Skip to content

Posts from "Best of the Best" Tournament

No ratings yet — be the first to rate!
Closed
Should I leave the Diamond template for Round 6, or not?
26 voters
Single choice Public votes Closed 2008-10-30
This poll is closed.
Leave
38.5% 10 votes
Play using the Shield template
50% 13 votes
Another template
11.5% 3 votes
User Avatar
Auto-translated
In this thread, you can discuss the tournament rules and share your opinions and suggestions. Also, the results of the draw for each round will be posted here.
Да будет свет во всём мире !!!
клан-"Homo homini"
User Avatar
Auto-translated
HV is becoming a prestigious gaming club!!! Expect an influx of players from League and Portal:smile50:. The tournament will be all the more interesting for it.
User Avatar
Auto-translated
I suggest setting the hero level and excluding the Diamond map template. Veteran is too easy, and Diamond is an unpredictable template; it can generate castles that are two days' travel apart. Also, there's a high risk of losing a castle due to a random attack from an opponent's portal. And also, allow the Gnome to build a Tower – they are rarely chosen anyway, and this would at least make taking their castle more challenging. The Tower isn't too scary, but the Gnome is slower.
In reply to Kolobokk
Auto-translated
In addition, a "hero" isn't about arrogance; it's simply that the templates (unlike most fixes, it seems) were tested and balanced by the creators specifically using a hero – 100%). Of course, in a commercial tournament, all the rules are at the discretion of the sponsors.

Regarding jumps... Sometimes, in the rules or by agreement, on templates where there are Guard Towers (like Spider, Labyrinth, and Letos, for example), players agree not to jump into the starting area until all Guard Towers have been defeated. This is open for discussion.
User Avatar
Auto-translated
I think it’s better to leave it at Veteran. That way, people will at least have some chance of winning. And for those who find Veteran too easy, they can agree to play on Hero.
In reply to Kolobokk
User Avatar
Auto-translated
Kolobokk;196767
I suggest setting the hero level and excluding the Diamond template.
Veteran is too easy, and Diamond is a very unpredictable template; it can generate castles that are two days' travel away. Also, there is a high risk of losing a Castle due to a random spawn from an opponent's portal.
And also, allow the Gnome to build a Tower – they are already rarely chosen, and this will at least make taking the Castle more challenging. The Tower isn't that scary, but the Gnome is slower.
Regarding the "Veteran" difficulty, I insisted on this (as a co-organizer of the tournament). I agree that the level is easier than "Hero," but we need to consider the fact that the tournament will include players who have not yet achieved outstanding results online on maps and do not have enough gaming experience. Why immediately put them in a difficult situation? In principle, I myself play templates on "Veteran" and can say for sure that I haven't had a single difficult game yet.
Regarding the Diamond template, I agree; it's a questionable template, and in my active gaming practice, we practically don't play it. So, the suggestion is accepted, and I will discuss this with Primus today.

