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scorp (blue, Dungeon, Shakti, Shakti) def Vigo (red, Castle, Valeska, Valeska) 2sm4d(3), 241
On 112 broke the guard on my native secondary town and teleported into the treasure zone (it was blocked).
113 took the secondary town, immediately built an Evil Eye there, in the treasure zone a mercenary camp is visible.
115 in the camp 8 pikemen - keep them for yourself.
116 another mercenary camp is visible and WINGS - a reward of 20-49 efreeti, but Shakti already had Earth Magic even if basic - the outcome of the game was almost decided.
117 scout captures the camp - pikemen again. On building: in one town an Evil Eye +1000, in the second 1-4 in the Citadel.
121 to level up Earth Magic faster and for the cap +5 knowledge, I fought 50-99 basilisks - but Earth Magic doesn't improve.
122 took a Naga Bank with 4 per upgrade stack (without the spell book).
123 I forget to buy the spell book and go into a Naga Bank also with 4 per upgrade stack, but I position myself as if with magic - and can't get out of there with a victory, I lose the entire army from 2 castles and only the un-purchased Harpies remain (36 total) and 10 Medusas (decided not to touch them).
124 I finish off 4+4 Nagas - with 36 upgraded Harpies and the spell book!
127 in both towns 1000, 1-4 in the Citadel and 1-6 without 5 also in the Citadel. In the army 32 Harpies.
131 took another Naga Bank exactly the same and ONLY then did Earth Magic level up to Expert.
134 I fight 59 Efreeti, with stats 10 7 3 (65 mana): 20 Evil Eyes, 21 Medusas, 4 Dark Raiders, 50 upgraded Harpies, 38 Troglodytes and 20 Cerberi (from Pandora's Box) - you could say I got out only with the Harpies (46 pieces), and this army is transferred to the scout.
135 Valya descends into the underground and doesn't reach the scorpicore, but eats my scouted 2 beehives, I eat a beehive and immediately head to the other end of the map, speed up on the Harpies and wait for the rest of the army and reinforcements from the castle.
137 (12 8 3 [134 mana]) 1 Hydra (from the mercenary camp), 5 Wyverns, 6 Minotaurs and 26 upgraded Harpies - I flew into the treasure zone. On building: only the portal of summoning was added in both castles with Minotaurs (but I didn't build it anywhere).
142 13 Wyverns, but 17 Harpies and the rest without losses
143 Naga Bank and beehive resulting in an army of 15 Wyverns
144 cloak +2 to speed (5-9 Polar Bears) and 50-99 Silver Pegasi (for the prison) --- 12 Wyverns left
147 returned to the capital for the army and mana.
212 took the necklace +3/+3 spell/knowledge, got from the quest 40 upgraded Human Archers (dreamt of them the whole game) and already sped up (using splitting) at the exit to the treasure zone (to finish off 2 Dragon Utopias)
213 both Dragon Utopias fell to 1 Black Dragon and 3 Black Dragons: sandals +2 all, cap +4/+4 spell/knowledge, 2 breastplates: +10/-2 spell/knowledge and +4/+4 attack/defense and orb of the air. From the army 7 Wyverns and 24 Minotaurs - red's scout jumped in and in the distance Valya, seeing the eaten Dragon Utopias turned around and broke through the ГО.
215 my capital fell.
216 I cannot fly over the rocks to the neighboring treasure zone, scouting is poor, and the horse doesn't want to fly into the darkness (no matter how I tried).
217 we fly along the perimeter, but the rocks do not narrow and we are already at red's respawn and there is no way back (if I stay to spend the night here, the fluffy beast will come for me) - and here the overlook helps me get over the rocks (thanks generator - you saved me), I immediately get fitted by the cobbler with Seven-League Boots, and with Logistics and Swift Gloves and Wings.
221 prison (to be sped up) and library
222 Dragon Utopia 1 Black Dragon: Grail +6 all, Golden Bow and second pair of boots (no longer needed) and took an external dwelling of Angels, now at least I don't speed up on Harpies.
223 The opponent heads to the last castle - I take the army away and put it in the sawmill (thought it wasn't visible - checked on one computer it seemed visible - thought it wasn't the case), but Valya didn't even look that way, only killed the scout.
223 ate all 4th level magic from Pandora's Box and took the cap of 5th level magic - that's all control!!! + boots, gloves and Logistics!!!
Was without castles for only 1 day
225 I capture red's capital
226 my capital
227 I take - his native secondary town, he takes back his capital (just jumped in)
231 I have 3 castles, he is sped up on an Angel and with a stable (in the castle) - doesn't reach the secondary town (it's clear)
232 he took his native secondary town, just without growth, I helped him buy it (I don't need it so he wouldn't get it), in response I returned my second castle and sent a scout for the army from the sawmill
233 he has only 2 secondary towns
234 now my capital and secondary town
235 +he takes my capital from me, I ate 3 beehives in the treasure zone and an external dwelling of Angels, because the external dwelling of Minotaurs became not my color - Angels pour out of the portal in 2 castles
236 also recovered on 2 beehives (54 Wyverns)
237 Valya takes her native secondary town, Angels are built only in her capital, knowing she doesn't reach it in one turn, I easily take the Angel capital and fly away from there to another castle.
The entire map is under control as is the opponent.
On turn 241 of red - the opponent conceded victory to me.
Thanks for the game!