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Posts from Heroes of Might & Magic III: Horn of the Abyss

5.0 (5 ratings)
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17 years ago
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What is the overall percentage of completion for the mod?
Different elements are at different stages, but roughly speaking, it's about 60%, maybe 65%.
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17 years ago
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Okay, I'll wait, and in the meantime, I'll play the initial version. If it's not too much trouble, please tell me what new units will be available in the standard castles. Thank you in advance.
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17 years ago
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For now, this information is not being disclosed, but the list will be made public over time.
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17 years ago
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Thank you, I enjoyed it. I'm glad that so much new content will be released soon. The only thing is that the town in the screenshot from the first page isn't very well made; it feels like it's crooked, as if it's been distorted. The town itself looks more like an object than a town.
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17 years ago
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I partially agree. At that time, the visuals were rough. Now, they have evolved significantly.
In reply to Docent Picolan
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17 years ago
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Docent Picolan;198832
for now, this information is not being disclosed. but the list will be made public over time.
clear:( :smile48: :smile05:
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17 years ago
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Will there be new neutral monsters? And how many?
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17 years ago
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BESTWIZARD, by the way, if a hero attacks and defeats another hero, the victor takes all the artifacts of the defeated hero, unless the defeated hero escaped or surrendered.
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17 years ago
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to PaciFic: the main thing here is the shackles of war :)

to Docent: will there be different types of terrain? For example, mountains or lowlands? Or would it be great to have a dungeon with several levels going down... And will it be possible to upgrade dwellings?
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17 years ago
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I had a dumb idea, but who knows, maybe it's worth considering: let's create an artifact. If, for example, a hero is defeated and has this artifact, then all the artifacts that the defeated hero had are lost to no one.
In reply to PaciFic
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17 years ago
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PaciFic;199186
I had a dumb idea, but who knows, I suggest creating an artifact: if, for example, a hero is defeated and the defeated hero has this artifact, then all the artifacts that the defeated hero had are lost to no one.
Yes, such an artifact wouldn't be interesting. What's the point of it if, for example, your hero is killed, and he has cool artifacts, but you won't be able to buy him in the tavern anymore, and what's worse, what will happen if the enemy buys this hero? It's better to leave everything as it is because you can get the artifacts back by killing the guy who now has your artifacts:D.
In reply to Нэйко
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17 years ago
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Mutare Drake;199221
Yes, such an artifact isn't interesting. What's the point of it if, for example, your hero gets killed, and he'll have great artifacts, but you won't be able to buy him again in the tavern. And what's worse, what if the enemy buys that hero? It's better to leave everything as it is because you can get the artifacts back by killing the guy who now has your artifacts:D.

perhaps you're right:smile01:
In reply to Ogion Stranniy
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17 years ago
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Ogion Stranniy;199174
Will there be new neutral monsters? And how many?
in small numbers - since neutral monsters are not often used in the game. Ideally, the fewer, the better.
Therefore, the hobbit, initially a neutral monster, will become an alternative first-level unit in the Tower, changing its appearance and receiving an upgrade.
Will there be terrain variations? For example, mountains or lowlands?
like in the fourth game? No. This is not planned for now.
Will it be possible to upgrade dwellings?
like mithril in WoG?
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17 years ago
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It doesn't necessarily have to be mithril; you can use resources instead... For example, at double the price...
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17 years ago
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I read somewhere that it will be released at the end of 2008... but I doubt they will manage to do it.

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