have 8.
and if luck or a bonus against sworn enemies works out


