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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
SS-D:smile17:
In reply to SEM_56
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SEM_56;200699
Sem_56 (red, Castle, Valeska, Valeska) def Kreg Hek (blue, Dungeon, Shakti, Deemer) 2sm4d(3) 213
One of my well-thought-out games….

Thanks for the game.
Losing the golden bow made me lose all desire to play.
Thanks for the game.
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Javdet (Blue, Stronghold, Gurnisson, Gurnisson) def Hermit(Red, Tower ,Ain, Ain), 2sm4d(3), 2.1.1

I put bears in the Castle + external birds and as a result lost all of the second week - there was no money. The bears were useful of course, but only when I went into the Dragon Utopia. The opponent collapsed on ГО:eek: from gr hydras without masslow and there were no problems finishing them off.

Thanks for the game.

P.S. Volodya, the will to win and fighting until the very end is definitely good, but in this case it's a minus one hour of sleep at least..... or did you think that by the 5th week I would come to fight only with ogres?:D
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Sem_56 (blue, Tower, Nella, Nella) def Kreg Hek (red, Swamp, Dragon, Dragon) 2sm4d(3), 122
Not a great start, Nella came without gargoyles, but with 5 heroes from the beginning, and has money. There are few resources, so I dominated in the fortress without giants. On turn 121, I built a mini-necropolis, and the opponent lost everything and decided not to take auto-calculation. Thanks for the game, it's a pity it didn't turn out to be a good battle, good luck!!!
Ушел с героев, пока пряники)
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SEM_56;200806
Sem_56 (blue, Tower, Nella, Nella) def Kreg Hek (red, Swamp, Dragon, Dragon) 2sm4d(3), 122
Not a great start, Nella came without gargoyles, but with 5 heroes from the start, and has money. Few resources, so he dominated in the fortress without giants. On turn 121, he built a mini-crypt, and the opponent lost everything and decided not to take auto. Thanks for the game, it's a shame it didn't turn into a good battle, good luck!!!

Crypt maxed - 1 Viva
Archmages on breakthrough - last Viva
Morale of ogre-mages and goodbye hero
And I didn't know about the auto. Thanks for the game.
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Javdet;200804
Javdet (Blue, Stronghold, Gurnisson, Gurnisson) def Hermit(Red, Tower, Aine, Aine), 2sm4d(3), 2.1.1

:D

Yes, that's exactly how it happened.

Of course, I didn't think it through like that; I was sleepy myself... It's just that surrendering like that without even making contact... You might as well play against the computer...

I planned to go to the treasure zone on day five. But the only entrance was through the secondary hero's respawn, which was quite far to walk. I built GM4, and Town Portal appeared there.
It would have been great not to have to walk there but to teleport using Town Portal! But the problem was that I only had Basic Earth Magic; how could I get it to at least Advanced? Aine's level was already over 10... you can't level up on tier 1 units, and the only ones left were far away in the snows... or, even worse, in the swamp... And right here, right along the path, there were ГО - many chaos hydras (turned out to be 49). Of course, I knew it was risky, but the temptation to quickly reach the treasure zone with a strong army and Expert Water and Earth Magic was so great!.. So I attacked them...

Thanks for the game.

By the way, the Tower really devours resources heavily. And most importantly, all of them; if you're missing even one thing, it's all over... But it especially devours Gems. There were a lot of them on the respawn, but not enough to upgrade the Giants. That's what I was hoping for—that maybe I could upgrade the Giants... and somehow hole up in the town.
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invisible (blue, conflux, Monia, Monia) def Lider1 (red, Barbarian, Tyraxor, Tyraxor) 221 2sm4d(3) TE
We played TE with all options disabled, basically the same as SoD. There's just no money, barely got psychos in the citadel, on the second 3 naga banks, medusas and birds in the castle. On day 3, I bought everything except the crap and ice demons and went on a visit through the secondary hero, took the main castle, built a black hole and waited for Tyrasik, who was a couple of squares away from the castle. When he attacked, I was pleasantly surprised by 9 angels:eek: . I traded my entire army for his 7 angels and all the birds, and fled. Then I built up my power again, I took a max Griffin Conservatory, a mini Dragon Utopia with a genie. Tyrasik had 2 Dragon Utopias. If I had known he didn't have strong magic (with 17 spell power), I wouldn't have run from him. On day 221, 35 vives, 6 birds, 8 psychos, 60 ice demons and 2 devils justified 14 birds, 9 behemoths and whoever else is the boss here :D
Thanks for the game!
Я ламер и играть не умею, нах!:smile33:
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invisible;200866
invisible (blue, Conflux, Monia, Monia) def Lider1 (red, Barbarian, Tyraxor, Tyraxor) 221 2sm4d(3) TE
We played in TE with all options completely disabled, same as SoD.
Thanks for the game!


