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NazG, just think about it, you can find Furies and run, run, run... until the neutrals die off on their own :) You can love a hero just for this feature, and if you give him strong Darkness... :)
Overall, he's a mediocre hero. You can find Darkness without him; it's not rare. I can't remember any cases where it's unacceptable to wait several levels for it to appear. It's better to take Nura or Oru; they'll be more useful.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
NazG, just think about it, you can find Furies and run, run, run... until the neutrals die off on their own :) You can love this hero just for this feature, and if you give him strong Darkness skills... :)
Doesn't work. We're in a Magic Castle, it's hard to find Furies/Dryads/Dogs :) The main problem with Faiza is, in my opinion, a difficult start. Starting with one Darkness skill, especially for a Mage, is not easy; he's not Leto.
but he has a devastating beam! it... well... it helps... to destroy... probably... xDDD honestly, even at high levels, I didn't find a use for his ability... shouldn't it be useful?
Первый, кто был забанен за Правду.
Lord Vampire
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The strongest heroes for the Mages are Nura and Ora, that’s all)))
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель
I also like Razazak; the start isn't great, but later on, he dominates.
Marshall_WP
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I take Narhiz, develop his education to the mentorship level, and then train secondary heroes, improving their Chaos or Summoning magic. If I find the Robe of Enlightenment, by the end of the second month, I can equip Narhiz with the Spellcasting skill. This only requires level 23.
Феанор
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Level 23 – and that’s without any magic at all. And if a mage encounters an enemy BEFORE getting the super ability, they can expect a quick and painless death.
Слово "РАСА" пишется с одной буквой С. В слове ВОИН нет буквы Й. Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
Мститель
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And if you encounter a Mage AFTER using a super ability, the Mage will be triumphant.
But seriously, if you attack a Mage early, before they have any mini-units, the Mage will die anyway – whether they have magic or not.
I also like Narhiz; Mages don't die so quickly, and they become even stronger!
Level 23 – and completely without magic. And if you encounter an enemy BEFORE getting the super ability, the mage will face a quick and painless death.
Heroes are exactly what you need against an enemy, and that's what I'm mentoring you on. The tactic consists of building a level 5 guild of mages. There is a high probability that either Armageddon or Summon Phoenix will be available there. Consequently, we either develop Expert Chaos or Expert Summoning, and definitely, Expert Enchantment for the second hero, give him 7 new golems, and fight to the last, inflicting huge damage on the enemy army. The opponent will definitely be surprised when 3-4 such heroes attack him in one turn. They cause damage to the army, but gain no experience. Moreover, by that time, the main hero will have a counterspell, and a battle of warriors is predicted. I'll reveal a secret: I will have mini-artifacts, so after the destruction of my unit stack, they will be resurrected. This tactic has been tested on Hero difficulty, and it can be confidently said that after level 23, the game can be stopped.
valery
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I would like to know what Narhiz's ability does.
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"
Рейтинг: Лучник
Мститель
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In his army, the combat characteristics of mages (4th level troops) are increased: +1 to attack and defense for every 2 levels of the hero.
Mages are only strong towards the end. Although there are heroes who help even at the early stages of development. For example, Orah. Not only does she cast spells faster than any other mage, but she also uses Magic Arrow quite well even at the beginning. This allows you to easily capture vital mines, and then it's just a matter of technique. Again, it depends on how and where you play, and most importantly, with whom.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение