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Posts from Tips and tricks for playing Heroes 3.

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In reply to WhiteLizard
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17 years ago
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WhiteLizard;198655
In short, here's a simple logic: a player starting at the bottom of the map gets a greater logistical bonus than the one starting at the top!
In Heroes, you can approach most objects from below or from the side, but not from above -> the player at the bottom doesn't have to go around objects, and this saves a bit of MP – you can gladly use this, for example, when choosing a map for an online game! (there's a tournament going on right now ;) )
Do you think this could be useful?
Very unlikely. And how much MP would it be possible to save this way? When choosing a map (color) for an online game, other parameters are more important...
17 years ago
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You still need to be able to take advantage of this benefit). Because after a few moves towards the center of the spawn point, this "advantage" disappears.
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17 years ago
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Yes, as I think, there is a logistical bonus (even if it's very small), even though the blue player will also be running north-south... But what's certain is that when choosing a map (color) for an online game, other parameters are more important...
In reply to WhiteLizard
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17 years ago
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Here's a tip I have: (Perhaps someone already knows this)
How can you take advantage of your ally on the first day of the game?
(An allied hero stands at the gates of the allied castle)

If you give a Knight neutral creatures (swamp creatures or Barbarians), will their morale drop (you should take them in a 1:1 ratio, three of each for clarity), or does everyone know that good + evil = negative morale, and what if you combine, for example, 3 units of humans and 3 units of elves?

Will this trick work (in a game against the computer): if an enemy attacks a castle on the highest difficulty, and you place a chain of three heroes, will the castle remain uncaptured?
(The chain should not block the path to the castle!!!)
In reply to Dark Fallen Angel
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17 years ago
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Dark Fallen Angel;199293
Here's a little trick I have: (Maybe someone already knows)
How can you take advantage of your ally on the first day of the game?
(An ally stands at the gates of the ally's castle)
That's a bit rough. It's not nice to take advantage of an ally... You can simply ignore him, push him inside the castle, buy your own hero, and clear the area... and at the end of the turn, return to the castle (or buy another hero) so that the ally cannot leave during his turn... And you can do this not only on the first day of the game, but throughout the entire game... ;) Because an ally is evil! :D
In reply to Dark Fallen Angel
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17 years ago
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Dark Fallen Angel;199293
Here's a little tip I have: (Maybe someone already knows this)
How can you take advantage of your ally on the first day of the game?
(An ally stands at the gates of the ally's castle)
TTG teaches everyone :D
In reply to Dirty_Player
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17 years ago
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Dirty_Player;199296
TTG teaches everyone :D
What happened there? I somehow missed that moment...
In reply to AmberSoler
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17 years ago
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AmberSoler;199297
What happened there? I somehow missed that moment...
That's exactly what's happening there, something about an ally... I'm reading it and I'm amazed :D
In reply to Dirty_Player
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17 years ago
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Dirty_Player;199299
That's exactly what's happening there, something about an ally... I'm reading it and I'm amazed :D
Ah, I was talking about that trick... He's been using it for a while now... And he's doing great in tournaments – sometimes the tournament organizer doesn't even realize that the ally usually doesn't play at all... :D Many maps were completed "for free" thanks to this...

2 Dark Fallen Angel And I'd like to point out that this trick doesn't break the rules of the game... Well, unless you consider the ethical side of this... "And it was a bit awkward with the partisans..." :)
In reply to AmberSoler
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17 years ago
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AmberSoler;199301
Ah, that's the tactic I was talking about... It's been around for a while... And it works great in tournaments – sometimes the tournament organizer doesn't even realize that the ally isn't actually playing at all... :D Many maps were completed easily using this tactic.
For some, it's an old trick, but for others, it cost them a place in the standings... for example, for Ksyusha or Dima!
In reply to Dark Fallen Angel
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17 years ago
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Dark Fallen Angel;199293
If you give a Knight neutral units (Swamp Orcs or Barbarians), will their morale drop (you should take them in a 1:1 ratio, three units each for clarity), or do they all know that good + evil = negative morale? What if you combine, for example, 3 units of Humans and 3 units of Elves?
The morale of the units will be neutral (unless there are morale-boosting items, artifacts, or Angels in the army). The second race in the army gives a minus one to morale, regardless of the number of units – only the number of races matters. I think it was like that before...
In reply to AmberSoler
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17 years ago
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AmberSoler;199301
2 Dark Fallen Angel And I must point out that this tactic doesn't violate the game rules... Well, unless you consider the ethical side of this action... "And it turned out a bit awkward with the partisans..." :)
An ally is a BOT, and you need to get the maximum benefit from it by any means possible!!! This is offline, gentlemen :D
In reply to Dark Fallen Angel
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17 years ago
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Dark Fallen Angel;199293
Will this trick work (playing against the computer): if an enemy is attacking a castle on the highest difficulty, and you set up a chain of three heroes, will the castle remain uncaptured?
(the chain should not block the path to the castle!!!)
The computer often gets distracted by fighting a hero along the way, and sometimes it doesn't have enough movement points to capture the castle. Stupid AI! :)

And stop using red, bold font! What is this, kindergarten?
17 years ago
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Plus, even if there’s an enemy in the way, each step-attack also consumes MP.
In reply to AmberSoler
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17 years ago
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AmberSoler;199307
The AI often gets distracted by fighting the hero along the way and sometimes doesn't have enough movement points to capture the castle. Stupid AI! :)

Often, but not always! At higher difficulty levels, the AI often prioritizes the castle over the heroes.
AmberSoler;199307
And stop using red, bold font! What is this, kindergarten!

:) Maybe, although it would be better to use bold, in my opinion.
AmberSoler;199304
The morale of the units will be neutral (unless there are buffs, artifacts, and Angels in the army). The second race in the army gives a minus one to morale, regardless of the number of units - only the number of races matters. I think it was like that before...

I almost didn't write my interpretation correctly, but the meaning is still clear. :) And you are absolutely right here.

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