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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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#1
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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
SS-D:smile17:
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#453
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Kreg Xek (red, Tower, Solmyr, Solmyr) def Denis_HOMM (blue, Dungeon, Jeddite, Jeddite) 2sm4d(3), 235
The respawn was decent, I see 2 Griffin Conservatories (4 and 2 angels) and a secondary Castle, I build giants and ignore them, upgrade Nagas and build angels, then Archangels. Giants grow, but Archangels keep up (10 giants and >20 archangels). The opponent jumps and flies, I can only be in town. I go to the capital, thought he would hole up there, there were only Troglodytes. I take the capital and the opponent surrenders.
Thanks for the game.
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#454
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invisible;195565
invisible (blue, Castle, Valenska, Turis-Yog-Dessa) def Scorp (red, Tower, Ain, Neela) 2sm4d(3) 117

Thank you for the game.

Confirmed.

Thank you for the game.
invisible;195565
invisible (red, Dungeon, Shakti, Shakti) def Scorp (blue, Necropolis, Gosha, Gosha) 2sm4d(3) 215

Thank you for the game!

Confirmed.

Thank you for the game.

P.S.: Both games were added to the table a long time ago (on pages 7 and 8), sorry for the delay. - I'm starting to organize things.
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#455
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Slav4eG (red Castle Valya Valechka) def Germes (blue Conflux random Inessa Zheditta) 2sm4d(3) 137

On the first week, Griffins in the Castle; on the second, Angels. 0 griffin conservatories, 0 hives, but a rich rest on the third week allowed him to go to the Metro, take Inferno, and spot Zheditta, weakened by battles. The opponent's situation was not so smooth — a poor respawn, and on top of that, a circular map. As it turned out, Hermes lost to 5 birds in the maximal-level Griffin Conservatory. :eek:

Thanks for the game.
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#456
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Kreg Xek;197808
Kreg Xek (red, Tower, Solmyr, Solmyr) def Denis_HOMM (blue, Dungeon, Jeddite, Jeddite) 2sm4d(3), 235
Respawn was decent, I see 2 Griffin Conservatories (4 and 2 angels) and Castle as a secondary, I build Giants and ignore them, upgrade Nagas and build Angels, then Archangels. Giants grow, but fall short of Archangels (10 Giants and >20 Archangels). Opponent jumps and flies, I can only go into town. I head to the capital, thought he would hole up there, but there were only Troglodytes. I take the capital and the opponent surrenders.
Thank you for the game.

I confirm. Respawn was decent. 4 spawns: 2 Troglodytes, 2 Medusas. Captured 3 secondaries. Found Boots of Speed and Gloves of Speed (helped a lot). Built Mage Guild level 5 in 3 castles, got Fly and Town Portal. Using Fly, scouted the location of red's capital and neighboring territories.
By the end of the game. Revealed the opponent's main forces, recorded a 2.5-fold advantage in living force due to 21 Archangels. Minimal chances to cling to victory, hoped to find Sphere of Negation (destruction magic). Found a Utopia far away, got a Necklace +3 to all stats, found a second Utopia in the dungeon with a mule, hoped for it, but to reach it I needed Dimension Door, which I didn't have.
Opponent captured the capital. It was clear he would capture the remaining castles as well, and they were the 2 remaining Magic ones (i.e., native for red).
With 11 Hydras and 38 Wyverns, about 15 Manticores, Minotaurs > 30, and no battle magic. Decided to capitulate to not waste time.

Thank you for the game.
#457
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Difficult match (red, Conflux, random, Edramon, Brissa) def Denis_HoMM (blue, Castle, Valeska, Valeska) 2sm4d(3), 216

Valek and Brissa had equal stats. On turn 215, I caught Solmyr, level 0, with 45 archers, 15 monks, 6 knights, and some other units. After that, my opponent surrendered. I didn't get to fight much with Vale) Thanks for the game!
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#458
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Slav4eG (red Castle, Valya Valechka) def Germes (blue Conflux, random, Inessa Zheditta) 2sm4d(3) 137

Confirmed. The game didn't start well. The starting location wasn't ideal, and it was difficult to find a good source of stone. I found the second suitable starting location too late. And the resource management wasn't very good. I lack experience. Thank you to my opponent for the game.
Пришел... увидел... побелил.
:smile02: :smile10: :smile17:
In reply to Тяжелый случай
#459
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Tough match; 197852
Tough match (red, Conflux, random, Edramon, Brissa) def Denis_HoMM (blue, Castle, Valeska, Valeska) 2sm4d(3), 216

The Valkyrie and Brissa had equal stats. On turn 215, I caught Solmyr, level 0, with 45 archers, 15 monks, 6 knights, and some other units. After that, my opponent surrendered. I didn't get to fight with Valeska. Thanks for the game.

I confirm.
The map was decent. It had archer, knight, and griffin spawns. There were plenty of resources, but they were scattered.
I had 117 cavalry in the Citadel. Everything was going well, and I took 3 Necropolises, one of which had 10 vampires.
Then things started to go wrong. I made some big mistakes. Near my capital, there was a Fortress with a level 1 Angel. I took it, but lost 1 cavalry and 3 knights. I took a secondary town, Inferno, and found a passage to the artifact land nearby: lots of Pandora's Boxes, one Utopia, cavalry and monk spawns. I attacked non-aggressive Titans (11 or 14 of them) and lost 28 archers (for no reason). I attacked Dendroids (guarding a Pandora's Box). I was without magic (I forgot to take a spellbook). I lost everything: 1 Angel, 4 cavalry, about 35 archers, 5 knights, and all my pikemen. I bought myself out. I thought it was over. My opponent didn't show up. I found my second secondary town, which I could have taken on turn 117 or at most 122 (it's a pity!). I couldn't see my opponent. I relaxed again. I went to the Dungeon and took a +4 to all stats shield. I was going to build up my spawn and attack the UTOPIA (without magic, level 2 or higher units, 5 Angels, 18 Champions, about 200 pikemen, 8 wyverns). I gave some of my troops to Mul, and sent Valeska to take mana with 3 Angels. That's when Mul was caught with part of his troops. With Mul, a weekly spawn was approaching; I could have closed myself in the castle, but what was the point when everything had already been looted? I declared surrender.

Thanks for the game.
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#460
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Javdet (Red, Castle, Valesca, Valesca\Alamar) def Gamer-Kirill (Blue, Necropolis, Galtran, Galtran) 2sm4d(3), 134
The debut with Galtran didn't go well. The skeleton army didn't work out, only the mass haste was good.
In the final battle, he made a mistake. In principle, it wouldn't have saved me, but I could have killed more on two horsemen.
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#461
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scorp (red, Tower, Aine, Solmyr) def invisible (blue, Castle, Valeska, Galthran) 2sm4d(3), 213

117 nagas at the Citadel + 2 external dwellings of gremlins, but I couldn't get through the secondary (native) zone because of 20-49 minotaurs (guarding the shackles). 127 took the home castle and + an external dwelling of mages. In the swamp secondary zone, Wyverns at the Citadel. 137 captured my native secondary zone and built a lookout tower there — I spotted blue's scout on 4 champions, took another external dwelling of mages, and also placed more minotaurs in the swamp zone. By 147, Solmyr 6 2 18 (150 mana) with army: 18 Wyverns, 45 mages, 94 upgraded Lizardmen, 12 nagas, 15 Pit Lords (from Pandora's Box) and 100+ gremlins ---- Galthran 19 9 6 6, but sometimes absent from the tavern, meaning he's quickened; fighting Galthran in the open field is pointless, so I decided to catch him while his speed was boosted and continued building up my magic to the max, especially since Gosh was staying in the neighboring treasure zone in the underground. 211 the Tower gave me Dimension Door as the second magic — just what I needed. On 212 I disband — rebuy in the capital, learn Dimension Door, disband again — rebuy in the nearest castle to the treasure zone and quicken there on upgraded Dragonflies.
213 Galthran was left quickened only on Angels — I equip the shackles, gather the army and artifacts, and attack — fortunately I had Logistics and Boots of Speed, barely caught him.
Victory.