Added 6 minutes later
denden;196768

Regarding jumping... Sometimes, in the rules or by agreement, on templates where there is a Guardian (Spider-Labyrinth-Letos, for example), it is forbidden to jump into the starting zone until all Guardians have been defeated. This is open for discussion.
Quote from the rules: point 4: "If the starting zones of the players are adjacent, it is FORBIDDEN to use the "Astral Gate" spell to move from your zone to the opponent's zone." This point should be understood literally; in all other cases, there is a personal agreement, if, of course, you can agree. The same applies to the difficulty level; if you and Kolobokk agree to play against each other on "Hero," the organizers will not object
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
Auto-translated
I won't discuss this topic anymore – just one last thing.
If the game was being fixed, I wouldn't even argue; it feels like the maps were balanced for Warrior, even if it's just a feeling. Otherwise, machines would be favored, and Inferno would be difficult, etc. etc.
The issue with templates is completely different. They were created by well-known people who are available – Moz and Death, for example. And they definitely balanced them specifically for the hero. In addition, something happened with the neutrals in 3.1. If I understand correctly, Moz tweaked them a bit for the sake of balance, so that there wouldn't be too many hordes in the treasure rooms (although they are still quite strong there). As a result, people sometimes complain that the monsters in the starting and nearby areas are, on the contrary, very weak... there's not much experience to be gained from them... they started taking all the chests for experience, and there are quite a few of them now. And the problems with resources that appeared (only creeps save you if you don't get wiped out there), as well as luck... can a veteran really solve that?
Besides the resource problems, what other problems are there?
User Avatar
Auto-translated
I would gladly play as a hero, but I can’t do that because the tournament doesn’t feature very strong players or aces. With the right map settings (they are specified in the tournament rules), there are no problems with gaining experience. In 3-4 weeks, you can confidently reach level 20. There are sometimes problems with resources – either there is no factory, or there are no necessary resource piles. But overall, everything is fine, as Moz slightly tweaked the templates for the original version. Many thanks to him for that. In the Battle Tent, it may not generate artifacts for monsters, or it may generate several identical ones, for example, 3-4. Various storage locations have become very often full. Therefore, you can run into a situation where you lose a significant part of your army, or even lose it completely.
Да будет свет во всём мире !!!
клан-"Homo homini"
Auto-translated
Judging by this:
"readme patch 3.1"
- now "Arcane Excellence" grants +100 mana only once
, this rule is no longer relevant.
Primus;196743
2. Repeatedly selling the "Arcane Excellence" skill to a mentor in order to gain more than 100 additional mana.
Although, I haven't personally checked if everything works as it should.
In reply to NEREWAR
User Avatar
Auto-translated
I have a suggestion for everyone: let's wait for the improved version of the map generator to be released. I've already reworked all the templates for it, but there are some minor issues in the generator itself. The author promised to fix them soon. I GUARANTEE that the maps and the game will be more interesting. Unfortunately, no matter how hard I tried, I couldn't fix some of the existing flaws in the standard generator. That's why I'm making this suggestion. (As always, I'm in direct contact, so we'll know about the release right away).
Also, I strongly recommend using the "Hero" difficulty level. The templates were tested for almost a year on that difficulty.

I'll deal with the current temporary difficulties soon (I simply don't have enough time for Heroes, but I'm trying). And I'll be back to playing, and Kolobok will definitely get it again.
In reply to sir_moz
User Avatar
Auto-translated
sir_moz;196837
I have a suggestion for everyone: let's wait for the improved version of the map generator to be released. I've already reworked all the templates for it, but there are some minor issues in the generator itself. The author promised to fix them soon. I GUARANTEE that the maps and the game will be more interesting. Unfortunately, no matter how hard I tried, I couldn't fix some of the existing flaws in the standard generator. That's why I'm making this suggestion. (As always, I'm in direct contact, so we'll know about the release right away).
When can we expect the improved version of the map generator to be released?
Да будет свет во всём мире !!!
клан-"Homo homini"
In reply to Primus
User Avatar
Auto-translated
well, in the letter he sent yesterday, he wrote that he would be looking into it tomorrow (which is today for us), but "it would take some time to add some good fixes..." He didn't give an exact date.
In reply to sir_moz
User Avatar
Auto-translated
I would suggest not waiting and switching to the new generator when it's available. The maps do have some flaws, but I think we can live with them.
In reply to Kolobokk
User Avatar
Auto-translated
:eek:

A question for Sir_Moz (for informational purposes...): who is the author, after all?

If it's not a secret, of course...
In reply to KillAndAction
User Avatar
Auto-translated
nevermind with Tokha. Today, we had a productive exchange of messages. I sent him 3 messages, and he sent me 2. So, there is hope, but in principle, Kolobok is right; we can start with what we have and switch over as soon as IRMG is finalized. After all, the templates are the same (it's just that the generator is more convenient and generates better maps), so there is no need for any "adaptation." I tried to make the templates identical to the original (the layout and content are practically the same, and there are no distortions with towers or artwork, and the guards can be balanced for veterans).

Statistics