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Well, I wasn't actually waiting for this patch. I didn't even download it. But I'm sure this patch is very good, and in general, when there's a dynamic balance, it turns out very well.
New here? I'm Roha — want a quick tour?
A dynamic balance? What are you talking about?
A dynamic balance? What are you talking about?
The patch mainly fixes bugs, and even the small balance adjustments aren't mentioned in the read me. So, the current state remains. Well, and of course, we start waiting for patch 3.2, as announced. Such a patch will likely be released, and with it, we can expect some new content. What exactly it will be, I can't say, but most likely, it will be new maps.
They were talking about some kind of lizard model added to the game's archives with the new patch.
I appreciated the windowed mode. It's great.
Just tried the windowed mode - and it really is a great thing!
But I must say, the invisible mechanic against the AI has become more interesting. Before, it would just stand there when all the units were invisible, and I could calmly bombard it with plague or fireballs. Now it searches for them, and sometimes even finds them:)))
Now, when fleeing the battlefield, units can leave behind artifacts.