OUTLAW(red,Castle,Valeska,Valeska) def Smoke mk(blue,Dungeon,Shakti,Shakti), 2SM4d(3), 1-3-5
Started immediately... Start without built-up archers. Valky has only 2 stacks + from native scout + from castle. At 112 there are 2 crypts(10+5 vampires). At 113 I fight through diamond golems to the secondary dwelling. 114—I crash Conflu. A plan is immediately born to buy the Earth skill, since there's plenty of gold.... I break through 3 external dwellings of earth elements with a buyout. Minimum crypt. Horses are at home in the citadel, in Conflu-1,000, 7 scouts are running around, Valya is lvl 7 with advanced air.
By the end of the week we are equal in number of castles, I find out about Shakti's native secondary dwelling :mad: . There is a road to the respawn on mud—for some reason I decide that this is indeed the blues' native secondary... At 121 buyout of brotherhood, Valya rushes to the block. At 122 elements from external dwellings are brought in(became 24!!)+griffins from castle and folk from scout. I break the block and see a Necropolis respawn :smile35: . I go deeper into the respawn, there's a dwarf-den on the way, I crash Necropolis.... The rush failed, I start thinking about what to do next: either build up the magic university to buy Earth=9,000 gold or brew angels. Air is at expert, learned haste in Necrogard, I decide that mass and such magic is enough. I break through gorgons for some nonsense and lose 1 champ on death breath (((. Then a bank(4) with loss of almost all cover—a couple of times the multi-armed ones boosted morale and reached my units. By the end of the week Shakti appeared at the conflu respawn with a crowd of troglodytes. On my turn I build a chain there. The next day Shakti disappears into the darkness.... At 127 angels become available in castle. From the Necropolis respawn there are passages to 2 treasure zones—one in the snows, there are 2 Dragon Utopia, another on the sand. A scout on the grass of the secondary dwelling found a 3rd Dragon Utopia. Valya got greedy and started moving to break the main city. Already lvl 11, fully decked out with morale items,+1 speed from expert pathfinding. Scouts in a chain back home, along the way they broke the dwarf-den, buyout of part of troops and at 132 consa(3). Meanwhile, on the approaches to Conflu that underground monster appeared again. I send a scout into the underground depths, there he spots the blues' main city, 2 untaken consas!!!, I decide not to waste time.... Another chain is built toward Conflu. There was an option for a breakthrough via metro, which the opponent hadn't spotted yet—there's an untouched consa and a couple of days to the main Dungeon. I build a chain there too just in case.... Valya has only 6 mana, but it's enough for one cast :smile10: On his turn Shakti ends up not far from Conflu. I move Valya there, bring the warband and attack.
Valya with 6 angels and the warband on mass haste wiped out almost everyone Shakti brought in the first round, but after the turn of angels and champs the opponent left the game, conceding victory. The remnants of the home army not brought by Shakti also didn't matter, although 300+ troglodytes would have thinned my warband significantly...
Thanks for the game.
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How Long Will They Mourn Me? Tupac Amaru Shakur
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