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The templates in 3.1 are still a bit rough; Nival really messed up, and it's not something that can be fixed quickly.
(
I gathered my courage and finally managed to get the cheat codes working, and after some players' comments, I decided to adjust the size of the maps.
Actually, it would be more interesting to generate maps with underground areas, but with these empty dwarven and infernal mines, it turns out that regenerating them is a real pain.
I generated a couple of large maps without underground areas first. It really is nonsensical. And the small treasure rooms (2) and the large one are generated without artifacts... they just contain angry hordes and a few piles of resources. Moreover, in adjacent areas, it easily generates 1-2 relics for a small price... well, that's just luck.
I generated a huge map without underground areas. Artifacts appeared in the treasure rooms. Relics disappeared where they shouldn't be, so there might be 1-2 major relics somewhere.
Of course, the template was originally intended to be a large map without underground areas. But these new bugs from Nival seem to be forcing me to make the maps larger. However, this will lead to slightly weaker neutrals and fewer of them - less experience and a slightly longer game.... It's up to you to decide. In principle, on this template, you don't always reach the treasure rooms.
P.S. I'm puzzled by what I've seen. In one treasure room, the artifacts were repeated, but there were still many different ones. In another, there were 20 pieces of Forgotten Hero armor, and that's it... what kind of miracle is that?