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Posts from The eternal question: which heroes are better, mages or warriors?

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Which heroes do you prefer to play as?
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In reply to Forrest
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17 years ago
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With a high ability, it's much easier to turn a Warrior into a Mage than vice versa! You can never have too much Defense and Attack, but you can have too much Knowledge and Magical Power!
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17 years ago
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2Forrest Once again, Orrin in your case should be using magic. And that already makes him a battle mage!
In reply to Dirty_Player
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17 years ago
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Let's define the terms.

A Warrior is a hero class where primary skills give more attack and defense than knowledge and strength, and secondary skills are more likely to be combat-related.

A Mage is the opposite, with primary and secondary skills.

A Battle Mage is a specific case of the Mage class. These are the mages of the Barbarian castle.

Warrior does not mean that they don't use spellbooks!
I gave an example of a battle without direct damage magic, which is what mages are valued for.
Slow, force field, and teleport. And the Nagas will die from the arrows of the Titans.

Added 2 minutes ago
KonServator;197122
2Forrest Again, Orrin in your case should be using magic. And that already makes him a battle mage!

Or did the poll author romantically call the Warrior class, which uses spellbooks, battle mages?

Added 1 minute ago

Added 3 minutes ago
Dirty_Player;197120
With a large number of artifacts, it's much easier to turn a Warrior into a Mage than the other way around!! You can never have too much defense and attack, but you can have too much knowledge and magical power!

That's a good point. That's how it's done in real games. And there are more artifacts for Warriors, who develop faster and acquire utopias and relics more quickly.

And in general, you can defeat these Nagas with a Warrior who has 3 mana and 30 Titans (under certain circumstances. And how much mana do you need if 9000 damage per round from the Titans isn't enough? :) ) Is that 40 explosions of 10 each?
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17 years ago
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Warrior! with enhanced air and earth magic! attack and defense increase quickly, and in Heroes, much depends on skills! I usually manage to find either a sphere of prohibition (no spells can be used) or a cloak (no spells above level three can be used) against mages, and then the mage becomes practically powerless! But a mage can't equip any artifacts against a warrior.

In general, the choice between a mage or a warrior depends on the chosen faction.

Best regards, Guardian of Darkness.
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17 years ago
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As I understand it, the hero classes in Heroes III are as follows: 1. Warrior – a hero focused on defense and attack, developing only combat secondary skills. 2. Mage – a hero, the opposite of a warrior, and must have wisdom. 3. Battle Mage – a mixed hero class, developing both combat and magic secondary skills, but without wisdom. In Heroes V, everything depends on the hero's race. That is, heroes of a specific faction focus on developing certain stats, and secondary skills appear with a certain probability during the leveling process. This is well known. Therefore, I ask that we no longer discuss Heroes V in this thread.
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17 years ago
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I prefer mages; it's fun to play against the AI. But even they benefit from combat skills like tactics and armor. It's not worth focusing solely on magic; you won't win against a good player with just magic.
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17 years ago
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in my opinion, it's better to acquire attack and defense skills through buildings. Choose a mage as your hero and teach them wisdom and intelligence, or mysticism. After that, it depends on how the map unfolds. There are many factors that determine which approach is better. The same goes for the Sphere of Inhibition. For example, Solmyr is incredibly strong at the beginning. In my opinion, he allows for the fastest hero leveling up to level 10. And after that, doing something in between – I don't know. As they say, there are as many opinions as there are people!

Added 6 minutes later
Forrest;197097
40 rounds and they'll be gone :)
Hey, I'm just curious, will a warrior have enough mana for 40 rounds to use mass slow, teleport, and other spells?
In reply to schweppes
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17 years ago
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schweppes;197307
Hey! I'm just curious, will a Warrior have enough mana for 40 rounds to cast Mass Slow, Teleport, and other spells?

I think he has accumulated 3500 gold, so gathering 100 mana shouldn't be a problem, right?
In reply to Forrest
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17 years ago
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Forrest;197135
You can actually defeat these Nagas with a Warrior having 30 Titans and 3 mana (under certain circumstances. But how much mana do *you* need if 9000 damage per round from the Titans isn't enough? :) ) Is that like 40 explosions dealing 10 damage each?

Why focus so much on spells that deal direct damage? There are plenty of other spells. Especially when dealing with such large armies, you simply won't have enough mana for hit-based spells.

And besides, my Naga example is just average and quite achievable. Wolf provided a much more interesting case:
although I remember (forgot which map) - a difficult battle against approximately 5000-8000 enhanced Psionic creatures (which have protection against all magic and incredibly high speed). - in such battles, a Warrior will never win, even if his army is almost equal.

Actually, I just remembered that there can't be more than 4000 neutral creatures - that's the limit. That's why I doubted the plausibility of his example. But still, Wolf is an experienced player and a prize winner in the Heroes V offline competition...

2wolf64 Please write how many and what kind of troops you had, and most importantly, what level your hero was and what spells he had.
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17 years ago
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Actually, I just remembered that there's a limit of 4000 neutral creatures. That's why I doubted the plausibility of his example. But still, wolf is an experienced player and a prize winner in the Heroes V offline competition...
The only explanation is that these 5000-8000 upgraded psychic creatures were stationed in a garrison. ;)
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17 years ago
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Yeah, that's true... or maybe another hero had that many, but that's already overpowered. I've been trying for days to figure out how to defeat such an army. Of course, it's possible if you also have a strong army, but it's unclear what wolf's army was like...
In reply to KonServator
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17 years ago
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The power field is the key! They will just skip their turns! :) Once, I killed 25 black dragons on cursed ground with 3 Archdevils, without using any magic at all!!! If anyone doesn't believe me, I won't be lazy and I'll find the save file ;) So, there are a lot of tricks you can use!!
In reply to Dirty_Player
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17 years ago
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Dirty_Player;197371
The force field solves everything! They will just skip their turns! :)

Is this like the sword walls in Heroes of Might and Magic V? Damn, I forgot the property of this structure. Earlier, when I just started playing Heroes of Might and Magic III, I even thought it enhanced ranged attacks. :D
Once, I killed 25 black dragons on cursed ground with 3 Archdevils without any magic at all!!

It's quite possible. Archdevils have a retaliatory attack. It also depends on the presence of obstacles on the battlefield.
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17 years ago
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Is this like the wall of swords in Heroes of Might and Magic V? Damn, I forgot the property of this castle. When I just started playing Heroes of Might and Magic III, I even thought it enhanced ranged attacks.
I haven't played Heroes of Might and Magic V, but the force field simply blocks a certain number of cells on the battlefield (one or two, I think).
It's useful for protecting ranged units, for example.
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17 years ago
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In the fifth installment, the wall of swords occupies three cells, receives less damage from magic and ranged attacks, and reflects the damage dealt back to attacking melee units.
I don't remember if the force field can block enemy ranged units.

P.S. By the way, I recently generated 4000 Dendroids on a map. It's great to take them down with ranged attacks if you have a Berserk and well-developed fire magic. They kind of clump together and can't move anywhere. :) This trick doesn't work in the fifth game.

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