Confirmed!

I blundered. Before my opponent captured the castle, I wanted to build something so that the enemy couldn't build, but I didn't make it in time. In the end, I built an escape tunnel, "just in case," which allowed Moner to flee. After that, there was no motivation to continue the game at all.

Although if I think about it, I could have even taken the Griffin Conservatory on that turn and brought troops to the castle if I had bought and killed 4-5 heroes, but I didn't have time to think it all through since it was only 6 minutes.

But the plan was to take 4 Griffin Conservatories and 2 Dragon Utopias on the 3rd. And go pay a visit. But that was not meant to happen.

Victory was close...

Thanks for the game!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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OUTLAW(red,Castle,Valeska,Valeska) def Smoke mk(blue,Dungeon,Shakti,Shakti), 2SM4d(3), 1-3-5
Started immediately... Start without built-up archers. Valky has only 2 stacks + from native scout + from castle. At 112 there are 2 crypts(10+5 vampires). At 113 I fight through diamond golems to the secondary dwelling. 114—I crash Conflu. A plan is immediately born to buy the Earth skill, since there's plenty of gold.... I break through 3 external dwellings of earth elements with a buyout. Minimum crypt. Horses are at home in the citadel, in Conflu-1,000, 7 scouts are running around, Valya is lvl 7 with advanced air.
By the end of the week we are equal in number of castles, I find out about Shakti's native secondary dwelling :mad: . There is a road to the respawn on mud—for some reason I decide that this is indeed the blues' native secondary... At 121 buyout of brotherhood, Valya rushes to the block. At 122 elements from external dwellings are brought in(became 24!!)+griffins from castle and folk from scout. I break the block and see a Necropolis respawn :smile35: . I go deeper into the respawn, there's a dwarf-den on the way, I crash Necropolis.... The rush failed, I start thinking about what to do next: either build up the magic university to buy Earth=9,000 gold or brew angels. Air is at expert, learned haste in Necrogard, I decide that mass and such magic is enough. I break through gorgons for some nonsense and lose 1 champ on death breath (((. Then a bank(4) with loss of almost all cover—a couple of times the multi-armed ones boosted morale and reached my units. By the end of the week Shakti appeared at the conflu respawn with a crowd of troglodytes. On my turn I build a chain there. The next day Shakti disappears into the darkness.... At 127 angels become available in castle. From the Necropolis respawn there are passages to 2 treasure zones—one in the snows, there are 2 Dragon Utopia, another on the sand. A scout on the grass of the secondary dwelling found a 3rd Dragon Utopia. Valya got greedy and started moving to break the main city. Already lvl 11, fully decked out with morale items,+1 speed from expert pathfinding. Scouts in a chain back home, along the way they broke the dwarf-den, buyout of part of troops and at 132 consa(3). Meanwhile, on the approaches to Conflu that underground monster appeared again. I send a scout into the underground depths, there he spots the blues' main city, 2 untaken consas!!!, I decide not to waste time.... Another chain is built toward Conflu. There was an option for a breakthrough via metro, which the opponent hadn't spotted yet—there's an untouched consa and a couple of days to the main Dungeon. I build a chain there too just in case.... Valya has only 6 mana, but it's enough for one cast :smile10: On his turn Shakti ends up not far from Conflu. I move Valya there, bring the warband and attack.
Valya with 6 angels and the warband on mass haste wiped out almost everyone Shakti brought in the first round, but after the turn of angels and champs the opponent left the game, conceding victory. The remnants of the home army not brought by Shakti also didn't matter, although 300+ troglodytes would have thinned my warband significantly...
Thanks for the game.
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
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Lider1 (blue, Castle, Valessa, Valessa) def VBN (red, Stronghold, Gurnisson, Gurnisson) 2SM4d(3) 2.1.6

Native secondary = cheat! :)

On first, angels in the fort, native secondary, there's 1000, external archers, monks, and pikemen, 8 noobs.

