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I’m not saying that collecting them is difficult; it’s just that both players can collect them, whereas before, if artifacts appeared in one place, they wouldn’t appear in another. In other words, one treasure chest would generate dwarven artifacts, while another wouldn’t. In general, it seems that with version 3.1, Nival experimented with this randomness, which is why the generation process has changed. By the way, if you take the time to open the shabloni.h5u file with WinRAR, you can see what changes have been made: these are just templates, adjustments to assembled armies, and the dwarven metro. If you open the template for any item (it’s just a text file), you can see that there are no counters there – everything is regulated only by “weight.” You can explicitly specify only mines, the number of dwellings of a certain level, and the dungeon.