Skip to content

Posts from The eternal question: which heroes are better, mages or warriors?

5.0 (1 rating)
Open
Which heroes do you prefer to play as?
362 voters
Multiple choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to KonServator
User Avatar
Auto-translated
2Konservator:

As I understand it, the question isn't posed in such a stupid way as who is stronger: a warrior hero without a book or a hero with a book. The point is who is more profitable to develop as the main hero. A Warrior or a Mage. After level 10, both the warrior and mage level up roughly the same, with an equal probability of any skill dropping. That is, the difference between combat skills and magical ones will be around 7-10 units. Any Barbarian hero can obtain the Wisdom skill at levels 6-12-18, and in general, there are no reasons to refuse it. But a warrior has a strong advantage at the start, where without spending time replenishing mana, he can break through powerful guards, get expert Earth Magic on the second week, for example, and Wisdom on the third—and on that same third week break Dragon Utopia, after which he will almost certainly equal the opponent's mage hero in magical skills. In my opinion, it is problematic for a mage hero to take Dragon Utopia on the third week
Plus, warrior heroes have much more useful specializations.

2Wolf64:
A fully developed warrior hero can ALWAYS defeat the same army that an analogously developed mage can. 4000 psychics can also be defeated according to the scheme proposed by Forrestom.

Another option: a Warrior has an army of Titans, possesses Wisdom, expert Earth and Fire magic, Sphere of Vulnerability: mass slow, then we gather everyone in a clump, Berserk, clone our shooters and calmly shoot down the psychics.

P. S. I still haven't understood what is meant by a battle mage.

P.P.S

Although there are quite strong mages in the Conflux town. And Luna is just cheating)
With her, in my opinion, you can break the maximum Naga bank on the first week given a certain layout.
User Avatar
Auto-translated
In my opinion, the poll is pointless. And the game is called "Heroes of Might and Magic," not "Heroes of Might and Heroes of Magic."

Actually, when I saw the topic, I immediately thought of the fifth game – that's where there are really races from which you can create both pure warriors and pure mages. In the third game, you can't do without magic, even for an experienced barbarian. I personally level up Wisdom and magic of some element for any hero. That's why I voted for the mage.
Once, I killed 25 black dragons on cursed land with 3 Archdevils without any magic at all!!!
Interesting case! I checked myself, and 25 dragons can really be killed in an open field without magic. Since I registered, I've been finding more and more bugs in Heroes III.
In reply to KonServator
User Avatar
Auto-translated
Were dragons killed while wielding the elixir of life artifact?
User Avatar
Auto-translated
No. As I said, it's a bug. I specifically created a map and found this bug almost immediately.
User Avatar
Auto-translated
Actually, when I saw the topic, I immediately thought of the fifth game – it really has races that can be developed into pure warriors or pure mages. In the third game, even a seasoned barbarian can't do without magic. I personally level up Wisdom and some elemental magic for every hero. That's why I voted for the mage.
I disagree. A seasoned Barbarian only needs 1-2 levels of magic. 3-5 would be too much for him. And he won't have much mana anyway((
Although, in principle, in 80% of the games, I level up a Battle Mage rather than just a warrior((
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
User Avatar
Auto-translated
What about Air Shield, Teleport, and Forgetfulness? It might be worth not maxing out Wisdom just to get those. And then you can actually take other castles, where you can build a guild up to level 5. Endless Retribution and Prayer are also useful for a Barbarian.
In reply to KonServator
User Avatar
Auto-translated
When playing as a Warrior, you need to decide whether to invest in Wisdom or not... And all those weak builds are just funny!!! I would never take Wisdom hoping for a Guild of Mages level 3! If you're going to build Guilds, don't do it in your home Castle, but in a Castle where you have a 5th-level Guild, then you can level up Wisdom. And if you can find books or a speaker's hat on the map, I wouldn't take Wisdom at all. This applies to XL difficulty, but if the map is small, take one magic skill (you always get one at level 4), and the rest should be combat skills, and go for it!!! If you need higher-level magic, you can always take Wisdom later, at level 6, 12, or 18!
User Avatar
Auto-translated
You are basically right. Insufficient Wisdom will hinder the Barbarian's normal development. When playing as a Barbarian, I usually choose Air or Water magic.
User Avatar
Auto-translated
And which Heroes are we talking about? Thirdly, you can't do without magic. Fourthly, you could raise a hero-warrior who could single-handedly defeat entire armies in hand-to-hand combat. Fifthly, the heroes in the Barbarian army rely solely on brute force and rage. In general, I don't think there's much point in discussing this – both strength and magic have their advantages. It all depends on the player's personal preferences.
In reply to RomaShSh
User Avatar
Auto-translated
RomaShSh;51185
Guys, as always, I'll defeat everyone with a single blow!
You forgot about artifacts! The Sphere of Inhibition makes the mage completely weak!

