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The map, "Bastions of Darkness," is an incredibly complex and intricate labyrinth... A friend gave it to me along with the Heroes game disc. It's divided into 12 sectors, each with two passages leading to adjacent sectors, and each guarded by a group of five Azure Dragons. I have one castle in my location, and the AI opponents have two castles each, sometimes with the same specialization, and one on each of the unoccupied sectors.
Vae victis. Si putas in proelio ictus a tergo solam esse vincendi rationem, eo utere.
The map is called "Bastions of Darkness"... it's an incredibly complex and confusing labyrinth... A friend gave it to me along with the Heroes game disk. It's divided into 12 sectors, each of which has 2 passages to neighboring sectors and is guarded by a group of five Azure Dragons. I have one castle in my location... the AI opponents have two castles each, sometimes of the same specialization... and one on each of the unoccupied sectors...
Selena - could you please upload it here?
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Arandor
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yes. please share it if you still have it... after reading your posts, I felt like playing again)) I wonder if you can choose a faction and what the difficulty is like. P.S. but I still want to play as Tower.
Be strong. Believe
Рион
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Tower is my favorite castle. I start the game, upgrade the Goblins to Gremlins, then buy a second hero of the same castle and upgrade his Goblins to Gremlins as well, and move them to my castle. Then, with my main hero, I go to defeat soldiers and capture mines.
However, there is a downside. A lot of gold is spent on the first day.
To avoid off-topics, I will say this: The Tower has one big disadvantage! Mages cost 5 of each resource; if you don't find some – that's it, you're done! :( And also, there is no decent starting hero :mad:
Nilla (Neelka) is a specialist in defense. She is a perfectly normal starting hero. As for a non-starting hero, considering the specifics of the troops, I would suggest Kirr, but it depends on how the dice roll...
Nilla (Neelka) is a defense specialist. She's a perfectly decent starting hero.
I agree, she's decent, but nothing more! Because I don't really want "literacy" for the main hero...
Added after 1 hour 11 minutes P.S.: Starting as Ain is possible, many do it, including me (of course referring to SoD), in order to find the desired hero in the tavern, and a money-maker at the start is always a plus But that's a start like Tazra, Kreg, Kyrry, Shakti, Monera, Galtran, etc...
Only Castle and Tower experience problems with the starting folder :(
Рион
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Dirty_Player, what are mines for, and why is a market needed in the first place?
Dirty_Player, and what are mines for, but in a pinch, what about the market?
As a rule, on your home territory, you only get ore and wood from mines! And at the market, you have to try really hard to buy, for example, crystals and hire mages, djinns, and nagas! Of course, there are dwarven mines, but they aren't always nearby... And to build a market, you have to spend an extra day...
Рион
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Well, if resources are scarce, Master Gremlins will also do.
What to say: my favorite Castle! Although I'm a complete amateur who doesn't play for speed but for enjoyment, I can still add my humble two cents:
- First, we take as many Gremlins as possible with an upgrade, but we choose a "neutral" faction as our secondary, for example, Wistan with the Lizardmen - and we already have 2 stacks of archers, enhanced by his Ranged Attack:cool:.
- We leave the local mage "in charge" - mines are weak on their own anyway (ideally, we'll later give him some useless breastplate that adds to spell power) - a couple of battered Storms, and he's practically an Archmage:), for defending the Castle, it's best to leave slow Golems and un-upgraded Giants, but this is mainly for the HP (in other words, as cynical as it may sound - for "meat"), not for damage to attackers; the towers, mines, and, of course, the magical enhancements of our hero-mage will do the damage:smile08: (in the end, I think only the Swamp is easier to defend because of its "cheating" moat).
- Gargoyles, in my opinion, are not attack units, even when upgraded - their purpose is to distract, divert, and block archers, etc., and they usually reduce the population significantly in the first few days after battles with more or less powerful neutrals. Perhaps it's worth keeping them for serious final battles against human opponents, but I don't think it's worth bothering with them against AI opponents, and I don't think buying their upgrade is entirely justified (unless you have money to burn:)).
- Mages - the sooner, the better (besides their ranged attack, don't forget about the very useful ability of mages, even un-upgraded ones, to reduce the price of spells by 2 units for a warrior with a book - by the way, this is a kind of counterweight to enemy Pegasi).
- Master Djinns - in my opinion, the coolest unit in the game: these are miniature madmen, but as they say, "still waters run deep":smile47:. We upgrade them as soon as possible, maybe even buying the un-upgraded upgrade, and then 2-3 stacks, even if they're only one unit each, as someone here already wrote, and off we go with magical support! I love using them to cast spells on archers - as a rule, no neutrals can reach us, and it's best to keep them in 2, but more or less solid stacks, so that if necessary, they can also deal decent damage:smile19:.
- Nagas - no comment - expert water magic, teleport through enemy walls, and there he is, our dragon substitute in action:), by the way, a tip: when storming cities with a Castle, you need to protect the mages (after all, at some point you have to say goodbye to the Gremlins, and if Titans appear, then the mages are most likely the weakest archers in our army and therefore annoy the AI the most:), and that's where our teleport can come in handy (or we'll wait several turns for that damn breaker, or bam! - and we're there, which makes a difference?), you can solve the problem of "mage-mortals" with Archangels or Resurrection, but these options are not always available (and God forbid you let Djinns cast spells on our mages during such assaults - because sometimes they cast Air Shield, and then you're in trouble:D!).
- The problem of "Giants - when will they finally become Titans?" is solved in the best-case scenario by a fort on a hill. If you find it, even if it's under amazing protection - it's still worth it:smile44:. It's better to lose a few mages, Djinns, and even Nagas, but save 25k gold + a huge amount of resources. After the upgrade, with not the most "skilled hands," you can defeat almost everyone... of course, the AI:rolleyes: - Water (General Blessing - 60 base damage from one Titan, a record of 7 levels:smile08:, Prayer, Clone, and the same Naga teleport) and Earth (it's clear what it does, I think...) are great for support.
P.S. (Tazar has been corrected to Wistan).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: