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Reports on online games and their confirmations (Autumn 2008 season).

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scorp (red, Tower, Aine, Solmyr) def invisible (blue, Castle, Valeska, Galthran) 2sm4d(3), 213

117 nagas at the Citadel + 2 external dwellings of gremlins, but I couldn't get through the secondary (native) zone because of 20-49 minotaurs (guarding the shackles). 127 took the home castle and + an external dwelling of mages. In the swamp secondary zone, Wyverns at the Citadel. 137 captured my native secondary zone and built a lookout tower there — I spotted blue's scout on 4 champions, took another external dwelling of mages, and also placed more minotaurs in the swamp zone. By 147, Solmyr 6 2 18 (150 mana) with army: 18 Wyverns, 45 mages, 94 upgraded Lizardmen, 12 nagas, 15 Pit Lords (from Pandora's Box) and 100+ gremlins ---- Galthran 19 9 6 6, but sometimes absent from the tavern, meaning he's quickened; fighting Galthran in the open field is pointless, so I decided to catch him while his speed was boosted and continued building up my magic to the max, especially since Gosh was staying in the neighboring treasure zone in the underground. 211 the Tower gave me Dimension Door as the second magic — just what I needed. On 212 I disband — rebuy in the capital, learn Dimension Door, disband again — rebuy in the nearest castle to the treasure zone and quicken there on upgraded Dragonflies.
213 Galthran was left quickened only on Angels — I equip the shackles, gather the army and artifacts, and attack — fortunately I had Logistics and Boots of Speed, barely caught him.
Victory.

Thanks for the interesting game!

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