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But my new druids had poor shooting skills, worse than the old ones. How about yours? The new archers are good, but the old ones have 2 shots and can push the creature back on the scale...
Ко мне всегда на Ты


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I seem to have the opposite experience; my new druids shoot better, but you write so confidently that I'm starting to doubt myself. Besides, I also recruit new ones because with them, the elven hero has good defense, a lot of knowledge + due to the channel (after its application), he gains an incredibly large amount of magic (even more than knowledge!!!). All that remains is to acquire artifacts that increase attack power, and we have practically a hero with unreal characteristics. The bonus to magic works as long as the druids are alive, and they usually live a long time.
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I usually take 2 archer squads into battle, both new and old ones. The new ones simply tear everyone apart, and I use the old ones to slow down enemies (which is very useful). I also prefer Wind Dancers (they seem to be tougher and faster). It's rare to be able to hit more than 2 opponents with Death Dancers. The rest depend on the situation and their skills.
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I recently had a thought, and I'd like to hear other people's opinions:
Considering the improved luck and, especially, the choice of archers and their additional shot (which may be lucky or trigger the avenger skill, or both, which would be quite unfair), it outweighs all the advantages of the new archers.

Also, if you get close to the enemy, the archers will also shoot without penalty.

So, the new archers are very good for clearing out neutrals, but for the decisive battle, it might be worth taking the old archers?!
In reply to Мститель
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But considering the improved luck stat
With absolutely perfect luck, definitely. ;) Otherwise... it depends on luck.
Also, it's worth getting closer to the enemy
Then they'll be eaten, and there will be no one left to shoot.
That is, the new ones are very good for clearing out neutral creatures, but for the decisive battle, maybe it's worth taking the old archer masters?!
If the enemy is an Orc and there's a way to eliminate the centaurs in the first turn, the archer masters will be more effective.
Tomorrow holds no promises
Except the ones we've made
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Luck affects everyone equally. If luck is on their side, a marksman will strike with tremendous force. Masters have a lower chance of both shots being successful compared to marksmen. However, masters have a higher chance of at least one shot being successful. For me, there is no difference in choosing between upgrading for better neutral clearing or for the final battle. I choose based on whether or not I have the unicorn horn bow.
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If luck is 5 or higher, I usually take archer masters. Although, the deciding factor is still the presence of a unicorn horn bow.
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Nightwell
Although, the decisive factor still lies in having a unicorn horn bow.
Wow, he really went for it:), but the chance of him being anywhere on the map is VERY small... So, we'll just have to settle for archer masters:) with high luck.


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WitcheR-L
Wow, he really went all out, so the chance of him being anywhere on the map is VERY small... So, we'll just have to settle for archer masters with high luck.
Nevertheless, with a bow, the damage of the masters will be greater than that of alternative counterparts, and it's not worth completely dismissing this option. Moreover, in addition to archers, druids will also become stronger.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Major Whirlwind
Nevertheless, with a bow, the damage of master archers will be greater than that of alternative units, and it's not worth completely dismissing this option. Moreover, besides archers, druids will also become stronger.
Well, that's how it is:), I'm just, as it were, giving it a more realistic look... In general, at the beginning, I have tier 3 archers, and at the beginning, IMHO, they perform better. Later (at level 3, with luck or at least 3 points of luck), they can already be tier 2...).


In reply to Майор Вихрь
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Major Whirlwind; 202465
Nevertheless, with a bow, the damage of the master units will be higher than that of alternative units, and this option should not be completely disregarded. Moreover, in addition to archers, druids will also become stronger.

Even with the Mega Bow, the damage of the old tier units does not always exceed the damage of the new ones, especially if the opponent is playing as Haven, Gnomes, or Necropolis. The 50% armor penetration begins to become advantageous starting from approximately 20 armor (the new units have 8-9 damage, the old ones with a bow have 10-16, the average is 8.5 and 13. Reducing the armor by 10 points will increase the damage by approximately 1.5 times, resulting in approximately 12.8 and 13), and the higher the armor, the more the new archers win. This can be easily verified in duels between Ossir and the rest, as he has both bows and both tiers of archers.

And also, initiative 11 is still not 10, and the new archers have 16 shots, while the old ones have 8.
Белый и Пушистый! Иногда.....
In reply to Snowball
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Snowball;202574
Even with the Mega Bow, the damage of the old upgrade doesn't always exceed the damage of the new one, especially if the opponent is playing as Heaven, Gnomes, or Necromancers. The 50% protection ignore starts to become advantageous starting from approximately 20 Defense (the new ones have 8-9 damage, the old ones with a bow have 10-16, the average is 8.5 and 13; reducing defense by 10 points will increase the damage by approximately 1.5 times, resulting in approximately 12.8 and 13) and higher; the higher the defense, the more the new archers win. This is easily verified in duels between Ossir and the others; he has a bow and both upgrades of archers.

And also, 11 initiative is still not 10, and the new archers have 16 shots, while the old ones have 8.
Thank you for such important and specific information! This is a strong argument in favor of the new archers.

However, it is still important to consider that the Master Archers have more shots, and if luck or a bonus against blood enemies works, they will deal more total damage.
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Avenger
and if luck or a bonus against sworn enemies works out
Exactly, that's what I wanted to say. Consider that if 2 successful attacks occur (and this is a pattern for Elves:D), then there's no question of a 50% ignore rate; much larger forces will be eliminated. Although, if you think about it, how will it be with the 3rd tier units? Several times stronger, plus 50% ignore, so the damage will be considerable against high-level creatures...


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If there are bows available, I always choose archers, regardless of their luck stat. Even if their damage is slightly lower than that of regular ranged units, they have slowing arrows.

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