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Posts from Haven discussion.

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In reply to Gunslinger
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#599
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shaddar;147979
This faction is strong, it's a pity they reduced the training halls in 3.0, but they also lowered the price. Alternative creature upgrades are very strong in attack.

Yeah, it's a pity they didn't reduce it enough. :)
Even a limit of 10 is too much. My friend and I have been playing with a training limit for the Knight with an upgrade - 8.
And I'm already afraid to imagine how he'll crush me if they bring back the overpowered training from 3.0. :)
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#600
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A double-edged sword... 8 is too little to transform peasants into archers... and too much to mount an Inquisitor on a horse... In my opinion, the limit for transforming Inquisitors should be no more than 4, and for transforming peasants into archers, it should be 25-30.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#601
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Yeah, it’s a shame they didn’t reduce it enough.
Even a limit of 10 is too much. My friend and I have been playing with a training limit of 8 for the Knight with the upgrade for a long time.
And I’m already afraid to imagine how he’ll crush me if they bring back the overpowered training from 3.0.
At least now there’s a limit; let’s remember what was happening in later versions... it was complete chaos. Back then, I thought Haven was overpowered.
In reply to ValgallaWolf
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#602
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ValgallaWolf;160664
It's a double-edged sword... 8 is too little to convert peasants into archers... and too much to mount an Inquisitor on a horse... In my opinion, the limit for converting Inquisitors should be no more than 4, and for converting peasants into archers, it should be 25-30.


And what about the idea of making the conversion rate dependent not on the number of creatures, but on the amount of gold?

Then there would be just enough gold to convert 25-30 peasants or 4 Inquisitors.
Каждый может быть героем ...
In reply to Starhan
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#603
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Starhan;161540
That's an idea to make the limit depend not on the number of creatures, but on the amount of gold.

It has long been suggested to make the limit dependent on the growth of creatures. Firstly, this would eliminate the imbalance of long games, and secondly, it would allow for a more diverse strategy. After all, the opponent will not be able to guess which type of troops the Knight is training.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#604
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Not entirely true. If something worthwhile breaks through early on, it means they definitely went for archers. And if they're holding out, it means they're waiting to switch to Incas.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#606
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Haven is a decent faction in terms of strength, and light magic is also not bad, but it's not as interesting to play as other factions. This faction too closely resembles our medieval times (except for the griffins and angels), and light magic is mainly focused on strengthening its army, with no cool combat spells. The city is also not the best; it's just a standard fortress. Of course, I understand that it's humans, but playing as factions like Dungeon or Academy is more enjoyable than playing as a standard, run-of-the-mill faction from our past.
:smile16: :smile39: :smile51:
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#607
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I think that for humans, you should either train cavalry if you have the money and play as Axel, or, if you don't have enough money, don't train anyone and just save up.
#608
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I think that for Haven, you should either train cavalry if you have the money and play as Axel, or, if you don't have the money, don't train anyone and just save up.
That's a great way to lose. You can start training from the second week, training archers or zealots makes the breakthrough much easier, and the economy can withstand these losses. And training knights is a matter for the late game, and Axel is not the best hero for Haven; in some situations, Dugald, Vittorio, or Rutger can bring much more benefit.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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#609
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Iris with a bunch of griffons is also quite good... you can take down enemy archers pretty quickly. Or at least deprive them of their turn. And griffons are not bad against neutral creatures either.
Tomorrow holds no promises
Except the ones we've made
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#610
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I have great respect for Axel on large maps. It is quite possible to retrain all monks into cavalry. Take the Dark Magic spell – weakening strike, and set up guard on the cavalry, as Axel's cavalry is upgraded. Archangels will resurrect some of the paladins at the right moment. It is difficult to stop this deadly squad. Moreover, if you sell unnecessary artifacts, you might have enough money.
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#611
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Personally, I enjoy playing as Humans! I've tried other factions, but it's not as enjoyable, especially with Necropolis; they just keep attacking and attacking! But Humans have decent military strength!
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#612
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Yeah, people tend to have pretty straightforward gameplay methods. Gather troops, train them, and kill everyone. The worst part is when a Warlock shows up early, and you're not ready. It's going to be a bloodbath. A lot of blood. IMO, to survive against a Warlock rush, you need to train archers and heavily armored units; the latter are tough enough to withstand significant Chaos damage.
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In reply to ValgallaWolf
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#613
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I don't really like Humans, but their ability to prepare makes them a very good faction. And they also have some good creatures. For example: Archers, Griffins, Monks, Paladins.
Графомания путешественника
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#614
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Humans have the weakest Super Unit, but their strong racial ability allows them to produce a lot of units. Nevertheless, I think the human race is the weakest of all.
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.

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