Thanks for the interesting game!
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#462
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scorp (red, Tower, Ain, Solmir) def invisible (blue, Castle, Valeska, Galtran) 2sm4d(3), 213
This game was so long ago that I only vaguely guess what is being written here))). Confirmed.
Thanks for the game.

invisible (blue, swamp, Broghild, Broghild) def Dreamcatcher (red, necropolis, Galtran, Galtran) Jebus Cross 135 TE
We played on a fancy foreign template where there is so much money and external dwellings that it's just LOL. On day 4 I took the wood with 6 wyverns, on day 5 another one with 4 wyverns. Built everyone in the Castle, took the external dwelling of hydras, basilisks, flies, and 5 gnoll external dwellings. On 121 I visit the library, upgrade hydras, fight for a +6 sword, a +5 shield, take the same-old canned goods, beat upgraded cows for the all-tool helmet, and on 125 I enter the center through 27 red dragons. In the center not a single Dragon Utopia!!!!!, although there should be plenty of them here. Pathfinding was never offered, but there was expert explorer. Collected some ducks, took 50 swords from Pandora's boxes, took the all-tool shield. On 133 Gosha enters the center, I move troops back in a chain, and Brogh split up on expert scout to go home and replenish mana. Next turn I went off-road for the book of fire, taking a couple more hives along the way. Gosha took my secondary town and followed me into the sands. On 135 FF: Gosha has 30 gr horses, 7 dragons, 2 angels, and fifty skeletons, parameters are all lower. Brogh has 45 wyverns, 9 gr hydras, 46 swords, 130 gnolls, and small fry. First turn Gosha anti-magic on horses, I mass haste, and in the second round mass slow and hammer the horses, removing retaliation with an angel. Get hit in the forehead by Armageddon. In the third anti-magic on wyverns, then both summoned fire elementals, but my spell was higher and the horses ran out faster than the wyverns.
Thanks for the game.
Я ламер и играть не умею, нах!:smile33:
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#463
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Goodwin (red, Tower, Nella) def smoke_mk (blue, Castle, Valeska) 2sm4d(3) 1-4-4
And without mana...
419691449
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#464
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Pavel Dubrovin (Red, Rampart, Kyrr, Kirr) def Lider1 (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 2.2.6.

A fun game, we dragged it out with FB.

On the first week - external dwelling of Pegasi. Home-Unicorns in the Castle. GO was not on the road. There was only one road to the Fortress secondary town for 20-49 Elves, which I decided not to take, and instead found a path off-road, from which I only got onto the Road at 1.2.1., at the entrance to the Underground.

On the second week - I brought all my troops except Dendroids and Dwarves and decided to enter this underground first. After breaking through the guard, I saw 20-49 Monks guarding a Cyclops Stockpile and blocking the path along the road. I attack (there turned out to be nearly 40 of them with a Griffin stack), I lost 50+ Centaurs and 15 Pegasi on them. Further on, the path was blocked by 100-249 Mummies, I didn't fight them, decided to take the Fortress secondary town after all. But I made a wrong turn at the fork and ran into the enemy's main castle, where he was holed up with several Hydras etc. Wiped out going home. I build Dragons.

On the third week - I take a minimal Griffin Conservatory at the Conflux secondary town, already captured by the enemy, an Artifact for +2 Mana/Spell Power, I get wiped again, because it was dangerous to move through unexplored territory with an inferior force. I get Boots of Speed, three Cyclops Stockpiles (8+6+4)

On the fourth week - I see that Tazar is wandering somewhere. I buy all troops except Dendroids, go along the road past the Elves, stop one hex away from the enemy's main. Tazar is holed up in the main. Kyrr remembers the 100-249 Mummies and decides to go on a journey. I'm offered a choice: either Scouting or Wisdom - I took Wisdom, because I need to find something tasty. There I find a Sword +6, Tome of Air magic behind 7 Black Dragons, several Hives (all either Minimal or Pre-minimal), a Library, finally took the Necropolis secondary town. I revealed 2 Dragon Utopias that were behind Barriers, but didn't find the Keymaster's Tent. The enemy was already active around the Utopias.

On the fifth week - I find several Hives (again Minimal) and a Utopia without a barrier. A Minimal one, but what a one! A Helm providing everything. I found a Keymaster's Tent nearby, a Library, a Shield +3 Attack/Defense. Wiped out in the Necro secondary town.

On the sixth week - I brought my growth, Dimension Doored to the Utopia, opened the Barrier. It turned out to be a Level 3 one (Tome of Fire Magic, Admiral's Hat, Sandals of the Saint, Ring +1 Speed) just right for an Expert in Fire Magic. I build the Guild. I rejoice when I get Implosion. Very surprised by the absence of Implosion in the spellbook :smile07: I slowly remember that I refused Wisdom. Meanwhile, the enemy takes my main from me. In the tavern, I see that Tazar has Defense 20+, but the rest is not great, so by 2.2.6. I approached my former main, where they had set the meeting. I attack in the open field. Both have Tactics.

