Auto-translated
Pavel Dubrovin (Red, Rampart, Kyrr, Kirr) def Lider1 (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 2.2.6.
A fun game, we dragged it out with FB.
On the first week - external dwelling of Pegasi. Home-Unicorns in the Castle. GO was not on the road. There was only one road to the Fortress secondary town for 20-49 Elves, which I decided not to take, and instead found a path off-road, from which I only got onto the Road at 1.2.1., at the entrance to the Underground.
On the second week - I brought all my troops except Dendroids and Dwarves and decided to enter this underground first. After breaking through the guard, I saw 20-49 Monks guarding a Cyclops Stockpile and blocking the path along the road. I attack (there turned out to be nearly 40 of them with a Griffin stack), I lost 50+ Centaurs and 15 Pegasi on them. Further on, the path was blocked by 100-249 Mummies, I didn't fight them, decided to take the Fortress secondary town after all. But I made a wrong turn at the fork and ran into the enemy's main castle, where he was holed up with several Hydras etc. Wiped out going home. I build Dragons.
On the third week - I take a minimal Griffin Conservatory at the Conflux secondary town, already captured by the enemy, an Artifact for +2 Mana/Spell Power, I get wiped again, because it was dangerous to move through unexplored territory with an inferior force. I get Boots of Speed, three Cyclops Stockpiles (8+6+4)
On the fourth week - I see that Tazar is wandering somewhere. I buy all troops except Dendroids, go along the road past the Elves, stop one hex away from the enemy's main. Tazar is holed up in the main. Kyrr remembers the 100-249 Mummies and decides to go on a journey. I'm offered a choice: either Scouting or Wisdom - I took Wisdom, because I need to find something tasty. There I find a Sword +6, Tome of Air magic behind 7 Black Dragons, several Hives (all either Minimal or Pre-minimal), a Library, finally took the Necropolis secondary town. I revealed 2 Dragon Utopias that were behind Barriers, but didn't find the Keymaster's Tent. The enemy was already active around the Utopias.
On the fifth week - I find several Hives (again Minimal) and a Utopia without a barrier. A Minimal one, but what a one! A Helm providing everything. I found a Keymaster's Tent nearby, a Library, a Shield +3 Attack/Defense. Wiped out in the Necro secondary town.
On the sixth week - I brought my growth, Dimension Doored to the Utopia, opened the Barrier. It turned out to be a Level 3 one (Tome of Fire Magic, Admiral's Hat, Sandals of the Saint, Ring +1 Speed) just right for an Expert in Fire Magic. I build the Guild. I rejoice when I get Implosion. Very surprised by the absence of Implosion in the spellbook :smile07: I slowly remember that I refused Wisdom. Meanwhile, the enemy takes my main from me. In the tavern, I see that Tazar has Defense 20+, but the rest is not great, so by 2.2.6. I approached my former main, where they had set the meeting. I attack in the open field. Both have Tactics.
Tazar: 8-24-5-5 (50) 19 Storm Hydras, 79 Master Grendels, 8 Angels, 25 Master Gorgons, 50 Greater Basilisks, 40 Griffin Wyrms. From the Relic Artifacts - Blackshard of the Dead Knight.
Kyrr: 28-24-20-21 (146) 8 Green Dragons, 21 Unicorns, 34 Dendroid Soldiers, 68 Silver Pegasi, 32 Master Grendels, 82 Elves, 75 Dwarves.
First turn is mine. I cast Berserk on the Grendels, Hydras, and Angels. The opponent heals the Grendels, which fly across half the field. Next round Mass Slow. Then Blade on the Grendels, then on the Hydras. Magic decided it.
Thanks for the battle! Luck was on my side.