On second, I took 2 Griffin Conservatories 3+3, merged a bunch of troops (gave from Pandora's Box 70 pikemen, and griffins were afraid to touch them, they hit archers =(), thought about going to visit right away, but dawdled for a long time. Horses in the castle in the main, and horses in the citadel in the secondary.

On third, I decided to take 2 appetizing hives on my respawn, and one Griffin Conservatory.
Manila treasure zone. And I was twitching all over the map. Only wasted time (.

On fourth, I finally break through the entrance to the metro, (there were no roads to them) thought it was a treasure zone, turned out to be a necro secondary, there are boots of speed, ok. I get wrecked, and into another metro. That actually turned out to be a treasure zone. I took a minimal Dragon Utopia sword +6 all, and a bunch of other swords.
On fifth, another one nearby, this allowed me to upgrade archers and buy items.
I get wrecked and run to another treasure zone on lava (I don't like those), there's a patrol with troops lurking, and Gurnisson shows up. There was a hive nearby but I didn't take it, (so as not to clutter up the sharpshooters), I attack, thanks to expert tactics, incredible morale of the sharpshooters and luck, without earth magic, and with expert air, but without haste, I managed to win.

I noted to myself that leadership and luck aren't such crappy skills, because if the troops hadn't procced morale it would have been total disaster.

Thanks for the game! I thought - I was done for.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Lider1;200981
Lider1 (blue, Castle, Valeska, Valeska) def vbn (red, Stronghold, Gurnisson, Gurnisson) 2SM4d(3) 2.1.6

Thanks for the game! I thought I was toast.
I ran and ran, but didn't find anything tasty—no native secondary :D, not a single angel-spot, the only Dragon Utopia had 2 spheres; the exit to the swamp really slowed down development. Ah! Yes! On the other hand, there was an external dwelling with monsters+ogres+orcs. And I gathered 70+ wyverns. I should have rushed, but what can you do, I still haven't learned how...

Thanks for the game! :smile31:
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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Kreg Xek (Blue, Fortress, Tazar, Tazar) def WhiteLizard (Red, Dungeon, Shakti, Shakti) 137, 2smd4(3)
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Kreg Xek (Blue, Fortress, Tazar, Tazar) def WhiteLizard (Red, Dungeon, Shakti, Shakti) 137, 2smd4(3)
- yes

brevity is the soul of wit :D

За всем следят машины благодати и любви.
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Denis_HoMM (blue, Rampart, Kirr, Kirr) LoranVitebsk (red, Dungeon, Shakti, Shakti) 327 2smd4(3)

111. Beginning, only centaurs are built in the city. On the first day, I build archers, buy them, and also buy a scout, totaling 11 archers (elves). On the first day, I buy 4 scouts, send them out, and realize that the territory has almost no free resources. I take a crypt for 2000 gold, Kirr returns to the city, and I wait for the next day to upgrade the archers (elves).
121. Realizing the scarcity of free resources, I mostly had to fight for them, and the respawn point is mostly in the mountains (I figure I'll have to spend a lot of turns doing nothing). I find an archer spawn, guarded by many Water Elementals. I'm thinking about restarting... and then I get the starting Earth artifact, discovering an artifact - a helmet +5 to Knowledge, guarded by a horde of Nomads (I can take it in the second week). I decide not to restart. Using scouting, I follow the only road from the city to the main stronghold (many Devils, a Champion horde). At the same time, I realize that it will take a long time to find a secondary stronghold, and I remember Kirr's Logistics skill (I think it will help me with the long search for a secondary stronghold).
123. All scouts are stuck guarding, and the respawn point still needs to be explored (the respawn point was large, but there were few guards and they weren't very strong). I decide to spend the time until the end of the week gathering money and resources.
117. With great effort, I build Pegasi (there were no Red Crystals anywhere!) and Unicorns in the Stronghold. I take a couple of crypts without Vampires.
127. In the city, I built all the troops in the Castle, except for Dragons (I couldn't eliminate the shortage of Red Crystals). I took the +5 to Knowledge artifact. I went off-road to my native secondary stronghold, which had already been captured by my opponent. I captured this secondary stronghold. On the next turn, Shakti appears, with the firm intention of taking my secondary stronghold back. Shakti attacks my scout, while showing me his Army. His troops are 3 Dragons, 10 Manticores, a little more than 30 Medusas, and Eye (archers), and Trogolodites. I have 5 Unicorns, about 50 Archers (Elves), and Centaurs. I'm in the city, and it only has a Citadel and Oil magic. Shakti doesn't have enough time for two turns before attacking. I decide to evacuate to my territory. Shakti doesn't catch up to me because I have advanced Logistics. Then, my opponent decided not to go to my respawn point; Shakti went to explore the neighboring respawn point in the snow. This gave me time to explore other territories off-road.
137. I realize that the explored exits on one side to the secondary strongholds are blocked by the main stronghold and my opponent, which will clearly lead to a lag in development. I find an off-road exit to a dungeon three days from the city, but going there is a risk of not being able to return to my home city if Shakti attacks, as we were direct neighbors. The main stronghold is strong, but I thought I could break through it on day 137. And so, off-road, I reach another secondary stronghold (unoccupied) - Conflux, next to which there is a Griffin Conservatory and two trees of Owlbears (giving Wyverns) and an off-road exit to a dungeon. I break through to the dungeon, and it turned out to be quite rich. There were: a Book of Earth, Boots, Gloves - plus to speed, a Helmet +6 to all parameters, 3 Giant spawn from Inferno, 4 trees of Owlbears (giving Wyverns).
147. I build a chain in the dungeon and take everything I wrote about in 137. I build Dragons.
217. I take Utopia, and from the top artifacts, I take Armor +4 to Defense and Attack and Sandals +2 to all parameters. I take a secondary stronghold - Dungeon, and through the Tavern, I look at my opponent's progress. Shakti is twice as far behind in parameters. But it's a long way to him, so I decide to take another Utopia and a couple of Owlbear trees.
237. I'm getting ready to attack Shakti's territory. I send out scouts, explore. And then I discover that Shakti has almost caught up with me in parameters. I see his main forces, I understand that he has suffered losses, but I can't understand how serious they are; I thought that he hadn't fully bought out his troops. Then, the scouts report that he has already looted 3 Utopias in one place!
247 and 317. I take Shakti's native stronghold, buy troops, and leave.
Last week.
324-326. I fully buy troops: 16 Black Dragons, 4 Angels, about 172 Archers (Elves), 35 Unicorns, 48 Wyverns, 67 Dryads, 131 Gnomes.
Kirr 34 29 21 21. I'm going to take the Capital, breaking through the main stronghold with 45 Devils. The Capital is without Shakti, I destroy the weekly spawn there. Shakti has taken up a defense in a secondary stronghold.
327. I attack. Secondary stronghold - Elves. Shakti 22 26 30 23 - information obtained through the Tavern. Well, I think he will fight with magic, I assumed that he has a Sphere of Earth, but it wasn't there - my fears turned out to be unfounded. Army: 5 Angels, 13 Black Dragons, about 50 Wyverns, 38 Scorpions, 74 Medusas, 50 Eyeballs.
Victory.
Thank you for the game.
In reply to Denis_HoMM
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Pavel Dubrovin (Red, Castle, Valeska, Valeska) def smoke_mk (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 1.2.6.

In the first week - secondary Conflux and Tower, Horses in Stronghold.

In the second week - I try to take the secondary Tower without road access, but it's blocked by 20-49 Beholders in Tomato; I try to go around. Then Shakti appears from the Underground at the Conflux respawn, takes my secondary.

I get wiped, place Angels, recruit in the Main, buy everyone, attack Shakti holed up in Conflux with a Citadel. I win.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Dubrovin Pavel (Red, Castle, Valerka, Valerka) def smoke_mk (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 1.2.6.
Yes.

Added 3 minutes later
smoke_mk (Blue, Rampart, Kir, Kir) def Dubrovin Pavel (Red, Castle, Valerka, Valerka), 2sm4d(3), 113
Won, based on restarts.
Thank you for the "game".
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