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Posts from Patch 3.1 – we’ve been waiting for it.

5.0 (1 rating)
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Did patch 3.1 live up to your expectations?
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In reply to no0ne
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17 years ago
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Well, I wasn't actually waiting for this patch. I didn't even download it. But I'm sure this patch is very good, and in general, when there's a dynamic balance, it turns out very well.
17 years ago
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A dynamic balance? What are you talking about? The patch really mostly fixes bugs, and even small balance adjustments aren't mentioned in the read me. Well, the current state remains. And, of course, we start waiting for patch 3.2, as announced. Such a patch will most likely be released, and with it, we expect some kind of content. What exactly it will be, I can't say, but most likely, it will be new maps.
In reply to Майор Вихрь
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17 years ago
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A dynamic balance? What are you talking about?
I just didn't express myself correctly; I mean that the game itself becomes much better with this patch:smile20:.
In reply to Майор Вихрь
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17 years ago
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Major Whirlwind; 194057
A dynamic balance? What are you talking about?

The patch mainly fixes bugs, and even the small balance adjustments aren't mentioned in the read me. So, the current state remains. Well, and of course, we start waiting for patch 3.2, as announced. Such a patch will likely be released, and with it, we can expect some new content. What exactly it will be, I can't say, but most likely, it will be new maps.

I still hope that, in addition to new maps, a couple of new neutral creatures will appear. :)

Not for nothing, somewhere here on the forum, they talked about a certain lizard model added to the game archives with the new patch. Anything is possible.
In reply to Sylexz
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17 years ago
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In 3.1, many heroes were changed (some even had very important things removed)... I didn't know all the intricacies of duels before, and now I know even less. :smile04:
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17 years ago
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I appreciated the windowed mode. It's great – you can chat on ICQ without minimizing the game. However, a new version of HeroScanner is needed, as 3.0.2 crashes and doesn't display everything correctly.
In reply to Sylexz
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17 years ago
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Sylexz;194217
They were talking about some kind of lizard model added to the game's archives with the new patch.
Are there any screenshots, because I haven't installed the patch yet.
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17 years ago
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I installed version 3.1 and tried it out. I mainly use it in multiplayer mode, playing with my wife on the same computer... I don't know, it didn't really inspire me. The only thing I noticed is that map creation has become more interesting; it now generates water as well. And on the map, monsters are grouped in squads, just like in the campaigns. Overall, I didn't notice any other significant differences.
17 years ago
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Regarding the question about the Lizardman, I have already posted in the thread about Heroes 6. Here is a link to my post (I didn't find it myself; it's a link to an image left on another forum). It is possible that this is a model seemingly thrown in by the developers by accident to create intrigue. Perhaps Heroes 6 is being created on a significantly modified engine of the 5th game. Or maybe it's just additional content promised in the next patch.

PS I just tried windowed mode - and it really is a great thing!

PPS Another pleasant innovation - starting with 3.1, the game runs without a disc.
In reply to Майор Вихрь
17 years ago
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Feanor;195360
I appreciated the windowed mode. It's great.
Major Whirlwind;196450
Just tried the windowed mode - and it really is a great thing!
Same here. I just played in windowed mode. Feanor described the feeling very accurately - it's great. Now I'm wondering how we could have played without it before. :)

So far, almost the only thing I didn't quite like is the rather strange behavior of the neutrals regarding the Crystal and invisible units. Sometimes they attack the Crystal, sometimes they look for invisible units, and sometimes they just stand there :confused: This "uncultured" behavior of the neutrals is a bit annoying.
And the map. Personally, I don't need it at all.

But overall, it's a pretty good update. Although it could have been better.
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17 years ago
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But I must note that, in terms of invisibility against the AI, it has become more interesting. Previously, it would just stand there when all the units were invisible, and I could calmly bombard it with plague or fireballs. Now, it searches for them and sometimes even finds them:)))
In reply to Amko
17 years ago
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Amaranth;196459
But I must say, the invisible mechanic against the AI has become more interesting. Before, it would just stand there when all the units were invisible, and I could calmly bombard it with plague or fireballs. Now it searches for them, and sometimes even finds them:)))
More interesting?
Yes, I agree.

But the fact that in some cases, neutrals rush straight to the place where the hunter just disappeared, while in others they go in a completely different direction, is surprising. If the neutrals were systematically searching for invisible units, instead of jerking from one extreme to another, it would be more predictable. But now you don't know what they'll do at any given moment.

Maybe this is how it was intended (to make the AI more unpredictable), or maybe there is some logic to their behavior. But it still seems to me that this is a flaw.
17 years ago
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In general, if the programmers wanted to, the AI-controlled stacks would always move directly towards the invisible unit, because for the AI, there is no concept of "seeing" or "not seeing." But it seems they decided to "humanize" the AI, which is why it makes mistakes, even if they are somewhat silly.
17 years ago
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Now, when fleeing from the battlefield, units can leave behind artifacts.
In reply to Boris K
17 years ago
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Boris K;196640
Now, when fleeing the battlefield, units can leave behind artifacts.
This seems to have been the case in 3.0 as well. When fleeing, there is a chance to lose an artifact.

Apparently, the hero is in a great hurry to save his life or is shedding "excess weight" to run faster :D

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