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I won't discuss this topic anymore – just one last thing.
If the game was being fixed, I wouldn't even argue; it feels like the maps were balanced for Warrior, even if it's just a feeling. Otherwise, machines would be favored, and Inferno would be difficult, etc. etc.
The issue with templates is completely different. They were created by well-known people who are available – Moz and Death, for example. And they definitely balanced them specifically for the hero. In addition, something happened with the neutrals in 3.1. If I understand correctly, Moz tweaked them a bit for the sake of balance, so that there wouldn't be too many hordes in the treasure rooms (although they are still quite strong there). As a result, people sometimes complain that the monsters in the starting and nearby areas are, on the contrary, very weak... there's not much experience to be gained from them... they started taking all the chests for experience, and there are quite a few of them now. And the problems with resources that appeared (only creeps save you if you don't get wiped out there), as well as luck... can a veteran really solve that?
Besides the resource problems, what other problems are there?