Well, about the Sphere, that's 100 percent true, but you need to find it first, and without it, in the third game, a Warrior is no match for a Mage!
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
In reply to Dirty_Player
User Avatar
Auto-translated
Dirty_Player;197636
When playing as a Warrior, you need to decide whether to take Wisdom or not... And all sorts of weak builds are just ridiculous!!! I would never take Wisdom hoping for a Guild of Mages 3!

Allow me to disagree!
I have taken main Wisdom for the Swamp faction many times. Before the rush on weeks 2-3.
Antimagic, teleport. It can be decisive!
Teleporting Hydras behind walls confuses anyone. And antimagic with a Tazar, you know what it does (antimagic, for example, on a large stack of Griffins or Angels, and you don't have to think). For such cases, a Steel Sphere of Dispersal is needed, which is generally an almost unnecessary item :)

Added 1 minute ago
fanat;197656
Well, about the sphere, that's 100 percent, but you need to find it first, and without it, in the third game, the Warrior is no match for the Mage!
Can you argue this somehow?
It is generally accepted that Warriors crush Mages. Do you have any successful online game experience against a player playing as a Mage?
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
User Avatar
Auto-translated
Forrest;197668
Let me disagree.
I will, but I'll argue. :)
Teleport in the swamp is given quite often, especially on the third level, but building a third level in the swamp... It's better to do it in the second level if there is one... Although there are Sanctuaries and Necropolises...
I wouldn't specifically take Wisdom, unless on the 5th level you've mastered 2 starting skills, and on the 6th level they offer something bad, then you have to agree to Wisdom....
To teleport Hydras behind a wall, you need to increase Water magic, if you're lucky on the 4th level, then it's quite acceptable...
I don't think anyone will take Wisdom on the 6th level if they already got Earth and Logistics...
:confused:
In reply to Dirty_Player
User Avatar
Auto-translated
Dirty_Player;197673
I don't think anyone will grab wisdom at level 6 if earth and logistics have already been given...
:confused:

Actually, on the 2nd-3rd week it's not level 6 :) We are talking about 12th or 18th.
There are often 3 booths at the respawn. And what's wrong with a 3rd tower in the swamp? The second one is definitely already there. You get own reinforcements after being defeated before the rush. And that's exactly level 3 for cavalry. Water is the most likely for bots, if there happens to be water :) What else would it be then? Well, and anti-magic in all schools. (Of course, I'm talking about TE this whole time, not the long-forgotten SoD)
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
User Avatar
Auto-translated
But what about battle mages and sorceresses? They always start with wisdom! Is it not worth choosing them as the main hero and instead focusing on developing a warrior? Although, yes, there is no point in building a guild for these factions at the beginning; it is much better to build dwellings in the early stages. Consequently, wisdom is not needed at the beginning either.
In reply to Forrest
User Avatar
Auto-translated
Forrest;197668

Is it possible to argue this point?
It is generally accepted that Warriors are superior to Mages. Do you have any successful experiences in online games playing as a Mage against another player?

No, I don't play online. To be honest, I don't know how this is possible yet. Perhaps it's necessary to consider the level of both players and the spells available to the Mage. (assuming equal armies)
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)

Statistics

Welcome our newest member: Emil