Tazar: 8-24-5-5 (50) 19 Storm Hydras, 79 Master Grendels, 8 Angels, 25 Master Gorgons, 50 Greater Basilisks, 40 Griffin Wyrms. From the Relic Artifacts - Blackshard of the Dead Knight.
Kyrr: 28-24-20-21 (146) 8 Green Dragons, 21 Unicorns, 34 Dendroid Soldiers, 68 Silver Pegasi, 32 Master Grendels, 82 Elves, 75 Dwarves.

First turn is mine. I cast Berserk on the Grendels, Hydras, and Angels. The opponent heals the Grendels, which fly across half the field. Next round Mass Slow. Then Blade on the Grendels, then on the Hydras. Magic decided it.

Thanks for the battle! Luck was on my side.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#465
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scorp (blue, Dungeon, Shakti, Shakti) def Smoke_mk (red, Castle, Valeska, Valeska) 2sm4d(3), 222

On the first turn, a Dragon Utopia and a Hive are visible. 117 home 1-5 in the Citadel, in the native secondary 1-3. On the second, he ate two Hives and 3 Dragon Utopias are visible. 127 home unchanged, in the secondary 1-5 in the Citadel. On the third, that monster week (+5 Minotaurs). On the third, the first Dragon Utopia gave only Sandals +2 all, and quite a few of the army died, but the main stack was almost unharmed. 142 another Dragon Utopia: Collar +3 all, Armor +4 atk/def and Shield +6. At 146 I finish off the 3rd Dragon Utopia, Sword and Titan's Cap, and broke into the castle. 211 through ГО(bears and bone dragons) I go to the reds' capital and at 212 took it, and Valeska with a pack of Angels (10-19 and that's it) is visible where I took the last Dragon Utopia, straight to her. Vali has no castles and she herself attacks Shakhter 30 22 11 (460 mana - if maxed out): 33 Royal Minotaurs, 95 upgraded Eyes, 49 upgraded Medusas, 9 Cats and 20+ upgraded Harpies (Golden Bow) - while Valeska has 13 13 8 13.

Victory.

Thanks for the game.
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#466
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Pit - for the sake of LM (blue, Castle, Valeska, Valeska) defeated zluqaOMG (red, Conflux, random Brissa, Arlak), 2SM4d(3), 135.
The chance generator didn't give the opponent a chance.
On the first turn, I built a secondary structure, recruited riders at the Castle, and built an Archer Tower. I had enough money. Ciel appeared on the adjacent secondary structure, and I was worried about her arrival, so I went to the Conservatory, and along the way, a monk gave me Navigation. The Conservatory turned out not to be minimal, so I had to wait. Fortunately, Ciel left...
On the second turn, I took the Conservatories - first, 2 Angels at the Garrison, then 2 more where Ciel had been. I took 2 Naga Banks. I moved to the secondary structure, and along the way, the troops took another 2 Naga Banks. Valeska receives the army and takes 4 Angels, 3 from each Naga Bank, and 2 more Angels. There was enough money for Angels in the capital, and in the secondary structure, I recruited Swordsmen. I found another Archer Tower.
At the beginning of the third turn, I went underground to the Treasury, took 2 Angels there, and a minimal Utopia with Wings. Then Arlak (11, 5, 3, 2) came with a good army - 8 Phoenixes, 5 Angels, 65 Storm Elementals, 22 Energy Elementals, 193+1+1 Pixies. But Valeska (8, 11, 8, 4) has 15 Angels, 6 Riders, 16 Wyverns, 9 Monks, 26 Swordsmen, 28 Royal Griffins, and 135 Archers, and Mass Haste - almost all Elementals were killed in the first round.
Thank you for the game.
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#467
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Uran (red Humans Valya Valya) def Ahivog (blue Tower Solmir Solmir) 2sm4d(3) 135
Knights with a castle + hidden archers on the first level. Two hidden monks + experience slow on the second level. 3 angels + boots on the third level, breaking the gate - 50+ knights, capturing the opponent's castle.
Uran won.

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